DUNE2 vs Sylenth1
- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
As soon as you need advanced features in DUNE 2.5 like wavetables, FM and MSEGs the comparison to Sylenth1 is pointless anyway.
In the Mod matrix also all 3 Oscs are available as mod sources so you could do audio rate modulations using the Oscs.
DUNE 2.5 also has zero delay feedback filters (for example the new XP filters) while Sylenth1 does not use this technology yet AFAIK.
In the Mod matrix also all 3 Oscs are available as mod sources so you could do audio rate modulations using the Oscs.
DUNE 2.5 also has zero delay feedback filters (for example the new XP filters) while Sylenth1 does not use this technology yet AFAIK.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
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- KVRian
- 1107 posts since 30 Jun, 2015
What is the advantage off zero delay feedback filters?Ingonator wrote:As soon as you need advanced features in DUNE 2.5 like wavetables, FM and MSEGs the comparison to Sylenth1 is pointless anyway.
In the Mod matrix also all 3 Oscs are available as mod sources so you could do audio rate modulations using the Oscs.
DUNE 2.5 also has zero delay feedback filters (for example the new XP filters) while Sylenth1 does not use this technology yet AFAIK.
- KVRAF
- 3423 posts since 25 Apr, 2011
https://www.xils-lab.com/pages/Zero-Del ... lters.htmlCoockie1176ln wrote:What is the advantage off zero delay feedback filters?Ingonator wrote:As soon as you need advanced features in DUNE 2.5 like wavetables, FM and MSEGs the comparison to Sylenth1 is pointless anyway.
In the Mod matrix also all 3 Oscs are available as mod sources so you could do audio rate modulations using the Oscs.
DUNE 2.5 also has zero delay feedback filters (for example the new XP filters) while Sylenth1 does not use this technology yet AFAIK.
(for instance...)
- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
At extreme settings like self-oscillation or filter FM most "old" non-zdf filters will craeate artifacts or unwanted noise.Coockie1176ln wrote:What is the advantage off zero delay feedback filters?Ingonator wrote:As soon as you need advanced features in DUNE 2.5 like wavetables, FM and MSEGs the comparison to Sylenth1 is pointless anyway.
In the Mod matrix also all 3 Oscs are available as mod sources so you could do audio rate modulations using the Oscs.
DUNE 2.5 also has zero delay feedback filters (for example the new XP filters) while Sylenth1 does not use this technology yet AFAIK.
For example old Minimoog emulations at pure filter self-oscillation without the Oscs used (if those old plugins are even capable of this...) create a noisy output while with a proper zero delay feedback filter like e.g. the Minimoog in Diva, Monark and The Legend create a more or ess pure Sinewave without noise.
Filter FM in the old plugins could sound not so nice too or at least not like in the real thing.
Overall zero-delay feedback filters seem to sound closer to real analog filter, also at extreme settings.
FWIW in DUNE 2 you could use all 3 Oscs as a mod source for the Cutoff to create Filter FM.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
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- KVRAF
- 5201 posts since 16 Nov, 2014
Dune 2 can really make that modular madness (and in unison mode even more as some modulars offer).Ingonator wrote:At extreme settings like self-oscillation or filter FM most "old" non-zdf filters will craeate artifacts or unwanted noise.Coockie1176ln wrote:What is the advantage off zero delay feedback filters?Ingonator wrote:As soon as you need advanced features in DUNE 2.5 like wavetables, FM and MSEGs the comparison to Sylenth1 is pointless anyway.
In the Mod matrix also all 3 Oscs are available as mod sources so you could do audio rate modulations using the Oscs.
DUNE 2.5 also has zero delay feedback filters (for example the new XP filters) while Sylenth1 does not use this technology yet AFAIK.
For example old Minimoog emulations at pure filter self-oscillation without the Oscs used (if those old plugins are even capable of this...) create a noisy output while with a proper zero delay feedback filter like e.g. the Minimoog in Diva, Monark and The Legend create a more or ess pure Sinewave without noise.
Filter FM in the old plugins could sound not so nice too or at least not like in the real thing.
Overall zero-delay feedback filters seem to sound closer to real analog filter, also at extreme settings.
FWIW in DUNE 2 you could use all 3 Oscs as a mod source for the Cutoff to create Filter FM.
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- KVRAF
- 3186 posts since 18 Mar, 2008
On KVR objects may appear larger than they are.chk071 wrote:Yes. On KVR.AnX wrote:I thought Hive was the Sylenth1 killer....?
