KnobMan, the VSTGUI AnimationKnob bitmap generator

DSP, Plugin and Host development discussion.
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wow bootsie, those are really nice! will you be releasing any .knobs?

DSP
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will a digit counting primitive ever be possible?

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wow bootsie, those are really nice! will you be releasing any .knobs?
sure, I'll tweak some coloured variations from the 'nevish' knob next days and will upload the whole package afterwards.
And to repeat my mantra ;-) : awesome tool!
The right tool to the right time (at least for me)!

Feature Request: Hairline 90 degree switchable on filled rectangle.

peace,
bootsie

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spacedad wrote:will a digit counting primitive ever be possible?
sorry,did that make sense? :oops: i just meant;choose a font then animate from 1 to 200 etc? possible?

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spacedad, for SE, it should be easy to build what you need with only 0 to 9 digit ?
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is that with dh subcontrols? which aren't free,but i'll look into it. :)

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spacedad wrote:
spacedad wrote:will a digit counting primitive ever be possible?
sorry,did that make sense? :oops: i just meant;choose a font then animate from 1 to 200 etc? possible?
Probably i got you mean :wink:
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give me a little more time for testing. it neeed different framework because it is not static unlike other primitives.

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:lol: :hyper: :party: :hail: yoodamudafukinman!

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I would love a rolling counter like in very old gear (or on old car odomometer)

:)

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updated to 1.04 :)

http://www.g200kg.com/archives/software_knobman_e.html

* Importable texture support
* Text Primitiive support
* WaveCircle primitive support


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this is not so smart sample. it need many layers for each number.
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new texture and new shape sample
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i think this may usable just for webpage buttons :hihi:
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Benedict wrote:I would love a rolling counter like in very old gear (or on old car odomometer)
interesting but it may need many frames? i think 2digits for just positions takes at least 100frames and intermidiate positions takes several times of that :?

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many many many many many many many many many thanks :)
you are some kinda hero

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g200kg wrote:* Importable texture support
* Text Primitiive support
* WaveCircle primitive support
3 VERY useful additions, thanks so much :love:

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Keep going and i'll buy you another beer!

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thx g200kg!!

(or can I call you 'g'?)

DSP
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hello,
development may become slow from now because almost functoins have implemented originally i assumed. but i continue watching this thread seeking more exciting ideas / requests.
duncanparsons wrote:(or can I call you 'g'?)DSP
welcome :)

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