XHip--Please finish your synth!!
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- KVRian
- 889 posts since 10 Jul, 2004
nice one branis. thats allready lookin decent for a temp gui. the size and readability i would say is spot on to be used on different systems. it fits nice on 800x600 9" although only with autohide of taskbar(i can live with that)- the perfect GUI size i guess would be somthing like 800x500.(u have to consider size of taskbar and of vst wrapper at the top)
there seem to be a few controls missing...the ocillator phase retigger control?
anyway good job. thanks.
ps : u know about knboman right? (its a tool for making knobs -in dsp section)
there seem to be a few controls missing...the ocillator phase retigger control?
anyway good job. thanks.
ps : u know about knboman right? (its a tool for making knobs -in dsp section)
- KVRAF
- 12615 posts since 7 Dec, 2004
it won't use bitmap knobs it'll use the sc_knob control we've designed long ago, you actually suggested the design.
"ocillator phase retrigger"
you mean the sync dropbox? it can be set to {off, A->B, B->A, reset}.
"ocillator phase retrigger"
you mean the sync dropbox? it can be set to {off, A->B, B->A, reset}.
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- Banned
- 18651 posts since 2 Oct, 2001 from England
i disagree, those knobs are bloody awfull..no offence, but they are very dated...look like some kinda SE rubbish i would make, and thats def not a good lookBranis wrote:The progress on the GUI has been good so far
- KVRian
- 1372 posts since 21 May, 2004 from Serbia
Knobs, buttons and some other things are still not doneKriminal wrote:i disagree, those knobs are bloody awfull..no offence, but they are very dated...look like some kinda SE rubbish i would make, and thats def not a good lookBranis wrote:The progress on the GUI has been good so far
The idea is to make the GUIlook like the screenshot of a mockup I posted earlier.
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- KVRian
- 1255 posts since 18 May, 2004
Bit harsh there Krim, unnecessarily so. He said he wasn't happy with the knobs.
You've got alot done branis, well done.
I prefer the size of the fonts in your original and the greys are a bit red
I dunno if anyone remembers but I tried to '3d-ize' the knobs a bit (top left panel here...)

If you could incorporate something like that I think it would benefit the overall look.
Good luck and keep on keeping on!
You've got alot done branis, well done.
I prefer the size of the fonts in your original and the greys are a bit red
I dunno if anyone remembers but I tried to '3d-ize' the knobs a bit (top left panel here...)

If you could incorporate something like that I think it would benefit the overall look.
Good luck and keep on keeping on!
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- KVRAF
- 3528 posts since 18 Apr, 2002 from British Columbia, Canada
Kriminal wrote:i disagree, those knobs are bloody awfull..no offence, but they are very dated...look like some kinda SE rubbish i would make, and thats def not a good lookBranis wrote:The progress on the GUI has been good so far
seriously though, he did say the knobs needed replacing.
Branis, maybe I'll have a look at it. The knob definition code goes where? any help on that, or is it all on Acidose. The gods know, he doesn't have much to do, the lazy bastard.
'dose: can you point me in the right direction to find out about graphics drawing in the gui code?
maybe I will have to read through a 100 or so pages here, 'till I find where you no doubt already told us like, five times or something. sorry
- KVRian
- 1372 posts since 21 May, 2004 from Serbia
sorry, I can't find this control. Where is is in the default GUI?_starcraft_ wrote: there seem to be a few controls missing...the ocillator phase retigger control?
- KVRian
- 1372 posts since 21 May, 2004 from Serbia
scoobz, when the GUI is done, it's going to be pretty easy to change colors. I'll probably make several versions myself, and the GUI code will be available to all so anyone can make their on variations. Concerning the 3d stuff - it's out of my league. This GUI is done completely in notepad, no graphics software involved. I'm not a coder, I know how to input coordinates, change some colors, simple stuff like that, but nothing more I'm afraid.