This entire forum is wading through predictions, opinions, barely formed thoughts, drama, and whining. If you don't enjoy that, why are you here?
ShawnG
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
I remember I wanted to check something about Dune 2's GUI months ago, so I entered Dune 2 in Google image search, but got lots of weird images, but none of the synthC-note wrote:Obviously, since Sylenth1 is unique and not like all the rest even in name, plugs like Dune and Zebra need to have additional search parameters to differentiate the musical instrument from a Film or an animal.
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- KVRAF
- 5664 posts since 7 Feb, 2013
Nice track, although not my kind of psy. No idea what he may use for the bass but it sounds good, sure.Gamma-UT wrote:I've clipped a very short sample from Ajja's Bebopper and isolated one bass hit as well as a single k-b-b-b beat with only minimal background FX (a short spy-squelch on the third and fourth of the 16th notes). The waveform is below. I look at that and wonder whether that's straight out of a synth or has made a small diversion via a sampler or it's been printed and aligned in the DAW's own timeline.
Either way, careful use of phase for the waveform seems to be the key to this one much more than envelope shape in order to get the hard attack from the falling sawtooth waveform at the beginning of each note (and possibly without an ultrafast attack looking at the height of that first peak). My guess is a short release for the final full cycle so that the bass mostly gets out of the way for the next hit, using some very careful control over MIDI timing if it's done straight from the synth.
Full track:
Btw, I know that PsiloCybian uses DuneCM for his basses, but he resamples it. In his tutorial he applies heavy compression to the sound he has made in Dune and then bounces a 16th note and puts it into a sampler, which obviously removes any retirgger issues but the process itself is more tedious than what I would like to use myself (I mean what if I want to open the filter on the bass a bit when I'm adding more synths to the track).'
I've made some psybass patches in Dune2 a while back. If someone could check them out and tell me what I'm doing wrong this would be great
http://www.filedropper.com/dunebasses
You may think you can fly ... but you better not try
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- KVRAF
- 3186 posts since 18 Mar, 2008
Yeah, guess folks still resample their basslines like they always did, today there's maybe not much need for it, but one guys preference and so on.
This entire forum is wading through predictions, opinions, barely formed thoughts, drama, and whining. If you don't enjoy that, why are you here?
ShawnG
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- KVRAF
- 5664 posts since 7 Feb, 2013
This is clearly not my preference. I never do this.
You may think you can fly ... but you better not try
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- KVRAF
- 4751 posts since 22 Nov, 2012
Ingonator wrote:At extreme settings like self-oscillation or filter FM most "old" non-zdf filters will craeate artifacts or unwanted noise.Coockie1176ln wrote:What is the advantage off zero delay feedback filters?Ingonator wrote:As soon as you need advanced features in DUNE 2.5 like wavetables, FM and MSEGs the comparison to Sylenth1 is pointless anyway.
In the Mod matrix also all 3 Oscs are available as mod sources so you could do audio rate modulations using the Oscs.
DUNE 2.5 also has zero delay feedback filters (for example the new XP filters) while Sylenth1 does not use this technology yet AFAIK.
For example old Minimoog emulations at pure filter self-oscillation without the Oscs used (if those old plugins are even capable of this...) create a noisy output while with a proper zero delay feedback filter like e.g. the Minimoog in Diva, Monark and The Legend create a more or ess pure Sinewave without noise.
Filter FM in the old plugins could sound not so nice too or at least not like in the real thing.
Overall zero-delay feedback filters seem to sound closer to real analog filter, also at extreme settings.
FWIW in DUNE 2 you could use all 3 Oscs as a mod source for the Cutoff to create Filter FM.
I just learned why Spire sounds so dirty to me.
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Was just trying self-oscillation in S1, it does pretty well without 0df filters, sings like a bird when modulating the sine waveIngonator wrote: At extreme settings like self-oscillation or filter FM most "old" non-zdf filters will craeate artifacts or unwanted noise.
For example old Minimoog emulations at pure filter self-oscillation without the Oscs used (if those old plugins are even capable of this...) create a noisy output while with a proper zero delay feedback filter like e.g. the Minimoog in Diva, Monark and The Legend create a more or ess pure Sinewave without noise.
Filter FM in the old plugins could sound not so nice too or at least not like in the real thing.
Overall zero-delay feedback filters seem to sound closer to real analog filter, also at extreme settings.
FWIW in DUNE 2 you could use all 3 Oscs as a mod source for the Cutoff to create Filter FM.
