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ThomasHelzle wrote:
garyboozy wrote:Also, Alt-click-dragging an automation node creates S-curves
Real smooth S-curves I wasn't able to create yet, but yes, if you ALT-drag on a point the lines on both sides are curved at the same time.

Cheers,

Tom
not sure what you mean by 'real smooth S-curves' ?
anyway for those who'd like to see it:
Image

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awesome ;)
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garyboozy wrote:not sure what you mean by 'real smooth S-curves' ?
anyway for those who'd like to see it:
Image
Interesting. I never had that happen here before. Seems you need to create that in-between point, otherwise I get the two sides moving in the same direction, not in opposite ones as is required for the S.

Cool, a new trick learned!

Thanks and Cheers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube

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Can I only randomize the velocity of whole clips or also of note selections?
Can I make negative note selections? (selecting all and deselcting single notes)
Last edited by crazyfiltertweaker on Wed Nov 06, 2013 9:29 pm, edited 3 times in total.

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crazyfiltertweeker wrote:Can I only randomize the velocity of whole clips or also of note selections?
Can I make negative note selections? (selecting all and deselcting single notes)
Watch the modulation video again, there it's shown on a note selection. Whatever is selected can be worked on.

Of course you can add and remove notes to and from a selection, otherwise you wouldn't be able to work.

Let's have some more meaty questions please ;-)

Cheers,

Tom
Last edited by ThomasHelzle on Wed Nov 06, 2013 10:02 pm, edited 1 time in total.
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube

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@ThomasHelzle: Thx for your very hlepful answers and sorry for my bad english in some cases! :)
I try one more time maybe you understand it now:

4. I don't understand the question.


As example if you want to automate the volume, maybe you have fine adjusted it before and dont want to miss this value. In some sequencers there is a gray line in the automation track which represents this value. If you come close with an automation breakpoint, it snaps to the gray line of your standard value of this parameter.

In dont know, what you mena with „all kind of automations"


because there is the clip automation, which follows the editing for sure, but there is also the tradional track automation. So my question is, if this kind of automation is following the editing of clips?

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crazyfiltertweeker wrote:@ThomasHelzle: Thx for your very hlepful answers and sorry for my bad english in some cases! :)
I try one more time maybe you understand it now:
4. I don't understand the question.
As example if you want to automate the volume, maybe you have fine adjusted it before and dont want to miss this value. In some sequencers there is a gray line in the automation track which represents this value. If you come close with an automation breakpoint, it snaps to the gray line of your standard value of this parameter.
In dont know, what you mena with „all kind of automations"
because there is the clip automation, which follows the editing for sure, but there is also the tradional track automation. So my question is, if this kind of automation is following the editing of clips?
4. No, such a snap isn't available AFAIK, but you may find the modulation curves helpful there which I explained above, since they allow you to modulate your original curve without changing it - may be even better?

Ah, now I see. Yeah, you are right. The additive and multiplikative curves seem to always travel with the clips they belong to.
The track automation can be either glued to clips or not depending on the toggle in the play bar.
You could for instance disable it, move a clip over a part of automation you want to move, enable it, move the clip and the glued automation and then disable it again. But one has to be careful, since the glued and moved automation overwrites automation that may have been there before, so I think one has to be a bit careful and play a while with the system.
I certainly need some more training before I'm fully confident.

Cheers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube

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thx!

nice solutions there, especially the descripted chaos tool for automations! :)

One more thing, I remember: Ableton has a MIDI filter for instrument layers, is there a MIDI filter, where I can set different notes which should be played from the devices? A great solution where if you can set single notes which should be played.

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Hello KVR,

after months of lurking i finally decided to log in - just for the chance to ask the Bitwig beta testers a few questions that are pretty important to me.

I know testing is time consuming business and most of you have a life beyond this forum (hopefully :)) but if any of you finds the time to answer, it would be greatly appreciated.

I'm a Reaper and FL Studio user and while I love FL's basic, Pattern-based workflow and the flexible MIDI routing, but its limitations drive me crazy - there is no internal MIDI recording, no fade handles for audio clips (every single fade has to be done with automations), recording audio is a major PITA, etc etc - basically i still have to export all tracks to Reaper for recording, arranging and mixing...

I hope with Bitwig i can cut all this nonsense and work with one DAW exclusively. There are a few things that are essential to me - so if you are still reading this, here are my questions:

01.) Are there fade handles for audio clips like in this picture?
Image

02.) Is there a way to route MIDI (notes and control changes) from for example an arpeggiator (or Audio Damages excellent Tattoo Drum Machine, for that matter) to another synth and record (MIDI and audio) the result?

03.) Multitrack recording of MIDI and audio data from several external and internal synths - is this possible? And yes, how difficult is it to set up?

