Try toggling the base latency settingcake builder wrote:FL studio has some issue with CPU usage. In FL , the default patch on diva uses 40% on my i7-4790k, but in reaper, it uses 3%.Vortifex wrote:How is this possible? I have an i7 6700k and can only run about 6 before my CPU is maxed out.Ah_Dziz wrote:I can run 15 repro1s before I run into trouble.
Edit: Hmm, it seems FL Studio isn't displaying the CPU load correctly. With 4 Repros open it says I have over 60% CPU load, but in Windows Resource Monitor it says 13%. So I don't know what's going on there.
Repro-1 (out now)
- KVRAF
- 37406 posts since 14 Sep, 2002 from In teh net
-
- KVRian
- 540 posts since 8 Jul, 2009
Oh no, I tried Repro-1... Now I have to buy it. Great sound, very easy to make sounds. Excellent effects (Wavefolder, Resonance, Transient). In 30 minutes I made 7 great presets and a short musical piece.
-
- KVRAF
- 3959 posts since 10 Sep, 2010 from A shit hole (Ireland).
It's actually hard to make anything sound bad in that thing. It's the most inspiration instrument I own at the moment. I Love it...kiezum wrote: In 30 minutes I made 7 great presets and a short musical piece.
I actually feel bad a paying so little for it.
I will take the Lord's name in vain, whenever I want. Hail Satan! And his little goblins too. 
- KVRAF
- 37406 posts since 14 Sep, 2002 from In teh net
Yep - made 24 presets so far this afternoon! One thing just leads to another, then another...
-
- KVRAF
- 3959 posts since 10 Sep, 2010 from A shit hole (Ireland).
Definitely... The first sound I made with it was unreal. And I'm sure that was down to RePro and not my skills.aMUSEd wrote:Yep - made 24 presets so far this afternoon! One thing just leads to another, then another...
I will take the Lord's name in vain, whenever I want. Hail Satan! And his little goblins too. 
- KVRAF
- 37406 posts since 14 Sep, 2002 from In teh net
It reminds me a lot of ACE in that respect, very enjoyable to generate sounds with.
- KVRAF
- 8644 posts since 2 Oct, 2006 from Leeds, UK
Yeah the DSI Mopho is based on the Pro One isn't it? I love that synth, so many possible sounds from one voice so to have another version of that itb is exciting and it sounds as wild if not more from the short time i've spent with. Jeez, so does this mean we could see a Prophet emulation in the future? 
Latest release and Socials: https://linktr.ee/ph.i.ltr3
-
- KVRAF
- 5271 posts since 2 Jul, 2005
Well bigwig crackles with CPU at less than 50% per core. The ASIO buffer monitor (which is less of a CPU meter and more of a "how close are we to not being able to fill a buffer of a given size" meter) maxes out five or six instances before the audio stream breaks. This was with various sounds with and without fx (playing around "one synth challenge style). Using the init with no fx I can get 18 at 256 sample buffer or 20 with a 1024 sample buffer. This is with just ASIO4all. I haven't been on my big workstation lately. I'm guessing that with a real interface I'd see better performance.Vortifex wrote:How is this possible? I have an i7 6700k and can only run about 6 before my CPU is maxed out.Ah_Dziz wrote:I can run 15 repro1s before I run into trouble.
Edit: Hmm, it seems FL Studio isn't displaying the CPU load correctly. With 4 Repros open it says I have over 60% CPU load, but in Windows Resource Monitor it says 13%. So I don't know what's going on there.
Don't F**K with Mr. Zero.
-
- Banned
- 410 posts since 5 Feb, 2012
The following is not a dig at u-he or Urs who seems like a really cool and extremely talented guy. But most of these supposed "perfect" replicas of classic synths (Monarch, The Legend, all of the Arturia VIs, etc.) are silly, IMO. Why create a great sounding virtual instrument (in the case of Monarch, for instance) that has almost all of the limitations of the original instrument? Why not instead take what's good about the original (including a UI that is "inspired by" the source instrument) and then extend the software synth with a few modern features such as built in FX, a second LFO, a mod-matrix, etc.?
To his credit, this is what Urs has done with the Repro-1 for the most part. In addition to the built in FX and more powerful step sequencer, Repro-1 includes two "Performance" mod routings that provide much needed flexibility (e.g., by supporting velocity control over various parameters).
