RAPID Synthesizer | Rapid 1.8.0 released | Free "SP - Granular Elements"

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Synthman2000 wrote:I woudl love to see some updates to Rapid now. It has been out a while and it would be nice to feel there is some progress with the synth. It is a great synth and it gets a lot of use. I would also like to see FM options strengthened. At the moment I avoid rapid for FM cause many synths do it much better for my requirements.

Are there are any updates due in the next month or 2 ?
Excellent question!

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The idea of copying a layer from one program and pasting it into another has proven to be quite useful for me!! Very quickly building sequences with the midi import is amazing!! The only program that I found to be able to copy a layer inside another is Halion 6. This is an unbelievable time saver.

I wish you could bypass the filter per osc. That would eliminate the need for a “click” layer. The idea is that you want everything in one layer so you can copy it.

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Wavegem wrote:

I wish you could bypass the filter per osc. That would eliminate the need for a “click” layer.
+1
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I want to see this synth grow and not become dormant. It is worth the effort, it is powerful but triangle FMing a saw (Osc 1 Tri modulating Osc 2 Saw - 2 octaves apart) as outlined would be very nice. We just want more, as always. This is a very common feature of synths capable of easy 2 op FM and multiple variations from different synths of this basic FM is very nice to have. They all vary in character a bit with the sonic results which enriches the sound of a mix using this.

Rapid is one of, if not the best VSTi synths I own it would be great to build on its already existing power. :tu:

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dandezebra wrote:
Synthman2000 wrote:I woudl love to see some updates to Rapid now. It has been out a while and it would be nice to feel there is some progress with the synth. It is a great synth and it gets a lot of use. I would also like to see FM options strengthened. At the moment I avoid rapid for FM cause many synths do it much better for my requirements.

Are there are any updates due in the next month or 2 ?
Excellent question!
I don't know how long we have to wait for the next update but I saw the first pictures of the new GUI and also the possibilities of the new skins. It will be totaly awesome. ;-)

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I am sure skins will be great for some, I like the current Rpid GUI and have done from the outset. It sets it apart in colour and style. I am more interested in useful synthesis engine development personally speaking.

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Synthman2000 wrote:I am sure skins will be great for some, I like the current Rpid GUI and have done from the outset. It sets it apart in colour and style. I am more interested in useful synthesis engine development personally speaking.
Don't worry. There are also some new fx in develop and other stuff I actually test. But can't say too much.

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Please also make some new expansions for Rapid !

Personnaly I'd love a Tropical House vol 2 please ! It's still one of the most popular electro genres at the moment, and your two Tropical House expansions (Rapid+Avenger) are the expansions I use the most, they are greater than great !

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Synthman2000 wrote:I want to see this synth grow and not become dormant. It is worth the effort, it is powerful but triangle FMing a saw (Osc 1 Tri modulating Osc 2 Saw - 2 octaves apart) as outlined would be very nice. We just want more, as always. This is a very common feature of synths capable of easy 2 op FM and multiple variations from different synths of this basic FM is very nice to have. They all vary in character a bit with the sonic results which enriches the sound of a mix using this.

Rapid is one of, if not the best VSTi synths I own it would be great to build on its already existing power. :tu:
I am personaly miles away from the sound design skillz of masters like Mirko...I mean even without triangle, positive half wave FM/PM porno-modulation...ehm...fm-modulation, I have decades of work to do, to become that skilled.
It's a phenomen of this time that a good thing are no longer considered good if they do not get constant updates. I understand, that people think it get's stale and the developers have abondened it...but I'd say...just use the 8 Layers as they are and find out about the unbelievable modulation options of RAPID.
Don't take me wrong, I'm eager to see RAPID grow either, but as I said...I have months worth of time to explore without an update.

If i'd be PArawave I would offer you a deal - If you can tell everybody what "Is Globale" means then you get whatever positiv halfwave fm/pm/am you want ;-) viewtopic.php?f=1&t=470957&start=1740#p6950375

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Ok, i just managed to get pretty convincing "positive triangle virus like psytrance FM sound" using wavetable No. 107 and PM.

Sometimes it worth thinking outside the box. It is not the first time im getting the sounds i need in Rapid in a very different way than i usually make similar sounds in Virus or Serum or other synths. But it is always worth the effort because the sound quality in Rapid is great.

