Hi geoslake, everything is ok here, thank you for your interest, :)geoslake wrote:Hi Bruno, hope the hard work is going fine :)
I'd also like to suggest you to move to vextor gfx, to have a fully scalable UI.
Its impossible nowadays to make the right choice for UI size, considering we may run things on a 3000x2000 tablet, or a 1080p 27"...
Even if we have the choice between a few sizes, its not future-proof, we may have 8000x6000 (or probably a lot more) in the near future, so only option is vector, i guess...
Thanks and keep up the great work.
currently I'm fully involved in creating LittleOne ver.3. It is a sort of FULL reboot for LittleOne, all simulations and engines have been rewritten from the ground up, using the most advanced technologies (TPT/0df , accurate oscillators , improved nonlinearities , etc...) and ensuring a full cross-platform compatibility (VST2,VST3,AU,AAX,32bit,64bit,OSX,WIN). It is really a huge workload for me (then, my "radio silence" of the last months). But I love so much to create this, so everything proceeds fine - and I also learned a lot of new things ! :)
Then, IronAxe will have the same kind of "reboot".
About GUI, LittleOne ver.3 and IronAxe ver.2 will be bitmap based, but I'll go with vector further, unless Hosts will manage this natively (auto-scaling of plugins GUI, also the bitmap based ones). Vector resizing and GUI is something I have to learn yet, maybe I'll consider JUCE (currently I'm on WDL-OL)...