But why stop there? Why not just replace the confusing "Modulation" section of the original Pro One with additional "Performance" mod routings? Eight of these Performance routings could accomplish everything that the confusing, hardware-centric Modulation section does while offering a lot more power and flexibility.
The added benefit is that there would be a single way to assign mod routings within Repro-1 that is much more flexible than the old school Modulation switches (which only serve to faithfully mimic what is arguably the most poorly implemented feature of the original instrument).
Incidentally, I own a Pro One. It's a fantastic sounding synth. But I rarely use it because it doesn't store patches, has no velocity sensitivity, and the modulation options are very limited (compared to my Waldorf Pulse 1 and Pulse 2, for instance).
So it's great to finally have a software synth that comes reasonably close to matching the sound of my Pro One. What's not so great is the fact that Repro-1 retains the limited and confusing Modulation section when the new "Performance" mod matrix is so much better.
My suggestion would be to include 3 tabs along the bottom:
FX
Keys
Mod
And then include as many Performance mod routings as space permits within the "Mod" tab. And then get rid of the "Modulation" section along the left side of the main UI.
To his credit, this is what Urs has done with the Repro-1 for the most part. In addition to the built in FX and more powerful step sequencer, Repro-1 includes two "Performance" mod routings that provide much needed flexibility (e.g., by supporting velocity control over various parameters).
But why stop there? Why not just replace the confusing "Modulation" section of the original Pro One with additional "Performance" mod routings? Eight of these Performance routings could accomplish everything that the confusing, hardware-centric Modulation section does while offering a lot more power and flexibility.
The added benefit is that there would be a single way to assign mod routings within Repro-1 that is much more flexible than the old school Modulation switches (which only serve to faithfully mimic what is arguably the most poorly implemented feature of the original instrument).
Incidentally, I own a Pro One. It's a fantastic sounding synth. But I rarely use it because it doesn't store patches, has no velocity sensitivity, and the modulation options are very limited (compared to my Waldorf Pulse 1 and Pulse 2, for instance).
So it's great to finally have a software synth that comes reasonably close to matching the sound of my Pro One. What's not so great is the fact that Repro-1 retains the limited and confusing Modulation section when the new "Performance" mod matrix is so much better.
My suggestion would be to include 3 tabs along the bottom:
FX
Keys
Mod
And then include as many Performance mod routings as space permits within the "Mod" tab. And then get rid of the "Modulation" section along the left side of the main UI.
Last edited by Gadget Fiend on Thu Nov 10, 2016 6:29 pm, edited 3 times in total.
Matrix-1000, MicroWave with Access programmer, MicroWave II, MKS-50 with MidiClub programmer, MKS-70, MKS-80 with Kiwi Patch Editor, Nord 2 Rack, Nord 3 Rack, Prophet REV2 module, Pulse 2, Shruthi, Virus TI
-
- KVRAF
- 5851 posts since 9 Jul, 2002 from Helsinki
Because people buying these replicas don't really care about making music with them, they just ooh and aah about a filter sound and maybe imagine they now own an analog classic. Until someone else sells them another replica with more ooh aah filter sound.Gadget Fiend wrote:The following is not a dig at u-he or Urs who seems like a really cool and incredibly talented guy. But almost all of these supposed "perfect" replicas of classic synths (Monarch, The Legend, all of the Arturia VIs, etc.) are silly. Why create a great sounding virtual instrument (in the case of Monarch for instance) that has almost all of the limitations of original instrument?
- KVRAF
- 24412 posts since 7 Jan, 2009 from Croatia
It's not useless, it's different. And does some pretty nifty stuff. 
-
- Banned
- 410 posts since 5 Feb, 2012
What exactly do the original "Modulation" switches do that additional "Performance" routings can't accomplish in a much more flexible and intuitive manner?EvilDragon wrote:It's not useless, it's different. And does some pretty nifty stuff.
