Klanghelm SDRR - flexible saturation plugin released

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Kindred wrote:anyone tried using this in conjunction with Satin?
Yes. Satin + SDRR is an absolutely KILLER COMBO!! It's ridiculous how much a project changes with just these two plugins, on each track, in series.

It becomes much more cohesive and a lot easier to mix and gel. I highly recommend the combo!

Cheers!
bManic
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

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bmanic wrote:
Kindred wrote:anyone tried using this in conjunction with Satin?
Yes. Satin + SDRR is an absolutely KILLER COMBO!! It's ridiculous how much a project changes with just these two plugins, on each track, in series.

It becomes much more cohesive and a lot easier to mix and gel. I highly recommend the combo!

Cheers!
bManic
And how does DC8C-2 fits in the picture ?

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It's a compressor.. so of course it fits in as well when needed. But this was more about saturation stages (the DC8C v2 saturation stages sound good too though).
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

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bmanic wrote:
DuX wrote:The phase response in the highs could be a bit better, according to times. I prefer it flat there nowadays... I'm speaking of IVGI, but I suppose it's the same with SDRR. However, it's how it sounds that matters, not what the fancy graphs tell you, eh? Or eh. I just don't like it. Check it for yourself in the VST analyser.
Phase response in the highs is probably a big part of what makes it sound "analogue". Try measuring any of your outboard gear and look at the phase response after 10kHz? :wink:

Cheers!
bManic
Does the phase response naturally go up after 10kHz in analog low pass filter designs? In Satson, that I use a lot it is quite flat, but the high pass filter phase response isn't. Is it natural to go up? I don't know how to measure the phase response of my outboard gear... I really have no idea. :oops: I use VST analyser for testing plugins.

Thank you so much for making me think about it. One more "yes" or "no" would suffice. Or maybe I should Shmoogle it. :)

Cheers!

edit: I already got an answer from EQuality. In the analog mode the phase indeed goes up in the low pass filter. In digital mode it doesn't. It touches zero at the nyquist point... ;) Thanks bManic. :)
It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti

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What I mean is that a lot of analogue equipment is very "wobbly" in their higher frequency phase response.. and some have quite big shifts (up to 30, maybe even 40 degrees) after 10kHz. Not sure why this is the case but one thing is sure, the phase response of analogue equipment is most definitely not ruler flat.. so when you consider that and have a whole studio full of it you have phase shifts all over the place. This is most likely one reason for the analogue sound as things cancel each other out or at least affect the general amplitude within the "mixing soup".

EDIT: if I get some extra time next week I'll try to run some test tones through the various gear we have. I've done this before but I don't exactly remember how I got the VST analyzer to work with outboard (there was this special ASIO driver included somewhere).. could do it manually too of course. All I need to do is send a sine sweep, then record it, delay compensate for it and flip the phase on it to the original and look at the residue.. but this might not be as straight forward as it seems.

EDIT2: actually that wouldn't work.. I need some tools to check the phase rotation when compared to the original sine sweep. Sigh.. I hope I get the VST analyzer to work with the outboard. :)

Cheers!
bManic
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

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Thank you, bManic! So I have found a new channel plugin to use instead of Satson - IVGI. :D It does use about 4 times more of the CPU than Satson and it has 7 samples of latency, but I tried mixing with it instead of Satson today and I'm *very* happy with the results. :D However, it would be a bit of an overkill to use SDRR like that, on every channel, I think. I think SDRR is more at home on busses or even master channel.

It would be *very* interesting to see some of the graphs of various outboard gear, yes! That deserves a thread of its own, of course.

Cheers!
It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti

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bmanic wrote:
Kindred wrote:anyone tried using this in conjunction with Satin?
Yes. Satin + SDRR is an absolutely KILLER COMBO!! It's ridiculous how much a project changes with just these two plugins, on each track, in series.

It becomes much more cohesive and a lot easier to mix and gel. I highly recommend the combo!

