OXIUM -New Xils-lab synthesizer- [ Jp8 Comparison :) ]

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munchkin wrote:the GUI is breaking up or the control will not move when I try to adjust certain parameters (like the analog filter for example.)
Got the same thing in the Analog Filter with the Osc 1 Slider. It would not display properly and then the slider would no longer move (Orion 8.5)
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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munchkin wrote:I tried the demo in Reaper 4.22 x64 on Win 7 x64. The problem I'm experiencing is that either the GUI is breaking up or the control will not move when I try to adjust certain parameters (like the analog filter for example.) Also, if I audition a midi loop in the Reaper browser when I stop the loop Oxium hangs and the sound continues. I have to delete Oxium and reinsert it to stop it from playing the sound. Hope I've explained that clearly enough. If not let me know.

I was also hoping for more macro controls to make adjustments easier.
Yhanks for the report Munchkin,

We might have our first real serious bug here ( I was waiting for one anyway there are always some ).

We'll investigate this one asap. Usually bugs are fixed very quickly, and those who have experience with Xils-Lab can testify of that, but pf course I cant promise anything.

And now time to bed.

I'll answer other questions tomorrow. Thanks to all for your interest in Oxium. Its really cool :)

LtZ
http://www.lelotusbleu.fr Synth Presets

77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there

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XILS: You should remove the "S" in "Informations."
Last edited by Frantz on Fri Jul 06, 2012 7:40 am, edited 1 time in total.

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S0lo wrote: The filter is good, but I think it can be improved further. comparing it with diva and saurus in a spectrum analyzer, the harmonics (on those 2 synths) tend to thicken a bit around the cutoff frequency and the 2 notches that follow it when the resonance is very high and don't peak (self resonate) quickly. While in Oxium the peaking happens quicker. Not saying it's bad, just different, infact many people might like it this way.

May be, another 3rd type of LP in future versions.
I agree the LP filters seem a bit too neutral and don't impart a lot of character to the sound. A more extreme filter type would be nice. The good news is I am not hearing aliasing from the LP filters.

It's strange that the oscillators can't be set to octave 32'.

I am going to join the chorus of people not excited about the GUI colors. Orange is too bright for me so I switched to the grey GUI but dislike the weird "radioactive" knobs.

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aMUSEd wrote:
Lotuzia wrote:Yes , Tip : To get fine increments just hold the SHIFT key while turning the knobs. Some of the factory presets use this.
You should know by now how much I hate that - unless a person has 3 hands it means you can't play the keyboard to hear the sound you are tweaking while holding the shift key using one hand and the mouse in another - much better to do what FabFilter do and have 2 areas in the knob, one coarse, one fine.
Just to inform that shift + left click = right + click (for some old mac mouse which got only one button ! )

So the correct way to fine tuning is to use right + click

I will check today the other bugs (and I left a limitation in the demo which bypass the plug-in after around 40 minutes, maybe not a good idea !)

About GUI : there will be a new option to change the knobs. So you will be able to get Grey + "Simple" knobs or Orange + "Radioactive" knobs. We will also check about providing a more "smooth" colour.

Best
Xavier

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If you can allow users to define their own custom color ala Synth1 that would be the very best option. It seems so obvious and im shocked it hasn't been used on more synths.
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new

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xavier wrote:I will check today the other bugs (and I left a limitation in the demo which bypass the plug-in after around 40 minutes, maybe not a good idea !)
is the Pan control screwed up? seems to do the opposite of what it should.
About GUI : there will be a new option to change the knobs. So you will be able to get Grey + "Simple" knobs or Orange + "Radioactive" knobs. We will also check about providing a more "smooth" colour.
yes, please do look into another color option. the orange isn't too bad, but you can do better. the war-torn grey and "radioactive" knobs are completely :nutter:. bad idea.

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braj wrote:If you can allow users to define their own custom color ala Synth1 that would be the very best option. It seems so obvious and im shocked it hasn't been used on more synths.
because it looks horrible !
most synths try to have a photo realistic image instead of using a plain surface colour
Image

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carrieres wrote:
braj wrote:If you can allow users to define their own custom color ala Synth1 that would be the very best option. It seems so obvious and im shocked it hasn't been used on more synths.
because it looks horrible !
most synths try to have a photo realistic image instead of using a plain surface colour
I totally disagree. If done right, coloring only certain areas using gradients, it could look great. Synth1 is just a primitive example of what is possible. Being able to define colors in Synth1 is great, as primitive as it is it still looks rather good and has a scalable GUI which few others have had the sense to implement. Anyhow, IMO it would be pretty easy to throw 10 different photo-realistic color variations into a folder and let the user choose between them, so I'm not gonna argue too strongly for the Synth1 approach, but a wider variety would definitely be nice. This of course isn't limited to this synth but plugins in general.
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new

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Fancy, 3D realistic GUI's are ok if it doesn't limit functionality such as resizing but are really more of a gimmick..
Cowbells!