Yet another good thing about rapid is that the sounds coming from it are mix ready, that is unlike most other synths i rarely need to apply external effects other than hipassing and an occasional limiter.
You may think you can fly ... but you better not try

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Synthman2000 wrote:Are there are any updates due in the next month or 2 ?
Yes this month, if everything goes well. Or at least a Release Candidate.
Shortly after that an update with new FX slots is planned.
Synthman2000 wrote:I am sure skins will be great for some, I like the current Rpid GUI and have done from the outset. It sets it apart in colour and style. I am more interested in useful synthesis engine development personally speaking.
It's not only a visual thing. The easiness of GUI asset creation is a big part of how quickly new modules can be implemented. The new GUI will not only quicken development but also make room for more modules and workflow controls. I'm sure you will appreciate that if you buy a 4K display in a year or two : )
Synthman2000 wrote:I want to see this synth grow and not become dormant.
Don't worry, a lot of things are planned. Research takes a time, there are always multiple versions of a module before it sounds just right and is ready for release. About the OSC A -> FM -> OSC B. I remember in one of the earlier versions before 1.0 it was included for testing purposes, but it just wasn't good enough. We're never happy with naive implementations. Specialized FM Operators are the way to go. Performance and Quality wise.
recursive one wrote:Ok, i just managed to get pretty convincing "positive triangle virus like psytrance FM sound" using wavetable No. 107 and PM.

Sometimes it worth thinking outside the box. It is not the first time im getting the sounds i need in Rapid in a very different way than i usually do this in Virus or Serum or other synths. But it is always worth the effort because the sound quality in Rapid is great.
Glad you see it this way. That's definitely a good attitude in general. And sometimes this a the way to discover new techniques and the fun part in sound design.

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In development, the mysterious glitch. First you hear a sequence without it, then at 0.20 you will hear the same sequence with the glitch fx. Love this FX!!! :love: :love: :love:

https://soundcloud.com/mirkoruta/parawa ... er-example

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Mirko R. wrote:In development, the mysterious glitch. First you hear a sequence without it, then at 0.20 you will hear the same sequence with the glitch fx. Love this FX!!! :love: :love: :love:

https://soundcloud.com/mirkoruta/parawa ... er-example
Sounds interesting. Is it going to be an alternative mode for Sequence?

Your example seems less advanced compared to what is possible with the glitch in Thorn but still cool. :tu:
You may think you can fly ... but you better not try

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recursive one wrote: Your example seems less advanced compared to what is possible with the glitch in Thorn but still cool. :tu:
Isn't a full-fledge Tantra integrated in Thorn?

Anyways, @parawave: does it make technical sense (in terms of plug-in stability/CPU hit etc.) to "borrow" modulation sources between layers? Let me explain: now if I am right-clicking a knob, I have the "Modulate by.." and then it comes a selection of sources.
I'm talking about introducing a new menu in the common area for example, called "Layer", then 8 submenus, then for each layer number, the same categories - Lfo, Env, Seq. So the final result is "Modulate by.." \Layer\1\Envelope_A.

Now I imagine that it would require (at the very least) renaming the sources in the mod matrix into something like "L1 Envelope A".

And since I am on the matrix topic, having the possibility to target from R1's target the \Matrix\R2 Amount (and so on, for all 32 Amount boxes).

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recursive one wrote:
Mirko R. wrote:In development, the mysterious glitch. First you hear a sequence without it, then at 0.20 you will hear the same sequence with the glitch fx. Love this FX!!! :love: :love: :love:

https://soundcloud.com/mirkoruta/parawa ... er-example
Sounds interesting. Is it going to be an alternative mode for Sequence?

Your example seems less advanced compared to what is possible with the glitch in Thorn but still cool. :tu:
The way it works is complete different. The Thorn glitch adds effects like filter, bitcrush and so on. You can add these effects per step via a matrix. The RAPID glitch doesn't have these effect and doens't need it, because you can just add a bitcrush as effect and modulate the intensity or something else with the sequencer, with much more details.
The RAPID glitch is able to jump in time (in the past) and you can control it with one of the sequencer. you can also switch the sequencer while playing, what gives you more possibilities. The time-jumps are very clear and doesn't create any clicks (but you can deactivate the declicker if you want :wink: ). The sequencer will tell the glitch sample per sample where he has to jump, so you can make cool stutter things, pitchings or effects like tapestop. Do you know the Gross Beat from FL Studio? It's more this way and okay, the Grossbeat is more advanced but this is a huge plugin only for time glitches and not an effect for a synth, so if you say, Grossbeat is more advanced, I am with you,.... but Thorn? C'mon. :wink:
Wait for the glitch fx, you will love it :wink:

Greetz

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