Z3R0T0N1N, I'll leave it to aciddose to answer your questions since I can only guess
Z3R0T0N1N, I'll leave it to aciddose to answer your questions since I can only guess
- KVRAF
- 12615 posts since 7 Dec, 2004
library/adgui/
controls and the draw functions for controls are all defined there. nobody should be able to make a control from scratch at this point other than myself, the systems are rather complex. you could however quite easily start playing by creating your own mini-gui based off "gen", and placing various controls you've created there.
you could obviously change the size of the gui to 1000x700 or whatever, i mean "mini" as in code complexity not in terms of dimensions.
http://xhip.cjb.net/xhip/xgdb
controls and the draw functions for controls are all defined there. nobody should be able to make a control from scratch at this point other than myself, the systems are rather complex. you could however quite easily start playing by creating your own mini-gui based off "gen", and placing various controls you've created there.
you could obviously change the size of the gui to 1000x700 or whatever, i mean "mini" as in code complexity not in terms of dimensions.
http://xhip.cjb.net/xhip/xgdb
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- KVRian
- 1255 posts since 18 May, 2004
hey B,
I'm sure what you've already done is out of my league, so credit for working it all out. You could send me the panels in whatever format and I'll 3d em and send em back in the same format (as long as it's not an AD proprietary format!)
If it was a case of arranging bmps or jpgs I'd give it a go but from what ADs written it already sounds like a nightmare to do!
I'm sure what you've already done is out of my league, so credit for working it all out. You could send me the panels in whatever format and I'll 3d em and send em back in the same format (as long as it's not an AD proprietary format!)
If it was a case of arranging bmps or jpgs I'd give it a go but from what ADs written it already sounds like a nightmare to do!
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- KVRian
- 889 posts since 10 Jul, 2004
hmmm no i mean oscillator phase retrig so that the attack click is constant.aciddose wrote:it won't use bitmap knobs it'll use the sc_knob control we've designed long ago, you actually suggested the design.
"ocillator phase retrigger"
you mean the sync dropbox? it can be set to {off, A->B, B->A, reset}.
i thought it had been put in....
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- KVRian
- 889 posts since 10 Jul, 2004
@branis if u could remove the gradient from the AD knobs and leave just the emboss and make the tick white and slightly longer....i think it will be nicely readable and usable even in that temporary format.
@scoobs GTFO with your photoshop filterz and cheese .
@scoobs GTFO with your photoshop filterz and cheese .
- KVRAF
- 12615 posts since 7 Dec, 2004
starcraft, there is no "temporary format". the dropboxes don't work right and there are several major problems. i've already said it will take a couple weeks to get all the work done if i were doing it, branis would need to learn a LOT of stuff and it might take him a year to fix all bugs and make everything work correctly.
he has already done everything he can do, you should take a look at the code and figure out how to do things you ask for before you suggest that someone should do them. if you can figure out how to do them, do them yourself!
http://xhip.cjb.net/temp/public/two-twolayers.mp3 (people probably have never realized most of the patches in the default bank are for two, three, or even four layer multitimbral configurations.)
using velocity and with some minor tweaking of the rhodes, rhodes.b and dingledangle patches you can get a very good rhodes sound. i've compared side-by-side with a stage mk.1 and they are indistinguishable if you tweak the patches correctly.
http://xhip.cjb.net/temp/public/notwork ... is.xhipgui
he has already done everything he can do, you should take a look at the code and figure out how to do things you ask for before you suggest that someone should do them. if you can figure out how to do them, do them yourself!
http://xhip.cjb.net/temp/public/two-twolayers.mp3 (people probably have never realized most of the patches in the default bank are for two, three, or even four layer multitimbral configurations.)
using velocity and with some minor tweaking of the rhodes, rhodes.b and dingledangle patches you can get a very good rhodes sound. i've compared side-by-side with a stage mk.1 and they are indistinguishable if you tweak the patches correctly.
http://xhip.cjb.net/temp/public/notwork ... is.xhipgui
