One Synth Challenge #109: Fathom Synth by Seaweed Audio (mmGhost wins!)
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- KVRist
- 40 posts since 7 Oct, 2017
Thanks for the update Everett! Can you please clarify one thing? I found out wavetable oscillators ignore the "Raw Samples/Sin Partials" toggle. Is this intentional? I would like to use the "Raw Samples" mode for my experiments with granular synthesis 
- KVRian
- 1276 posts since 30 Apr, 2004 from Louisville, KY
Amazing. Your hard work and many updates, your responsiveness to user problems, and often surprising additions are a delight.FathomSynth wrote:BlitBit, Thanks, Brilliant Work!
Fathom Version 2.9.4 is now released!
"Thanks. Brilliant work!"
바보
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- KVRAF
- 1584 posts since 25 Mar, 2017
bftucker, wow you are still here! I had not seen you in the thread for a while, thanks.
lokken, Hi, yes that is for sure a bug. It should work for both the wave table and wave draw waves equally.
I'm make sure that gets fixed.
lokken, Hi, yes that is for sure a bug. It should work for both the wave table and wave draw waves equally.
I'm make sure that gets fixed.
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- KVRist
- 325 posts since 25 Aug, 2016
Agreed, I love the versatility of the detuner module in Fathom. To clarify, in a mono synth with similar functionality, that method provides static intervals based upon input of a single midi note (true, you can automate the intervals), whereas with midi routing to multiple instances, you can literally "play chords" in the traditional sense, as if you were playing a polyphonic synthesizer or keyboard.Scrubbing Monkeys wrote:574X wrote:This is a seemingly extremely well done mono synth.
If anybody wants to play chords you can use Tale's midi router for ReaJS.
https://www.taletn.com/reaper/mono_synth/
Just route the midi from the midi router's track through one midi channel to each instance of any mono synth.![]()
Here's a demonstration:
You can also make chords using the detune. For example use 3 voices and set values to three different semitones.
However, my pad was sounding a little thin because I was using one instance of free fathom and the detuner module method to save my vintage
I've loved making some great drums with Fathom, and I use one instance for each element for routing purposes, but it would be really nice to hear that mind-opening, single-instance stock Fathom drumkit in all its polyphonic glory, and with some additional percussion in the patch.
A couple massive boosts to workflow efficiency and potentially cpu usage optimization that I'd love to figure out are whether or not Fathom has multi-out routing for keyboard splitting, or the ability to duplicate modules.
quick, _ake what you want in life
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- KVRist
- 199 posts since 17 May, 2013
I don't think Fathom has more than a stereo audio output, if that is what you mean. You could pan one sound to the left and one to the right and then split the two channels by means of your DAW, resulting in two independent mono sounds from one Fathom instance and split them by a Keyboard tracker inside Fathom574X wrote:A couple massive boosts to workflow efficiency and potentially cpu usage optimization that I'd love to figure out are whether or not Fathom has multi-out routing for keyboard splitting, or the ability to duplicate modules.Does anyone have any info about that?
Duplicating modules can be done by opening the section "copy" under "Audio Components" on the left hand side. All the existing modules are listed there and can be copied by dragging them into the module matrix. However, this feature could break in version 2.7.x of Fathom, but should work reliably in versions 2.8.x and later.
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- KVRian
- 653 posts since 13 May, 2017 from Virginia
This puppy is hungry. One patch I worked on with one WT osc and two filters through a delay was up to 80% cpu during patch design! This is on 2.9.4 too. When it was simply playing back it comes back to 4-6.
One really nice thing about this OSC is that having such an easy ability to create almost anything is forcing me to learn stronger approaches to sound design and mixing. The really bad thing about this OSC is that having such an easy ability to create almost anything is forcing me to learn stronger approaches to sound design and mixing.
One really nice thing about this OSC is that having such an easy ability to create almost anything is forcing me to learn stronger approaches to sound design and mixing. The really bad thing about this OSC is that having such an easy ability to create almost anything is forcing me to learn stronger approaches to sound design and mixing.
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- KVRist
- 325 posts since 25 Aug, 2016
Carl_saved wrote: Duplicating modules can be done by opening the section "copy" under "Audio Components" on the left hand side.