Matrix-1000, MicroWave with Access programmer, MicroWave II, MKS-50 with MidiClub programmer, MKS-70, MKS-80 with Kiwi Patch Editor, Nord 2 Rack, Nord 3 Rack, Prophet REV2 module, Pulse 2, Shruthi, Virus TI
- u-he
- Topic Starter
- 30193 posts since 8 Aug, 2002 from Berlin
1. The Mod Section does audio rate modulation. In Repro-1 it operates at 176/192kHz, always. A ModMatrix that reaches almost any knob on the user interface couldn't possibly.
2. Zebra, Diva, ACE... they're too much for many people. Some people prefer simple. Maybe they don't like to have the feeling that they miss out on possibilities because they haven't used each feature in a patch. Maybe it nags them. They want Repro-1, not a Pro-One with added envelopes, LFOs, extra oscillators, morphings here and there.
2. Zebra, Diva, ACE... they're too much for many people. Some people prefer simple. Maybe they don't like to have the feeling that they miss out on possibilities because they haven't used each feature in a patch. Maybe it nags them. They want Repro-1, not a Pro-One with added envelopes, LFOs, extra oscillators, morphings here and there.
-
- KVRian
- 969 posts since 5 Sep, 2014 from Heaven
Wow sorry. I didn't know you coded Jaws. I thought Sascha was doing the effects. Looks like you coded most of Repro yourself, which is pretty amazing. You should take a holiday after it's released. Don't want you to burnout.Urs wrote:Anyhow, I've meanwhile written Jaws, Lyrebird, Resq and Sonic Conditioner from scratch, re-invented oversampling, re-imagined a spiffy interpolation method from Maple, designed, written and run a genetic algorithm for criteria-based filter design (part of oversampling also) and fixed a couple of bugs. On the side I also run a company. I also wrote a demo song and started a promo video.
The 'genetic algorithm for criteria-based filter design' sounds special.
-
- KVRian
- 595 posts since 8 May, 2006
(i'm sure it's already been brought up and i missed it several pages ago...)
having some trouble understanding how the Sequencer operates, and the manual shows a design that is different from the beta.
- does it always need to be triggered via MIDI note, like how you could do with the SH-101 sequencer? great that it can do that, but for some reason i'm expecting it to also just sync/reset to the host transport.
- any way to currently reset it from the beginning each time, like it says in the manual? obviously the little screen with the reset option isn't there, but maybe i'm missing some other way to get it to do that?
- seems like it never starts playing on the first step of the sequence, but jumps to the second step.
a few more questions i'm sure, but it was hours ago that i was playing with it and didn't take notes on what i was trying and what wasn't working.
also, i keep stumbling upon a lot of classic 'Back & Forth' era Skinny Puppy sounds. awesome.
having some trouble understanding how the Sequencer operates, and the manual shows a design that is different from the beta.
- does it always need to be triggered via MIDI note, like how you could do with the SH-101 sequencer? great that it can do that, but for some reason i'm expecting it to also just sync/reset to the host transport.
- any way to currently reset it from the beginning each time, like it says in the manual? obviously the little screen with the reset option isn't there, but maybe i'm missing some other way to get it to do that?
- seems like it never starts playing on the first step of the sequence, but jumps to the second step.
a few more questions i'm sure, but it was hours ago that i was playing with it and didn't take notes on what i was trying and what wasn't working.
i love the fact that it retains the original functions, and doesn't add too much else. i see your point, but i think the original mod section makes it more of a unique experience as opposed to the same standard mod matrix that a lot of synths have. those are great too, but i appreciate that they kept this true to the original. same with all the other specific emulations out there, i'm glad that they're not just dropping the "sound" of these synths into a generic interface. i can see the benefit of that as well, but i love being limited to the functionality of the original in a case like this. with 'Repro-1' (really wish it were still called 'RePro-1', that was cool) i'm coming up with stuff that i wouldn't on other synths just because of the way it's set up.Gadget Fiend wrote:... But why stop there? Why not just replace the confusing "Modulation" section of the original Pro One with additional "Performance" mod routings? Eight of these Performance routings could accomplish everything that the archaic Modulation section does while offering SO much more power and flexibility.
The added benefit is that there would be a single way to assign mod routings within Repro-1 that is much more flexible than the dumb, old school Modulation switches (which only serve to faithfully mimic what is arguably the most poorly implemented feature of the original instrument).
also, i keep stumbling upon a lot of classic 'Back & Forth' era Skinny Puppy sounds. awesome.
