KnobMan, the VSTGUI AnimationKnob bitmap generator

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can't wait to get some time to play with the new version.thanks so much,enjoy your break.:)

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+1000 on the thanks for this as it is a magic tool and I have used it already to skin a future synth. It puts me so much more in control

:)

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this is amazing! thanks, just played around with it, really saves a _lot_ of work ... thank you so much!

just one question, forgive me, i haven't read the whole thread:

is it possible to load in an image/screenshot of the ready-made gui as background (without the knobs/sliders/buttons), then align the knob (or the gui, which could be of course only a part of the gui) to that place exactly, so that i can see the testmode in the desired gui-part?
that would be the bomb!
Last edited by brok landers on Sun Oct 28, 2007 1:31 pm, edited 1 time in total.
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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the font number primitive is great,but a lot of fonts don't show,is there only a certain type of font it can see?

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spacedad wrote:the font number primitive is great,but a lot of fonts don't show,is there only a certain type of font it can see?
I think you can only use TrueType fonts ...

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I'm really enjoying this update.

one minor request (that may seem odd). Is it possible to have an option to switch off the anti-alias on the text primitives?

For very small fonts, aliased fonts look a bit crap and I'm trying to match a text based knob with some other non-aliased fonts on a GUI

cheers again for this mighty tool :D

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de la Mancha wrote: one minor request (that may seem odd). Is it possible to have an option to switch off the anti-alias on the text primitives?

For very small fonts, aliased fonts look a bit crap and I'm trying to match a text based knob with some other non-aliased fonts on a GUI
Good request!
Image

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+1 for the antialiasing to be switchable ... for each layer seperate of course, not only for text ... :)
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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thanks asseca!
text rules!

........a to z pleeeease!

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hmmm..
im testing but doubting is this result you expect?

Image AA on
Image AA off
asseca wrote:spacedad wrote:
the font number primitive is great,but a lot of fonts don't show,is there only a certain type of font it can see?

I think you can only use TrueType fonts ...
Yes. but i had better remove this restricton. especially 'SmallFont' or 'FixedSys' for very small size may be useful.

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g200kg, that's exactly what I would expect. It doesn't look great in your example, but with certain fonts and colour combinations, it would be fine

thanks for listening to your public, we love you!

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g200kg wrote:i had better remove this restricton. especially 'SmallFont' or 'FixedSys' for very small size may be useful.
cool,thanks.
is an alphabetical character A-Z primitive not possible?

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g200kg,
spacedad is right,
additionally a possibility to combine of a-z primitives and numeric primitives in one layer would be even greater, such as for a panning knob, f.e.:

Code: Select all

Left, -49>-01, Center, 01>49, Right
oh, and how about my first question here:
http://www.kvraudio.com/forum/viewtopic ... 34#2789334

could you make this possible?
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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brok landers wrote:g200kg,
spacedad is right,
additionally a possibility to combine of a-z primitives and numeric primitives in one layer would be even greater, such as for a panning knob, f.e.:

Code: Select all

Left, -49>-01, Center, 01>49, Right
i understand you want. the problem is how can we specify the complex dynamic texts.

spacedad,
your 'a-z primitives' also means like this? ive thought possibly more simple one. im now thinking about some switchable texts allocate between frames.
brok landers wrote: oh, and how about my first question here:
http://www.kvraudio.com/forum/viewtopic ... 34#2789334

could you make this possible?
hmm.... that is great but....
probably i should start the development of the entire GUI tool if I implement this :) though it will become very long way, give me a little more break. :hihi:

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g200kg wrote:
brok landers wrote:g200kg,
spacedad is right,
additionally a possibility to combine of a-z primitives and numeric primitives in one layer would be even greater, such as for a panning knob, f.e.:

Code: Select all

Left, -49>-01, Center, 01>49, Right
i understand you want. the problem is how can we specify the complex dynamic texts.
make it dependently. e.g., staying with the above example:
values are numeric. dependency:

Code: Select all

if value is "0", set alphabetic defined [placeholder] "Center"
if value is "-50" set alphabetic defined [placeholder] "Left"
if value is "50" set alphabetic defined [placeholder] "Right"
etc ...
you could turn around the dependency, too, so that the values are default on alphabetic, in dependency the alphabetic changes to numbers, if a certain "keyword" in the placeholder is used, however, i right now can't recall a situation where this is necessary ... that doesn't say anything, though ... ;)
g200kg wrote:
brok landers wrote: oh, and how about my first question here:
http://www.kvraudio.com/forum/viewtopic ... 34#2789334

could you make this possible?
hmm.... that is great but....
probably i should start the development of the entire GUI tool if I implement this :) though it will become very long way, give me a little more break. :hihi:
well, such a tool would be just great!!!
but meanwhile my suggestion would really benefit, as it's one thing, to design a knob, but the other thing, to make it fit to a certain gui ....
get me right:
the background image of the "un-knobed" gui would be just a jpg, png or whatever. then all one would have to do is move this image 2d so that the center of the knob is corresponding to the place where you woud like to have the knob on the gui ... in test mode that is ....
of course that wouldn't make any sense in the strip-preview mode ...

would that be so hard to implement?

btw, if you need a break, of course, take any time you need ... :)
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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