Wait, is that what you think this is about? Bit depth? It has absolutely nothing to do with bit depth. Your attitude kind of makes sense if you think it's about 32-bit float vs 64-bit float audio, but it just isn't, most 32-bit plugins were already using 64-bit audio a long time ago (helps with recursive algorithms apparently).layzer wrote:this is true. and both have clairity over 8bit audio.
but there virtually no difference in clairity between 64 and 32 bit however,
It has nothing to do with audio at all, 32-bit plugins are compiled for 32-bit architectures with 32-bit addressing, so the only way they can work on a 64-bit platform is through some compatibility layer, and the problem with plugins is since they're run by an executable (the host) and not on their own they have to be the same thing as the host, either native 64-bit or in 32-bit compatibility mode. That's why we're moving on to 64-bit, our machines are 64-bit, our OSes are 64-bit, so why on Earth would we keep making 32-bit programs that aren't made for our machines? How shortsighted do you have to be to not see the imperative of moving on, no one is gonna be stuck with mid 2000s technology 20 years from now, so 20 years from now you can either transition like everybody did or be stuck with a Windows XP machine swearing that you wouldn't be caught dead using a piece of software compiled after the year 2015. What is it gonna be?
The key word here is shortsightedness, you're gonna have to transition whether you do it today or in 50 years, and the more you wait the harder you'll make it on yourself by depriving yourself of everything that isn't catering to your luddism (yes, running Windows XP in 2017 is luddism, I don't even bother to make sure what I make might work on Windows XP because it's dead).
Ironically of anyone in this thread you're the one making the best case for dumping 32-bit builds right now.



