DUNE 2 is out now!!

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Dasheesh wrote:
wagtunes wrote:And actually, the above example isn't even a great one.

Here's something that is done quite often

4 Layers

3 LFOs

Complex Pad

Each layer has multiple WTs for osc's 1 and 2. Forget osc 3. We won't even use it.

LFO 1 modulates layer 1 osc 1 fine tune
LFO 2 modulates layer 2 osc 1 and 2 fine tune
LFO 3 modulates layer 3 osc 2 fine tune
LFO 1 and LFO 2 modulates Layer 4 osc 2 fine tune

And in the matrix setup, you have these amounts for each modulation

Layer 1 - +23
Layer 2 - +47 osc 1, +35 osc 2
Layer 3 - +17
Layer 4 - LFO 1, +29, LFO 2, +56

Good luck trying to pull this complex modulation scheme with 4 instances of Dune 2 and get the patch to sound exactly the same as the one I just designed.

Do you finally understand? If not, there is nothing I or anyone else can do to make you understand.


Im watching netflicks with my wife and texting my father about to get triple bypass but I’m not ignoring you. I’ll be back when I get a chance. For the record, my argument was you need no more then four parts.
Oh for the love of God, stop moving the goal posts.

Just admit you can't do what you want with multiple instances of Dune 2 so we can drop this stupid conversation.

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6 layers. 6 different LFO modulations on panning and filters on various osc's of the 6 layers.

Now way you're duplicating this using multiple instances of Dune 2.

https://soundcloud.com/steven-wagenheim ... asterpiece

So please let's cut out this nonsense already.

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....and good luck saving it as a patch to use in any host....

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AnX wrote:....and good luck saving it as a patch to use in any host....

I can always use six instances and sum them back together... the whole point, the reason this got started is because I answered the guy earlier in the thread and said the reason for it being an 8 part multisynth was for the preset designers. You guys know this. You are just trying extend the thread.

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Dasheesh wrote:
AnX wrote:....and good luck saving it as a patch to use in any host....

I can always use six instances and sum them back together... the whole point, the reason this got started is because I answered the guy earlier in the thread and said the reason for it being an 8 part multisynth was for the preset designers. You guys know this. You are just trying extend the thread.
Nobody is trying to extend anything. And no, 8 layers is NOT just for preset designers. It's for people who make music, like me (tons of it on my Soundcloud page) who want a certain sound and/or effect and can ONLY get it with multiple layers. But you're just too stubborn to concede this because YOU have to be right.

Is it any wonder I can't stand this place sometimes?

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1+1+1+1+1+1 is still not the same as 1-2+3x4:5-3+5x4 etc. :D
However all the best to Dasheesh and his father and family. We all know there are more important things in life.
Explore the (semi)modular options of Dune 2 or use it as simple subtractive synth and sum instances together like there is no tomorrow.
Enjoy your life and whatever.
Have a nice weekend. :wink:

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Hi!
One question. How can I modulate, for example, osc1 from voice 2 with osc1 from another voice?
Thanks.

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-nko- wrote:Hi!
One question. How can I modulate, for example, osc1 from voice 2 with osc1 from another voice?
Thanks.
You can set the voice/layer which should get the modulation in the mod-matrix.
But in this case you will still modulate OSC with itself from the same layer.
So like said Dune 2 is not fully modular but has a some of semi-modular options in it´s back.

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wagtunes wrote: With a simple patch of two oscillators, that'll work fine.

What happens now when you have this setup? And please don't tell me this is a crazy off the wall patch.

Layer 1 - All 3 OSC's sawtooth with 1 and 3 slightly detuned
Layer 2 - OSC 1 modulating the semi tuning of all 3 OSC's of layer 1

You can't do that with 2 instances of Dune 2.

Go on and try.

Oh and OSC 1 layer 2 is a WT.
So, I understand that this is not posible. That's what I thought. It's a shame :(

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-nko- wrote:
wagtunes wrote: With a simple patch of two oscillators, that'll work fine.

What happens now when you have this setup? And please don't tell me this is a crazy off the wall patch.

