XHip--Please finish your synth!!

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you can stop worrying about how the knobs look and start worrying about the fact the gui crashes when you use the bend/velo routing drop boxes. start worrying about how the knobs are forward-only and don't yet work as bi-directional. worry about the checkboxes not being labeled and being rectangular rather than circular.

worry about the fact there is only one font used where there should be four different fonts, plus a set of graphic symbols. (section 10b, label 8b, readout 7, listbox 7)

then worry about the fact the dropboxes should have a transparent background rather than solid black.

http://xhip.cjb.net/temp/public/knoblook_branis.xhipgui

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i need to do all that stuff because nobody else can.

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aciddose wrote:starcraft, there is no "temporary format". the dropboxes don't work right and there are several major problems. i've already said it will take a couple weeks to get all the work done if i were doing it, branis would need to learn a LOT of stuff and it might take him a year to fix all bugs and make everything work correctly.

he has already done everything he can do, you should take a look at the code and figure out how to do things you ask for before you suggest that someone should do them. if you can figure out how to do them, do them yourself!

http://xhip.cjb.net/temp/public/two-twolayers.mp3 (people probably have never realized most of the patches in the default bank are for two, three, or even four layer multitimbral configurations.)

using velocity and with some minor tweaking of the rhodes, rhodes.b and dingledangle patches you can get a very good rhodes sound. i've compared side-by-side with a stage mk.1 and they are indistinguishable if you tweak the patches correctly.


http://xhip.cjb.net/temp/public/notwork ... is.xhipgui
In the long run. everyone might be better off if you followed the model of Zebra, and others, having both a free and a pro version. This might might have 95% of those interested finding some compromised happiness, which I suspect is a better experience than compromised misery. Nice to know a good e-piano synth is part of the xhip future :)
(ignore this if you have taken vows of poverty or death in opposition to being a commercial synth designer. :wink: )

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what do you mean future? i was using the old version on the site for those sounds. just layer two instances, one piano.b and one highpiano for the first sound, i used my mic next to the keyboard to get "hammer" sounds.

the rhodes patch uses "rhodes" and "dingledangle". you can add in "rhodes.b" and set up velocity -> waveshaper filter cutoff to get the proper velocity effect as on a real rhodes.

this is the past... i made those patches... uh... four years ago.

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aciddose wrote:what do you mean future? i was using the old version on the site for those sounds. just layer two instances, one piano.b and one highpiano for the first sound, i used my mic next to the keyboard to get "hammer" sounds.

the rhodes patch uses "rhodes" and "dingledangle". you can add in "rhodes.b" and set up velocity -> waveshaper filter cutoff to get the proper velocity effect as on a real rhodes.

this is the past... i made those patches... uh... four years ago.
(noting the title of this thread :roll: ) I may be using xhip in the future, but I can
say with some certainty that I won't be using it in the past :hihi:
As successful and talented as you are, I doubt your ability to create an E-Piano patch in the future, although you obviously have some finished in the past, and may well create more in the present,
but if you were fast enough to code in the future, your
synth might have been finished a long time ago,
and we would have 'xhip is awesome', and 'thankyou for xhip' threads
instead of this one :wink:

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xhip is awsome, thank you for xhip. :D
resistors are futile you will be simulated
Soundcloud
T4M

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Z3R0T0N1N wrote:xhip is awsome, thank you for xhip. :D
:) and its almost finished :)

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*drools at the Branis' GUI* :hyper:

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what the frak...?!

how did this thread end up getting bumped off the first page?

that won't do at all :hihi: Fixed now :D
resistors are futile you will be simulated
Soundcloud
T4M

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:)

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silly question :oops:

what osc shapes does this synth do, ive only seen pulse and...erm ramp i think??

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Kriminal wrote:what osc shapes does this synth do, ive only seen pulse and...erm ramp i think??
pulse
saw <-> super-saw
triangle <-> impure sine (waveshaped)
noise (S&H)

edit: you can load wavs too :dog:
Last edited by gsoto on Thu Dec 04, 2008 8:57 pm, edited 1 time in total.

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And then there's the waveshaper effect..which I'm not completely clear on how it functions and fits into the synth's architecture. :shock:

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Any banks other than the default for this?
I can't use the interface other than some editing, but it does sound good.

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lfo+env modulators -> glide -> root pitch -> oscillator 1, pulsewidth mod -> oscillator 2, tune mod -> mixer + noise, ringmod -> filter cv calculation (input fm, res, etc) -> filter -> waveshaper (distortion, nonlinearity, etc) -> waveshaper filter (same as the first filter, but without the modulations) -> amplitude scaling ("vca") -> panner -> output.

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gsoto wrote:
Kriminal wrote:what osc shapes does this synth do, ive only seen pulse and...erm ramp i think??
pulse
saw <-> super-saw
triangle <-> impure sine (waveshaped)
noise (S&H)

edit: you can load wavs too :dog:
yeah, i thought there were more, but i can never see them on the few times ive tried it....maybe when a decent gui is done and the whole thing is complete i'll have another look

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