04.) Are there velocity layering and layer randomization functions like in FLs FPC? In my opinion, this is one of the best drum machines around - too bad its FL only.



And just out of curiosity, since it's possible in Reaper and i love using it:

05.) Can FX be applied to specific audio clips or do i have to do that with automation curves?

I know these are alle pretty basic functions (except #4 obviously), and are for the most part already there in Live - but for one, i REALLY don't like Live's cluttered GUI and clumsy arrangement view functions; also, Live has one of the worst Piano Rolls in DAW history...this where FL Studio really excels at and i hope Bitwig comes at least close.

Thanks for reading and happy testing - i'd be grateful for every answer.

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Automation looks very cool as well.

I think the biggest area we haven't touched on that much is audio editing? I'm still interested in that video Justin was gonna do; no biggles if you have better stuff to do, just a reminder if you forgot. :tu:

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yea, audio editing is smth where live really lacks imo.

that would be interesting to see for sure.

what also would be interesting is how the worklflow in the arrange window works, is there an inspector like in cubase? and midi plugins, like the midi modifier in cubase?
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re the inspector, yes, there is the info view (a column on the side) that will show you the selected track. It will also show clip information if you select a clip though, so I'm not sure if it is really intended for constant use as an inspector. I think the deal is like Live though, the tracks are rather compact and uncomplicated, and you can toggle on or off bits like i/o, and sends (at least in the mixer).

I think the inspector doesn't really offer much more to you than what you can already see in the tracks for regular mixing and composing workflows. I mean as opposed to cubase or something, where you have your mini track in the arrange and then access to everything you want to edit in the insepctor. You can pick color in it or choose whether send are pre or post. There is also an effects list like you have in reaper or pt, which might come in handy. I suppose you could leave the extra stuff like i/o and sends off the main view and just edit them in the inspector and save some space.

That's what I've gathered from screenshots at least. Maybe a tester can say if I'm off base.
Last edited by Ogopogo on Fri Nov 08, 2013 12:38 am, edited 1 time in total.

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You know, I'd like to know about that pt style fx list that you can see in the mixer and the info view. At first glance it seems kind of redundant. Is there any cool stuff you can do with it? Or is it simply to get an overview of whats on the track and streamline copy/paste/delete to other tracks?

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Ogopogo wrote:You know, I'd like to know about that pt style fx list that you can see in the mixer and the info view. At first glance it seems kind of redundant. Is there any cool stuff you can do with it? Or is it simply to get an overview of whats on the track and streamline copy/paste/delete to other tracks?
I don't know if there are hidden functions to it I don't know about or if they plan to later on show tiny interfaces like in some DAWs for eqs or such, but ATM it seems like you say for seeing what's on the track. If you work in Mixerview and have the devices window hidden, that may be handy. Or it's there to make people who are used to it comfortable ;-)
It can be hidden if you prefer not seeing it.


I'm not sure if I agree with the Inspector being not important? Or did I get you wrong?
In Live you have a lot of this stuff in front of - for instance - your clips in the editor window.
Bitwig put's it all into the Inspector, from the values of selected automation points to track colour to clip name to shuffle and accent values to loop actions to stretch algorithm to bounce and "double content" functions.
You also have all audio tools in there and all note tools for the selected notes, like legato, reverse, reverse pattern, octave up and down, scale up and down 2x...

I think I like that approach very well, although sometimes things feel further apart, like when you edit something to the right in the arrangement and have the settings and info in the inspector on the left.


Can you guys be more specific about what sucks in Live regarding audio editing? I'm not sure what you are looking for... ;-)

The main improvement over Live for me are the multiple audio parts inside one clip.
But having no way to overlap or crossfade those parts makes it a bit less versatile as it could be. For tracks you can have two and interleave, but for the cliplauncher that isn't really workable.
I'm sure that will be requested a lot :-)


@Reduct:

1. I would have sworn there were audio fade handles but now I can no longer find them. Either I'm getting old or the latest beta removed them. It's easy enough to automate it, but those handles feel much more direct.... :shrug:

2. Some pages back I describe this. In short: right now midi can't be transported neither from track to track like in Live nor inside a device chain - all devices get the original midi.
The main thing missing in my personal view, since I'm a heavy user of sequencers etc.
But I guess this will change soon enough.

3. Not sure I understand the question, you arm the tracks you want to record and then you record?

4. It's a different approach: Since it's internally modular, each drum pad is a device chain and you are free to create whatever you fancy. There are no such "built in" functions AFAIK, but you could for instance put those different hihats in the sampler as velocity layers and then randomize the velocity of your clip. Or put in a VST that can do this?

5. I don't think you can put effects on specific clips only.

Cheers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube

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Thomas Helzle: about #5: in Live you can change the amount of signal that is sent to a return track for each clip. Is this possible in BWS?

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