SKINMAN, the new strike by g200kg (early early alpha)

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brok landers wrote:bugreport skinman 098a:
  • - confirmed undo bug
  • - locking of objects doesn't work, even when locked you still can move the objects around, that makes rubberband selection of unlocked objects above the locked one impossible ...
  • - multiple-clicking to select object under anotherone doesn't always work ...
g200kg, can you confirm?
:-o !? I think the undo bug (Dozius mentioned) is fixed with 0.98. do you still have the problem about undo?

anyone else also still have this problem?

In my idea, the locking is just for prevent selection by canvas window manipulation. that still can be select by tree-view and movable if once be selected.

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well, when i lock objects, they should be locked in every way, imo.
btw, that brings me to a slight feature request :) :
- could you make the locking/unlocking make working like in PS? i mean, when clicking on the locking symbol once, while holding down the mouse and dragging up or down, all other objects get locked/unlocked, too ... that's way faster than having to click on every item individually ...

and a slightly incorrect behaviour:
when selecting multible items in the tree view, i am not able to drag'n drop them to an existing group ...

a note on the undo:
it doesn't happen always, but frequently after a while of working and undoing ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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brok landers wrote:well, when i lock objects, they should be locked in every way, imo.
btw, that brings me to a slight feature request :) :
- could you make the locking/unlocking make working like in PS? i mean, when clicking on the locking symbol once, while holding down the mouse and dragging up or down, all other objects get locked/unlocked, too ... that's way faster than having to click on every item individually ...

and a slightly incorrect behaviour:
when selecting multible items in the tree view, i am not able to drag'n drop them to an existing group ...

a note on the undo:
it doesn't happen always, but frequently after a while of working and undoing ...
about locking, yes, that may not be general that locked objects are movable. but i think this is more convenient because we have two selection method tree-view and canvas. is that too confusable?
multiple locking control by drag and d&d for multiple selection is good. i think so.

and...

let me know if you find the (hopefully simple) procedure of confirm the undo bug.

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about the locking:

imo it locking should prevent from any locked object to be accidentially edited in any possible way ... imo thats the purpose for locking ...

about the undo bug:

it seems i can't track it down, it happens randomly here ... sorry ... :(


in general, the last version seems to be very buggy here, i get constant random crashes, either with the message "skinman has encountured a problem and must to be closed", or with thatone:

Image

sorry i couldn't be more of help ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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and i have 5 additional feature requests:

- individual embossing depths, plus the ability to set the two colours myslf, rather than being forced to use black and white ...

- i'd like to have the ability to use the lightnings only on the border, and/or only on the fill ... atm the lighning goes on the whole shape, which is cool for the most applications, but sometimes ... yeah, you know what i mean .... :)

- insider/drop shadows also restrictable to fill and/or border ... i.e. i'd sometimes like to use the drop shadow/inside shadow only on the fill ...

- corner rounding on _all_ objects, not only on rectangle shape, especially on
the bezier shape,also on joined shapes ... imagine, i do a basic shape with bezier or by combining shapes, but the newly created shape still has corners ... i would like to round them ... of course, as there is no way fro you to define how many corners the user created shape has got, it can't be done with the "4 default corners", so i'd suggest that the corner dot is clickable ...
once it's clicked, the properties show an additional row with the specific corner settings ... that would quite speed up the workflow ... :)

- a seperate fill-only diffusion (like the embossing diffusion in knobman it's sometimes necessary to diffuse the fill, when a border is used, to soften the crossover between fill and border)

:D
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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ok, i found out when skinman crashes with the error posted above (the screenshot) ... it's always when playing around with the corner settings ...

edit:
hmmm ... i get crashes with the same error too, when playing around with the lighnings ... :? damned, i can't really track down tose random crashes ... :(
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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ok, i'm having serious trouble with using fonts, more than ever ...
i am mainly using bitmap fonts in very small size aswell as these fonts don't use antialiasing ... they only do work on a specific size. in the new skinman version, the size of the font is relativeley adjusted to the size of the text-rectangle that is drawn. this is a real nogo (if not optional), as all fonts are aligned and sized that way, so bitmap fonts without antialiasing are always screwed up. i can't just step through my fonts to see which ones would work, i have to manually resize them everytime, which is a real pain, especially as one has to respect the decimals of the size, aswell as the size aspect ...
g200kg, i am really begging you:
bring back the absolute size of the fonts, so they don't change in size, when the rectangle is resized ... i don't mind if you do it optional (tick/untick "relative", maybe?), but the way it's now is a nogo for non-antialiased bitmap fonts ... it takes age to resize them just in order to see if they would fit to the project ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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I still cannot repro the random crash bug.

pls anyone have this problem inform me of the situation.
OS ver / when crash / how often etc..

probably this is not the solution for random crash,
but added Text 'AutoSize' on/off.
http://www.g200kg.com/en/software/skinman.html

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FR: autosave

i lost a bit of work last night due to odd crashes, so an autosave would be good, especially if you can set the save time interval at the user end

thanks

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g200kg wrote:>snip<
probably this is not the solution for random crash,
but added Text 'AutoSize' on/off.
http://www.g200kg.com/en/software/skinman.html
thanks for thatone, i love you for that ... all works easier again now ... :)
i'll send you crash error messages as soon as i get one again ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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bug?

if my canvas is 1200 wide..and i have a word/text, i cant move it past 999

i can type in the number, say 1075, and it moves to the correct place, but i cant move it using the slider next to the number box.

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Kriminal wrote:bug?

if my canvas is 1200 wide..and i have a word/text, i cant move it past 999

i can type in the number, say 1075, and it moves to the correct place, but i cant move it using the slider next to the number box.
GUI I needed to do is 1020 and I couldn't get the rec primative past 999px as well. Had to switch into photoshop.
GUI designers a resource list of artists: http://sukaudio.blogspot.com/

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guys, you can use the mousewhel for this as a workaround ... should work ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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brok landers wrote:guys, you can use the mousewhel for this as a workaround ... should work ...
that worked but it was very difficult. Its a good thing I didn't have to work on anything on the far edges as it would have been difficult to make fine adjustments.
GUI designers a resource list of artists: http://sukaudio.blogspot.com/

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Hlis93 wrote:
brok landers wrote:guys, you can use the mousewhel for this as a workaround ... should work ...
that worked but it was very difficult. Its a good thing I didn't have to work on anything on the far edges as it would have been difficult to make fine adjustments.
use shift for fine adjustments, works with the mousewheel ... but i agree, that should be enhanced so that parameters are not limited with mouse drag use ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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