You might find some sections at the end of the quick start guide to be of help. There are a couple sections about optimization in DAWs and about what's using lots of processing. I did notice the detuning being surprisingly hungry.functionform wrote:This puppy is hungry. One patch I worked on with one WT osc and two filters through a delay was up to 80% cpu during patch design! This is on 2.9.4 too. When it was simply playing back it comes back to 4-6.
quick, _ake what you want in life
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- KVRAF
- 2393 posts since 7 Mar, 2014
I believe that closing the GUI will save cpu cycles as well when playing back. Even with my beast of a machine, sometimes there was a significant lag between moving a knob and hearing the result. Patience with Fathom is a virtue! Sounds like a good name for a track!
I agree that this synth makes you think more about sound design, and also the mixing of those sounds.
e.g. I have a crash patch which (to my ears and for my purposes) sounds not bad at all. BUT, once deployed into the mix is awful, and a complete flopperoo. I have 15 days to fix this - but it's really really really annoying, coz I know it's not wonderful (and therefore all you lot out there will think the same - bah!). I will probably have to do some EQ ducking -at least I can do this with reaEQ with parameter modulation.
So there you go, being forced to use yet another mixing technique ...
dB
I agree that this synth makes you think more about sound design, and also the mixing of those sounds.
e.g. I have a crash patch which (to my ears and for my purposes) sounds not bad at all. BUT, once deployed into the mix is awful, and a complete flopperoo. I have 15 days to fix this - but it's really really really annoying, coz I know it's not wonderful (and therefore all you lot out there will think the same - bah!). I will probably have to do some EQ ducking -at least I can do this with reaEQ with parameter modulation.
So there you go, being forced to use yet another mixing technique ...
dB
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- KVRAF
- 1584 posts since 25 Mar, 2017
Everyone, I broke the ADSR glide in the latest release 294.
I will be fixing it and releasing a new version immediately.
I will be fixing it and releasing a new version immediately.
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- KVRist
- 325 posts since 25 Aug, 2016
I've been experiencing this phenomenon surprisingly often, lately. Some things sound shockingly different in isolation than when in a mix. Luckily it hasn't been a concern, especially with my attitude of just going with the flow when it comes to synthesis. I'd imagine that if I really wanted to preserve the signal, the ways to make room would be the standard methods which you're probably already trying.doctorbob wrote:e.g. I have a crash patch which (to my ears and for my purposes) sounds not bad at all. BUT, once deployed into the mix is awful, and a complete flopperoo.
quick, _ake what you want in life
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- KVRAF
- 2393 posts since 7 Mar, 2014
Yup been there and done most of that!!! So, it's careful EQ ducking of the conflicting elements - but, with maybe 24 instruments banging on with the crash, it's gonna take some time to sort out. The odd thing is that it REALLY does not sound the same at all - just a pathetic "floosh", solo it, and bingo nice "crash" ... so, if I can sort this out I will have learnt something about mixing - thanks to the OSC, again.574X wrote: I'd imagine that if I really wanted to preserve the signal, the ways to make room would be the standard methods which you're probably already trying.- Lowering the levels of conflicting elements, filtering them out if needed, panning similar frequency to opposing sides, compressing the dynamics of the foremost element, and depending on the mono comparability requirements of it, adding a stereo widening effect to make it stand out.
Starting point is to bring in the instruments one a t a time and note which ones start to affect the crash sound, and these can be EQ ducked, maybe with some volume automation to force the ducking as well.
Cheers,
dB
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Scrubbing Monkeys Scrubbing Monkeys https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=397259
- KVRAF
- 1838 posts since 21 Apr, 2017 from Bahia, Brazil
Well,....I think I I am done.......except........I cant seem to get my final level right.
By right I mean peaks tickling cloee to zero and rms some where around -6db. max. preferably hanging around -12db.
This is my first mix in Mulab. I now understand the need 3rd party meter plugins. I was completely lost trying to set up my normal -18 db per channel.
I finally went back and inserted TB audio free meter on every channel and ended up adjusting everything quite a bit. ( pain in the #$@!!). Probably my ingnorance but there has to be a way to make gain automation relative.
Anyway, I am using Limiter no 6.
All is good, all sounds ok. I put TBaudio meter last on the msster bus.