Layer 1 - All 3 OSC's sawtooth with 1 and 3 slightly detuned
Layer 2 - OSC 1 modulating the semi tuning of all 3 OSC's of layer 1

You can't do that with 2 instances of Dune 2.

Go on and try.

Oh and OSC 1 layer 2 is a WT.
So, I understand that this is not posible. That's what I thought. It's a shame :(

Use 3 instances. Set osc. 1 to what ever you want and use osc. 2 as a wave table and use it as a modulator. Solo and sum. :party:

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Why would anyone want to use multiple instances of a plugin when a single instance will do ? That just silly. Sure if you need a sound that's beyond the capability of a single instance then use more in something like P&M Chainer or Akai VIP or simply save a Template in your DAW.

Here's an idea....stop focusing on what you think a plugin can't do and focus on what it can do....you'll find the stuff coming out of your speakers will be much better for it.

As for the opinion that no one needs more than 4 layers....simple things amuse simple minds. I frequently use more than 4 of DUNE's layers for a patch but then I've outgrown simple sounds. Perhaps one day you too will evolve.......... :wink:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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In that respect I must be a paleo mind as I never use more than 2 layers, and I wouldn't even if my synth had more than 2 layers to begin with 8) Usually one flexible layer is enough for me, simple classic sounds still appeal the most to me...

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fluffy_little_something wrote:In that respect I must be a paleo mind as I never use more than 2 layers, and I wouldn't even if my synth had more than 2 layers to begin with 8) Usually one flexible layer is enough for me, simple classic sounds still appeal the most to me...
That's nice. :wink:

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Agreed with FLS, a lot of this diehard synth enthusiast stuff has the whiff of middle aged LEGO fanatic to it — that is, it seems more like a fetish or a developmental abnormality than mature taste.

A grown up enjoys a good glass of wine or a nice cheese. A child thinks the wine should come with cheese LAYERED IN, plus bacon, and chocolate, and sprinkles, and...

Not to diss Dune, which I rather like, but I think an honest appraisal of its use in actual songs (not synth demo tracks) will reveal that most of the time only a single layer is used, with multiple layers being used rarely (and at that, rarely more than 2).

But surely having the additional layers doesn’t hurt? Well sure, but it’s just not, in practice, a great feature, and thus not very useful as the central conceit.

What surprises me is that nobody remarks on what I would consider to be Dune 2’s obvious strengths, like the MSEG, breadth of filters, dual-layered FX chains (actually quite useful, and not very common), and multimode oscillators. These are the things that really, from a practical use perspective, set Dune 2 apart from the pack — but this is perhaps lost because the 8 layer thing is the focal point. In that way they are perhaps harmful.

It’s a bit silly to get too heated about any of this anyway, because it is, after all, just a synth, and further it seems pretty darn successful as is. Nothing is perfect, nor does it have to be.
Makin' Music Great Again 8)

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This is odd, hearing very little patches use layers in Dune 2 :o . I think every single patch from my library uses more than one layer. That is point of the differential unison engine -- each global unison voice gets its own layer. Granted, I use it this way sometimes, but its not the only way. When I was designing patches, there were two ways I found myself using the multi layers, starting with global unison first, or adding layers as they are needed. The first approach is how dune 2 gets its name, set unison to 8, detune then spread, then adjust each layer according to preference, adding effects or different filter settings for each unison voice (layer). I would usually start with layer one, increase the voices first, then detune and spread, and only then would I increase the global unison, as this will duplicate the first layers settings across each layer set at the global level. The second depends on sound design planning, for formant leads, even in legato mode, I'd have often 4-8 layers utilized so that I may have different filter and res settings. Sequences also call for use of multilayers, in addition to soundscapes, both of these I'd usually build up starting from one layer. There are few multi-timbral synth out there, and often they are my favorite, simply because they have many layers and are capable of more complex sounds. To use Dune 2 like a sylenth, kind of misses the point, though it is a solid engine at a layer level, it is unique because it has layers. Gotta love Lush-101 and Rapid also for this very thing. :love:
Last edited by Touch The Universe on Sun Oct 15, 2017 6:29 pm, edited 1 time in total.
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