One Synth Challenge #108: Diodow by HrastProgrammer (Schiing Wins!)

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EvilDragon wrote:
TheNeverScene wrote:Yeah, the declicker isn't doing anything at all here. I've engaged all of them. The A/R adjusting takes care of most of it, as well as some of the plosion that happens.
Declicker is pretty obvious at work, but it really depends on settings. Not sure if you noticed but filters also have declickers (hidden page).

None of the de-clickers have helped, but I've been able to fix most of my clicking problems by taking my attacks and releases off of zero. Thanks!

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My patches come out nowhere near where I want them. Here's a few names, NotBell, NotMarimba, etc :) Sound purty though, nice and simple. Wish we had a little FM or RM on it.

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My Entry "Cambodia".

https://soundcloud.com/antti-luode/cambodia

It uses 10 instances of Diodow.

Some effectors as reverbs, limiters and one instances of fruity stereo enchancer.

Oh and one instance of grossbeat..

As usual I did not make the patches, I used the patches made by Ed Ten Eyck I downloaded from the Diodow website.

The FLP file is at: (35 Cambodia.zip)

https://drive.google.com/open?id=11qw-A ... 05Wy0z6xdT

It was inspired by Oldboys vlog (Yevato Kim) from Cambodia:


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bryemye wrote:Once you get the hang of the synth in terms of timing and how each filter corresponds to the like-numbered oscillator, this thing really isn't that hard to use and has a lot of modulation possibilities that can lead to some pretty great sounds.
You can also route oscs 1 and 2 just to filter 1 or just to filter 2, using balance sliders. Ditto for oscs 3 and 4 to just filter 3 or filter 4.

Simplifies some things (i.e. when you just want to filter two detuned oscillators the same way).

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Taron wrote:Okokokokokok.... (besides me agreeing with TNS; Guenon rocks!) ...I've just decided to give the sample inclusion a fair shake and see how it can be used "uniquely" in this synth.
...and, BOY, can it be used uniquely. I totally stand corrected and have to admit to my stubborn failure to recognize the meaning they have to the synthesis. Instantly I've created one outrageous sound that's pretty beautiful.
Still working my way through the thread...
And was delighted to see THIS Taron...
I have a couple of patches using my SINGLE_CYCLE wavs and wow...
Yet to read all thread to see what peeps opinion on single_cycles is, do they really count as samples? They are more like building blocks for the oscillators to use.
I loaded in an Armen break and sure enough Diodow played it back perfectly>>> for sure this and similar is not allowed... but single_cycles :shrug: ... (I am better with bi_cycles though>>> :lol: )
I mean, this is what was allowed in the Zebralette, creating s_cycles converting with wav2zeb or drawing within Zeblet >> similar with Thorn...
Still have a few pages to read to see if this has been resolved!
BTW... I know it is late but Happy New Year OSCers ))))
EDIT: Not yet resolved... and where is BJ?

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toonertik wrote:
Taron wrote:Okokokokokok.... (besides me agreeing with TNS; Guenon rocks!) ...I've just decided to give the sample inclusion a fair shake and see how it can be used "uniquely" in this synth.
...and, BOY, can it be used uniquely. I totally stand corrected and have to admit to my stubborn failure to recognize the meaning they have to the synthesis. Instantly I've created one outrageous sound that's pretty beautiful.
Still working my way through the thread...
And was delighted to see THIS Taron...
I have a couple of patches using my SINGLE_CYCLE wavs and wow...
Yet to read all thread to see what peeps opinion on single_cycles is, do they really count as samples? They are more like building blocks for the oscillators to use.
I loaded in an Armen break and sure enough Diodow played it back perfectly>>> for sure this and similar is not allowed... but single_cycles :shrug: ... (I am better with bi_cycles though>>> :lol: )
I mean, this is what was allowed in the Zebralette, creating s_cycles converting with wav2zeb or drawing within Zeblet >> similar with Thorn...
Still have a few pages to read to see if this has been resolved!
BTW... I know it is late but Happy New Year OSCers ))))
EDIT: Not yet resolved... and where is BJ?
Where is BJ? Good question. I hope he's okay. You notice that this thread STILL hasn't been pinned and it's already the 6th.

I hope nothing is wrong.

If a mod can pop in and let us know what's going on, I think we'd all appreciate some news.

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Yeah, I think would be good to get some official word and I too hope all well with bj of course!

Have I got this right:
Some are saying "lets use the sample-based presets that are bundled with the synth... it's OK 'cos they come with it"?
..and now:
"can we use single cycle waveforms (short samples we provide ourselves) because... well, it sounds good and they are only single cycle waveforms, not really samples"

And in both cases supported by: "We just did pretty much the same thing with Zebralette and then Thorn, right? So should be OK".

I'll go either way and enjoy the challenge... just would like to know soon so can get on with the track :)

fwiw, imho, both of these are not really in the spirit of it as i understand it. Sure it sounds nice. Samplers can sound nice. But this is a synth challenge!

Also, imho, the comparison with Thorn and Zebralette is not that simple. They have wavetable oscillators, and it is possible to configure the wavetables via sample import. You could achieve the same result and identical sound by editing the wavetables painstakingly by hand in those synths.
If I understand correctly, Diodow has a sample engine. It is effectively a sampler. Different thing? Correct me if I'm wrong dear wise OSC community :D

I am in no way trying to start a fight or saying other people are wrong - just respectfully trying to explore the issues and gain clarity on the rules for this month :hug:

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zarf wrote:Yeah, I think would be good to get some official word and I too hope all well with bj of course!