Peaks hold below zero. needle still twitching........on the peak selection. All of the rms selections are pegged.
I exported the file and brought it into Reaper where I know the meters.
I have never had RMS levels that high. I didnt know you could clip rms without clipping peak.
If I get the RMS down using the limiter I am afraid it will be weak.
Sound wise it is not bad but watching the red on the Rms is freaky
Any advise?
By right I mean peaks tickling cloee to zero and rms some where around -6db. max. preferably hanging around -12db.
This is my first mix in Mulab. I now understand the need 3rd party meter plugins. I was completely lost trying to set up my normal -18 db per channel.
I finally went back and inserted TB audio free meter on every channel and ended up adjusting everything quite a bit. ( pain in the #$@!!). Probably my ingnorance but there has to be a way to make gain automation relative.
Anyway, I am using Limiter no 6.
All is good, all sounds ok. I put TBaudio meter last on the msster bus.
Peaks hold below zero. needle still twitching........on the peak selection. All of the rms selections are pegged.
I exported the file and brought it into Reaper where I know the meters.
I have never had RMS levels that high. I didnt know you could clip rms without clipping peak.
If I get the RMS down using the limiter I am afraid it will be weak.
Sound wise it is not bad but watching the red on the Rms is freaky
Any advise?
We jumped the fence because it was a fence not be cause the grass was greener.
https://scrubbingmonkeys.bandcamp.com/
https://sites.google.com/view/scrubbing-monkeys
https://scrubbingmonkeys.bandcamp.com/
https://sites.google.com/view/scrubbing-monkeys
- KVRAF
- 2482 posts since 22 Sep, 2016
The Kybernetic Gods Preview (NOT A SUBMISSIOM YET)
https://soundcloud.com/p-e-t-e-r-h/the- ... ds/s-hjeZN
All wavetables handcrafted. Many rhythmic elements are just clever wavetables.
This song has not been mixed at all by now, apart from 2 Eq plugins. There's no extra reverb, only 1 fader touched by now...
Kybernetic machine music
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An earlier Fathom Draft
https://soundcloud.com/p-e-t-e-r-h/fath ... 01/s-Fc4Jt
https://soundcloud.com/p-e-t-e-r-h/the- ... ds/s-hjeZN
All wavetables handcrafted. Many rhythmic elements are just clever wavetables.
This song has not been mixed at all by now, apart from 2 Eq plugins. There's no extra reverb, only 1 fader touched by now...
Kybernetic machine music
---
An earlier Fathom Draft
https://soundcloud.com/p-e-t-e-r-h/fath ... 01/s-Fc4Jt
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- KVRian
- 653 posts since 13 May, 2017 from Virginia
Two questions:
1. Does anyone know where you can change the pb range?
2. Is there a way to save an OSC configuration as a new wave? Specifically I've configured an additive source, and then added FM to it and I want that output as a new wave option.
@Scrubbing, have you looked at the Goniometer? Might want to check to see if you've produced some dc offset.
1. Does anyone know where you can change the pb range?
2. Is there a way to save an OSC configuration as a new wave? Specifically I've configured an additive source, and then added FM to it and I want that output as a new wave option.
@Scrubbing, have you looked at the Goniometer? Might want to check to see if you've produced some dc offset.
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Scrubbing Monkeys Scrubbing Monkeys https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=397259
- KVRAF
- 1838 posts since 21 Apr, 2017 from Bahia, Brazil
You cant save those waves yet, but the dev said it was in the plans.functionform wrote:Two questions:
1. Does anyone know where you can change the pb range?
2. Is there a way to save an OSC configuration as a new wave? Specifically I've configured an additive source, and then added FM to it and I want that output as a new wave option.
@Scrubbing, have you looked at the Goniometer? Might want to check to see if you've produced some dc offset.
Thanks, Ill check out Goniometer. The wave looks semetric and the body is a goob bit below the peaks. Actually looks quite normal.
We jumped the fence because it was a fence not be cause the grass was greener.
https://scrubbingmonkeys.bandcamp.com/
https://sites.google.com/view/scrubbing-monkeys
https://scrubbingmonkeys.bandcamp.com/
https://sites.google.com/view/scrubbing-monkeys
