Harmor = best additive resynthesizer?

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kokotte wrote:i think, we can start a new harmor topic without bashing, no?
and for close it:

Harmor = best additive resynthesizer?
YEs Harmor resynthesise so well but sometimes a sampler with a lot of process is good too:).
for me it's not the main power of harmor.
you can demoing alchemy, euh, no, it's over...
or Loom or virsyn, razor..... and listen,
do what you want but don't make a tiny war about it
let's speak about the differents filters,oct,hz, the custom unisson, the blur......
I think what a lot of people lose sight of and get lost in is that many synths are more than capable of creating a wide pallet of sounds. They may go about it in different ways but the end results are, more or less, the same to a degree. No, synth X won't sound exactly the same as synth Y, but those differences, in the context of the mix, are almost meaningless.

I've offered to do this many times but it seems nobody really cares or dismisses it as meaningless.

Create a track with 20 some odd synths. Make sure each one clearly stands out in the mix. See who can identify which synth. I think a lot of people would be surprised at which sounds were made by which synths.

Of course the problem with something like this is that not everybody is familiar with the sounds of every synth out there. I'm certainly not. So many synths won't be identifiable to many people.

And there are other problems that I won't get into here.

What I have a problem with is all the synth bias. All the "my synth is better than your synth" and "this synth is great for this but sucks for that" that goes on in this business.

Back in the 70s and 80s we didn't have this nonsense. We bought a synth and we used it for just about anything. The proof of that is all over rock and roll and electronic history.

We seem to have lost sight of that and it bothers me.

Harmor can easily be used for many musical genres. It doesn't have to be a "weird sounds synth" or a "basic house EDM whatever" synth. I can be both. Just like a lot of synths can be both.

So having said that, if anybody wants to talk about something constructive in this thread, I'm all for it. If not, I really don't want anything to do with the conversation.

The post I'm responding to in particular brought up some good topics of discussion.

I say we use that as a starting point.

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Can you recommend any video that demonstrates this synth nicely? How does it work and how does it sound.
Blog ------------- YouTube channel
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)

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kokotte wrote:i think, we can start a new harmor topic without bashing, no?
and for close it:

Harmor = best additive resynthesizer?
YEs Harmor resynthesise so well but sometimes a sampler with a lot of process is good too:).
for me it's not the main power of harmor.
you can demoing alchemy, euh, no, it's over...
or Loom or virsyn, razor..... and listen,
do what you want but don't make a tiny war about it
let's speak about the differents filters,oct,hz, the custom unisson, the blur......
Man you’re totally right. Screw all that nonsense and I’ll get back to the roots of this thread.

Indeed, Harmor is one hell of a beast. I prefer Harmor’s resynthesis capabilities & sound quality over Alchemy. And with the death Alchemy, Harmor is gonna be my VST weapon of choice for additive resynthesis, although it still sounds inferior to what Metasynth can achieve, but that’s another topic as Metasynth is a standalone program and can’t be use within a DAW like Harmor. One aspect I think Harmor excels quite well and that is not often mentioned is atmospheric soundscapes and very complex evolving ambiences. Really cool and powerful.

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Neon Breath wrote:
kokotte wrote:i think, we can start a new harmor topic without bashing, no?
and for close it:

Harmor = best additive resynthesizer?
YEs Harmor resynthesise so well but sometimes a sampler with a lot of process is good too:).
for me it's not the main power of harmor.
you can demoing alchemy, euh, no, it's over...
or Loom or virsyn, razor..... and listen,
do what you want but don't make a tiny war about it
let's speak about the differents filters,oct,hz, the custom unisson, the blur......
Man you’re totally right. Screw all that nonsense and I’ll get back to the roots of this thread.

Indeed, Harmor is one hell of a beast. I prefer Harmor’s resynthesis capabilities & sound quality over Alchemy. And with the death Alchemy, Harmor is gonna be my VST weapon of choice for additive resynthesis, although it still sounds inferior to what Metasynth can achieve, but that’s another topic as Metasynth is a standalone program and can’t be use within a DAW like Harmor. One aspect I think Harmor excels quite well and that is not often mentioned is atmospheric soundscapes and very complex evolving ambiences. Really cool and powerful.
From what I can see over these past couple of days, to get very complex sounds out of Harmor that are extremely detailed requires a lot of work and patience. With so many variables as far as mod sources and destinations, the range of sounds is nearly infinite.

Before I actually start creating sounds for this program in March, I think the first thing I'm going to have to do is map out a plan for exactly what kind of sounds and genres I want to target. The patch tree makes this easy to do.

I'm looking forward to really diving into this thing. But right now I have to spend my time finishing up my Mangle project in order to get that out the door by the end of February.

I am discovering some "bugs" with Harmor that I don't know if they're common to all hosts and OS or just something that's a quirk running it on Windows 7 and Cubase 7. Cubase has proven to be "annoying" for quite a few synths that don't behave the way they should that, when tested in Reaper, work perfectly fine. I hope this is not the case here. If so, I may have to do all my development in Reaper.