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dalor wrote:Fancy, 3D realistic GUI's are ok if it doesn't limit functionality such as resizing but are really more of a gimmick..
Couldn't agree more. In this age of super high resolution displays it's vital that the user is in control. Apples new 'Retina' display MacBook Pro's are a case in point. Anything that isn't designed for that extra pixel density looks rubbish and worse case scenario leaves you squinting at the screen.

Adaptable interfaces, where the user is in control (such as those provided by U-He) makes far more sense considering the variety of screen interfaces/resolutions that people are using.

JM
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https://soundcloud.com/leftside-wobble

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ruud07 wrote:
Teksonik wrote:I guess it was about a half an hour or so after starting the demo and I got a white noise sound that one usually finds as a demo limitation and a couple of nasty pops....then a few seconds later Oxium just locked up and I had to unload it
I had the same lock up experience. So there is a time limit at the moment, but the demo is definitely worth checking out! This synth sounds very good. It has the Xils-Lab sound and that's a nice one.

The presets are good, but I would love to see more (I understand that Xils-Lab is working on it). I like the idea of the included initial presets you can build further on, these are very usefull.

I have to dive into the manual for the grid section, don't understand immediately how it works.

And €69 is almost a no brainer if you want a Xils-Lab synth!
The time limit is 40mn :) Rather fair imo :)

Yes :The final V 1.0 will include around 250 presets ( I think I'll have to repeat this a certain number of time until then, but its normal, as people dont read all the pages of a thread.

I'll make some video tutorials for Le Masque, as soon as time allows.

And yes, to be brutally honnest, and only imho,at 69€ intro price, I really cant see a lot of competitors : Its a steal. SOooo ......... steal us :D :D :D
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77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there

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carrieres wrote:
braj wrote:If you can allow users to define their own custom color ala Synth1 that would be the very best option. It seems so obvious and im shocked it hasn't been used on more synths.
because it looks horrible !
most synths try to have a photo realistic image instead of using a plain surface colour
The main reason is I think this is only possible if you have a computer generated background ie a vector based gui, not a bitmap.

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braj wrote:
carrieres wrote:
braj wrote:If you can allow users to define their own custom color ala Synth1 that would be the very best option. It seems so obvious and im shocked it hasn't been used on more synths.
because it looks horrible !
most synths try to have a photo realistic image instead of using a plain surface colour
I totally disagree. If done right, coloring only certain areas using gradients, it could look great. Synth1 is just a primitive example of what is possible. Being able to define colors in Synth1 is great, as primitive as it is it still looks rather good and has a scalable GUI which few others have had the sense to implement. Anyhow, IMO it would be pretty easy to throw 10 different photo-realistic color variations into a folder and let the user choose between them, so I'm not gonna argue too strongly for the Synth1 approach, but a wider variety would definitely be nice. This of course isn't limited to this synth but plugins in general.
+1 Most skinnable synths, that I know, are just from not good looking to very average looking , and synth1 is more toward the less than average from that POV ( Read my POV )

Going further :

Almost all synthesizers offer only ONE "skin" right ?

We're offering two, and probably a third one, the most neutral for the eye possible. We would have thought that people would be happy for that. Unfortunately ........

I did not see someone complaining for the skin of Omnisphere, or Massive, or the FM8. ( I remember than my first thought when I saw the FM8 was that I liked the FM7 much more. Over time though, I now prefer the FM8 ..... :oops: )

Its the simple fact that we proposed two different skins wich introduce the idea that "So its possible, why dont they do a hundred ones ?"

The answer is simple : It cost both time and money for us to implement and code each additional skin, it adds some possibilities of additonal bugs etc etc ...

Dont get me wrong : I've worked for/with a large number of synthesizers, and for me the sound is more much important than the GUI. Sound comes first by far, actually at the end of the day its the only parameter that really matters : You won't hear GUIs on your tracks. Then the UI and ergonomy comes far before the strict aesthetics of the GUI also. Certainly a gui that I like is preferable, but lets be honnest, whatever the GUI, as its a matter of taste, you will always find some people who like it, and some people who like it less.

Last thing is that I believe that a synthesizer must have an identity, a unique personality. Oxium is now the Orange synth for me, I just see it like that. So that the idea of a single GUI pleases me. And after all these discussions, tbh, it appeals to me even more.

This said, how do you guys judge the orange guis, all aestethic considerations put aside, regarding eye fatigue ? I think that it is more neutral than in the Jpgs, but well, we'd like to get your opinions about this.
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77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there

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FrantzM wrote:XILS: You should remove the "S" in "Informations."
Thanks :)
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77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there

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