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A new version:

http://www.lesliesanford.com/Temp/Cobalt5.zip

Fixed a bug in the envelopes where they weren't properly resetting themselves to zero on retrigger. This bug was especially evident in mono mode with the envelopes set to retrigger mode (instead of legato).

Also, I've added support for up to three knob, slider, and switch images. For example, you're not locked into one knob image for the entire UI. The INI files have been updated with the new types, only commented out since the default UI only uses one type for each.

Note, all releases in this thread should be considered beta. The goal is that once things have stabilized, I'll make an official update with a KVR news item, update my site, etc. Until then, I appreciate everyone's help.

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Thanks ! I'll give Beta 5 a workout right now.......... :)
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Leslie Sanford wrote: Note, all releases in this thread should be considered beta. The goal is that once things have stabilized, I'll make an official update
Ahh yes, I was just wondering about that :)
No band limits, aliasing is the noise of freedom!

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Had my first chance to try Cobalt earlier today. Very nice sounding synth. Thanks for the updates :tu:

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Leslie Sanford wrote: Fixed a bug in the envelopes where they weren't properly resetting themselves to zero on retrigger. This bug was especially evident in mono mode with the envelopes set to retrigger mode (instead of legato).
That's it :!: my problem is solved well done Leslie :hyper: :hug:

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Hmmm after a quick test I'm getting note on clicks on the Amp Env in Mono Mode even with Attack set to 0.147 Secs (Retrigger Mode). In earlier versions the clicks could be removed by setting Attack to about 0.009 secs. I'm also getting random notes that cut off suddenly. It's hard to test accurately on this system so I'll move Beta 5 to my studio computer and give it a more thorough test there........ :)
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Is all these new updates only going to be focused on the large GUI ?
:tu: All is good

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DrewDale wrote:Is all these new updates only going to be focused on the large GUI ?
No :D

From the readme.txt :

This new version of Cobalt is skinnable. The default skin resources are in the Cobalt Resources folder, which should have been included with this download.

Cobalt uses an INI file for skin configuration. This file must be in the same directory as Cobalt.dll, and it must be named Cobalt.ini.

There are two default Cobalt INI files in the Cobalt Resources folder. One is for a large UI, named CobaltLarge.ini, and the other is for a small UI, named CobaltSmall.ini. To use one of these files, copy it to the directory one level up (the same directory as Cobalt.dll) and rename it to Cobalt.ini (replacing the existing Cobalt.ini file).

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Leslie Sanford wrote:I've added support for up to three knob, slider, and switch images. For example, you're not locked into one knob image for the entire UI.
Wow. I was going to ask if that would be possible (because my own attempt to define multiple knobs failed) and here it is already. Thanks, this definitely helps. :)

Also i was wondering, are there any other parameters that can be used in the INI or is everything that can be used already in it? The other day i tried font_weight=bold but it didnt work...

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Teksonik wrote:Hmmm after a quick test I'm getting note on clicks on the Amp Env in Mono Mode even with Attack set to 0.147 Secs (Retrigger Mode). In earlier versions the clicks could be removed by setting Attack to about 0.009 secs. I'm also getting random notes that cut off suddenly. It's hard to test accurately on this system so I'll move Beta 5 to my studio computer and give it a more thorough test there........ :)
The note clicks are expected when in mono mode with the amp envelope set to retrigger. With each note-on event, the envelopes' amplitude are reset to zero (in retrigger mode). In some circumstances this will create a pop or click. Before, the envelopes weren't reset, so they weren't honoring the retrigger mode. This may be a case where fixing a bug introduced an undesirable effects. However, I'd like to leave this fix in there, at least for now.

Random notes cutting off, though, is definitely something new. Let me know if that problem persists.

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ENV1 wrote: Also i was wondering, are there any other parameters that can be used in the INI or is everything that can be used already in it? The other day i tried font_weight=bold but it didnt work...
All parameters are in the INI file. I'll add a font_weight parameter to the status and drop down fonts. I'll make it optional. Valid values will be: thin, extralight, light, normal, medium, semibold, bold, extrabold and heavy. I'll document this in the INI files with the next release.

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Yeager wrote:
DrewDale wrote:Is all these new updates only going to be focused on the large GUI ?
No :D

From the readme.txt :

This new version of Cobalt is skinnable. The default skin resources are in the Cobalt Resources folder, which should have been included with this download.

Cobalt uses an INI file for skin configuration. This file must be in the same directory as Cobalt.dll, and it must be named Cobalt.ini.

There are two default Cobalt INI files in the Cobalt Resources folder. One is for a large UI, named CobaltLarge.ini, and the other is for a small UI, named CobaltSmall.ini. To use one of these files, copy it to the directory one level up (the same directory as Cobalt.dll) and rename it to Cobalt.ini (replacing the existing Cobalt.ini file).
Yeah, the beauty of this approach is that you need only one dll. Just switch out the INI files and you're ready to do.

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If by INI files, do you mean the configuration settings found in the Resources folder ? If so, after deleting the cobalt large configuration settings and trying to load the rest in my DAW (FL Studio 12.4) I get an error prompt stating that the settings failed to load.

How many of those files would I need to move into the cobalt folder where the .dll resides ?
:tu: All is good

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DrewDale wrote:How many of those files would I need to move into the cobalt folder where the .dll resides ?
Just one. For example, if you want the small UI, you would delete the Cobalt.ini file that's in the same directory as the Cobalt.dll file. Then copy the CobaltSmall.ini file from the Cobalt Resources folder up one directory level to where the Cobalt.dll file lives. Then rename it to Cobalt.ini. At that point, you should be set to go.

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Leslie Sanford wrote:
DrewDale wrote:How many of those files would I need to move into the cobalt folder where the .dll resides ?
Just one. For example, if you want the small UI, you would delete the Cobalt.ini file that's in the same directory as the Cobalt.dll file. Then copy the CobaltSmall.ini file from the Cobalt Resources folder up one directory level to where the Cobalt.dll file lives. Then rename it to Cobalt.ini. At that point, you should be set to go.
Just tried to do this, upon opening my DAW and the cobalt VST, I get a prompt stating that the background has failed to load.

Also, the only thing in the cobalt ;dll directory is the cobalt .dll. Why can't it be made more simple for less tec savvy people ?
:tu: All is good

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