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Neon Breath wrote:Screw all that nonsense and I’ll get back to the roots of this thread.
The roots are "Harmor = best additive resynthesizer?"... not another generic promo thread like your "Indeed, Harmor is one hell of a beast"...
Neon Breath wrote:One aspect I think Harmor excels quite well and that is not often mentioned is atmospheric soundscapes and very complex evolving ambiences.
That's why you don't like "basic" sounds ;)



Unfortunately Harmor is just wasted by guys who do wobbles and soundscapes. Really a sad thing.

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wagtunes wrote:Before I actually start creating sounds for this program in March...
... you should learn Harmor first.

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Wildfunk wrote: Some homework for you: http://www.wildfunk.com/DHStab.mp3

Custom pluck shape and unison parameter locks.

Troll harder kiddo

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Wildfunk wrote:
Tricky-Loops wrote:Seriously, there are 2 things missing in Harmor: first a better manual
Maybe the "lost" manual in your language helps a little bit more to understand Harmor :-)
http://www12.zippyshare.com/v/mCAY7a0v/file.html
File corrupted, cannot be opened... :x

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Tricky-Loops wrote:File corrupted, cannot be opened... :x
Works fine... just download again... or update your pdf viewer... or remove the viruses on your machine ;)
adenozin wrote:How dare you question my skills you random internet stranger !!
Who did it first? ;) Nobody so far was able to recreate even this "basic", "cheesy" or "generic" stab. So if you talking big then proof it really or just shut up.

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Thanks to a board member i know now that wagtunes is really just a troll:

[unnecessary]

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Wildfunk wrote:
Tricky-Loops wrote:File corrupted, cannot be opened... :x
Works fine... just download again... or update your pdf viewer... or remove the viruses on your machine ;)
The PDF has supposedly 0.58 MB, your uploaded PDF only 256 KB, how should it work? :x

So I logged into my Image Line account, found the forum site with the German_Manual file, clicked on it and..."you're not authorized to download the file"...WTF? I'm not authorized as a Image Line customer to download the original file? :nutter:

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Tricky-Loops wrote:So I logged into my Image Line account, found the forum site with the German_Manual file, clicked on it and..."you're not authorized to download the file"...WTF? I'm not authorized as a Image Line customer to download the original file? :nutter:
It's 589 KB "big"... just drop me an email and i'll send it to you as attachment...

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Wildfunk wrote:
Tricky-Loops wrote:So I logged into my Image Line account, found the forum site with the German_Manual file, clicked on it and..."you're not authorized to download the file"...WTF? I'm not authorized as a Image Line customer to download the original file? :nutter:
It's 589 KB "big"... just drop me an email and i'll send it to you as attachment...
Anyway, it's the same text as in the CHM help file, only in German, according to the explanation in the Image Line forum... :shrug:

In the help file, the modulation wheel isn't even mentioned, only Modulations X, Y and Z... There's a "Quick Map" to Velocity, Modulation X, Y and Z (which is controlled by the mouse wheel but not by the modulation wheel).

So MIDI Learn seems to be the only way to assign the Modulation Wheel to parameters?

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Tricky-Loops wrote:
Wildfunk wrote:
Tricky-Loops wrote:So I logged into my Image Line account, found the forum site with the German_Manual file, clicked on it and..."you're not authorized to download the file"...WTF? I'm not authorized as a Image Line customer to download the original file? :nutter:
It's 589 KB "big"... just drop me an email and i'll send it to you as attachment...
Anyway, it's the same text as in the CHM help file, only in German, according to the explanation in the Image Line forum... :shrug:

In the help file, the modulation wheel isn't even mentioned, only Modulations X, Y and Z... There's a "Quick Map" to Velocity, Modulation X, Y and Z (which is controlled by the mouse wheel but not by the modulation wheel).

So MIDI Learn seems to be the only way to assign the Modulation Wheel to parameters?
You assign mod wheel to the Y axis parameter because that's the most intuitive given how the Y axis and the mod wheel work in the same direction.

You then assign Modulation Y mapping to whatever parameter you want to control with the mod wheel.

This is one of the things I complained about earlier in this thread and this isn't the only synth that does things this way. I much prefer the way something like Zebra handles mod wheel modulation by actually having a hard coded value for it.

Oh, and it's CC 1 for the mod wheel in Harmor.

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wagtunes wrote:You assign mod wheel to the Y axis parameter because that's the most intuitive given how the Y axis and the mod wheel work in the same direction.

You then assign Modulation Y mapping to whatever parameter you want to control with the mod wheel.

This is one of the things I complained about earlier in this thread and this isn't the only synth that does things this way. I much prefer the way something like Zebra handles mod wheel modulation by actually having a hard coded value for it.

Oh, and it's CC 1 for the mod wheel in Harmor.
I've just seen that it's already assigned: CC #1 to Y, CC #2 to X and CC #3 to Z. So how can you control all 3 axes simultaneously? The modulation wheel on the keyboard for Y and the mouse wheel on the other side for Z and your foot for X? :nutter:

However, to simply assign a certain parameter to the mod wheel, you could use the "Quick map to -> Modulation Y"...

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