Have I got this right:
Some are saying "lets use the sample-based presets' that are bundled with the synth... it's OK 'cos they come with it"?
..and now:
"can we use single cycle waveforms (short samples we provide ourselves) because... well, it sounds good and they are only single cycle waveforms, not really samples"

And in both cases supported by: "We just did pretty much the same thing with Zebralette and then Thorn, right? So should be OK".

I'll go either way and enjoy the challenge... just would like to know soon so can get on with the track :)

fwiw, imho, both of these are not really in the spirit of it as i understand it. Sure it sounds nice. Samplers can sound nice. But this is a synth challenge!

Also, imho, the comparison with Thorn and Zebralette is not that simple. They have wavetable oscillators, and it is possible to configure the wavetables via sample import. You could achieve the same result and identical sound by editing the wavetables painstakingly by hand in those synths.
If I understand correctly, Diodow has a sample engine. It is effectively a sampler. Different thing? Correct me if I'm wrong dear wise OSC community :D

I am in no way trying to start a fight or saying other people are wrong - just respectfully trying to explore the issues and gain clarity on the rules for this month :hug:
No, you're not wrong. Diodow has a straight sample import. Not a fancy one, but one just the same. So you can essentially take a sample from Omnishere and load it into Diodow and it would sound identical to the Omnisphere sound.

I get what you're saying, and while I personally agree as far as my own feelings (not in the spirit of the OSC) I honestly don't care. I'm just not invested enough in these anymore to concern myself with how the rules are changed, mangled or whatever. As far as I'm concerned, if BJ says we can use a kazoo on all our tracks, it's fine with me.

Right now, I'm more concerned with where our leader is than the stupid rules.

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wagtunes wrote:Right now, I'm more concerned with where our leader is than the stupid rules.
Sure, bj's wellbeing is infinitely more important. Hopefully he's just busy or something.

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zarf wrote:Also, imho, the comparison with Thorn and Zebralette is not that simple. They have wavetable oscillators, and it is possible to configure the wavetables via sample import. You could achieve the same result and identical sound by editing the wavetables painstakingly by hand in those synths.
If I understand correctly, Diodow has a sample engine. It is effectively a sampler. Different thing? Correct me if I'm wrong dear wise OSC community :D
Hehe, yeah you're somewhat wrong :D, but it's not a biggie, more like a slight omission. Essentially, Thorn has both the "analyze a sample and use it in a spectrum OSC" and a full-on "load a sample and play it back chromatically as-is" possibility (the latter as an extra sample-based "noise" oscillator which comes with a default set of samples in the factory installation). The sample player in Thorn is even slightly more sampler-like when compared to the one in Diodow, actually, as you could also set the start offset of the sample, at a desired position in the sample file.

In the Thorn round the use of all of the factory content was permitted, i.e. also creating your own patches using also the noise osc and the included samples, as you saw fit. To recap, I'm of the opinion that, given synths like these with a limited factory set of samples intended to be used in the "LA synthesis" style, as an intentional part of the overall sound of the factory installation, allowing the use of such factory content and prohibiting playback of custom samples of any kind would be the way to go.

And echoing the sentiments on BJ's seeming disappearance: of course that's the more serious matter. His profile page does say he's been online yesterday, so... hopefully just being busy :tu:

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I'm having trouble with the OSC mixer. I don't understand the "Level" "Sample Level" and "Balance 1-2", but I can still get a blend of OSC 1 and 2. I haven't been able to get anything sound out of OSC 3 and 4 though, what am I missing and how do the level and balance work?

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functionform wrote:My patches come out nowhere near where I want them. Here's a few names, NotBell, NotMarimba, etc :) Sound purty though, nice and simple. Wish we had a little FM or RM on it.
I'm happy with my bell tones so far - but my standards are probably pretty low :hihi: Emboldened by my relative success, I'm now attempting a flex-a-tone, of all things. If I succeed, I expect some sort of special award for the audacity! (kidding, kidding!) :D
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"Level" is the actual oscillator level (and "Sample Level" is the level of sample playback if you have a sample loaded). Balance 1-2 and 3-4 set the balance between filters 1 and 2, and between filters 3 and 4 (how much of the signal is being routed from a particular osc to corresponding filters). Note that filters have their own "Level" parameter, so if you are routing a signal from the oscillator(s) to more than filter number 1, make sure you don't have the other filters set to zero level.
Last edited by Guenon on Tue Feb 06, 2018 9:09 pm, edited 1 time in total.

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Lempface wrote:I'm having trouble with the OSC mixer. I don't understand the "Level" "Sample Level" and "Balance 1-2", but I can still get a blend of OSC 1 and 2. I haven't been able to get anything sound out of OSC 3 and 4 though, what am I missing and how do the level and balance work?
By default, the filters for OSC 2-4 are off so you won't get any sound for those oscillators unless you turn the filter levels up. The exception is if you move the balance of osc 2 to the center, in which case it will partially run through filter 1 which is open by default.

The sample level controls the volume of the sample if you use a sample.

Level controls the volume of the regular oscillator wave.

Balance 1-2 and 3-4 controls how much of each oscillator goes through each filter.

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Lempface wrote:I'm having trouble with the OSC mixer. I don't understand the "Level" "Sample Level" and "Balance 1-2", but I can still get a blend of OSC 1 and 2. I haven't been able to get anything sound out of OSC 3 and 4 though, what am I missing and how do the level and balance work?
Ahem, I made a visual representation as Guenon explained. Might as well post it - adjust this slider, and you'll get the sound for OSC 3+4...
Untitled 11.jpg
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