Cheers!
bManic
just did a track with Slate VCC (Neve) + Satin + SDRR on all channels and it worked really well - harmonics overload..!

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I've got ReelBus + SDRR all over my tracks now. (I'd use Satin if I had the money.)

These two plugs use a ton of cpu, but they sound great together.

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DuX wrote:- snipped - However, it would be a bit of an overkill to use SDRR like that, on every channel, I think. I think SDRR is more at home on busses or even master channel.
Interesting to hear the comparison with Satson (which I own) thanks :)

I'm thinking of buying SDRR to replace/compliment Satson, it seems a bargain! In terms of workflow, Satson obviously has two plugs - channel & bus - whereas SDRR is what it is.. what is the general view on SDRR workflow, e.g. are you guys commonly putting it on buses only or buses *and* channels, and why? I doubt my CPU would hold up if I threw it on every channel.

cheers!

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Satson is more subtle than IVGI, so I use it on channels that don't need so much saturation and IVGI almost exclusively on drums and bass[es]. It's nice that both have -18dBFS calibrated VU, too and both block DC. :D But IVGI also acts as Satson Buss since it's got adjustable crosstalk. Mighty fine plugin. :D

Everything I say about IVGI probably goes for SDRR, too, of course. :D

Lots of smilies means this plugin is really helpful, more helpful than Satson, to get "that" sound I was searching for, but Satson is also great. "Asym" and "Response" knobs are pure genius, and adjustable crosstalk. :D

I would like to thank Mr. Klanghelm one more time for making IVGI and SDRR! Thank you! I really like it how your DSP sounds, and your ideas about how a plugin should sound, man. I think the GUIs are a bit too much [reflections and perspective are no-no IMO], especially if one plans to use it on every channel but IVGI looks great, especially the VU meter that doesn't take the whole screen! Just look at any analog console and see what takes the most space... EQ knobs and the fader. Same philosophy should apply. :love: [and I personally hate seeing any glare of my face or windows or whatever on any screen as it obstructs the view from what really matters and that's the VU NEEDLE. :D]

Really this perspective 3D and reflections on virtual glass is making me SICK. It's just a step too far, even for guys who like hardware lookalike GUIs and I do like hardware lookalike GUIs but the monitor is 2D so there's no point in making it perspective, and my room is dark usually so there's REALLY no point in making fake glares on the fake glass. It's utterly annoying. That's the main reason I like IVGI and don't like SDRR. It's easy to work with IVGI because you can see the VU meter easily. :shrug:

If you want to make professional plugins, Klanghelm, give up the perspective 3D and reflections, honestly. It looks nice but it is not practical. I know a lot of people who work with audio plugins every day and don't like the 3D perspective and the reflections because they find it too distracting and cheesy. KVR freaks are another story... try posting this on GearSlutz and see what they'll tell you. You will get remarkably more of the people who dislike the 3D perspective and the fake glare in the glass.

Why is that? Because people on KVR usually can't afford any hardware, and they like this BS fake stuff. I on the other hand have hardware and I find it only an obstruction to see what's going on.

Keep it more simple in the future. You're not designing hardware but a software plugin. That's a friendly advice. Look what other well established plugin makers are doing with their GUIs. Just make them nice and functional.

Cheers! :D

p.s. I'm sorry but I will never buy SDRR because I find its GUI horrendous and IVGI is great. Sorry.
It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti

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DuX wrote: Keep it more simple in the future. You're not designing hardware but a software plugin. That's a friendly advice. Look what other well established plugin makers are doing with their GUIs. Just make them nice and functional.

Cheers! :D

p.s. I'm sorry but I will never buy SDRR because I find its GUI horrendous and IVGI is great. Sorry.
I didn't think Klanghelm plugs are that bad regarding their GUIs. But i do agree with you on how simple interfaces are more useful for working musicians. Take a look at ValhallaDSP GUIs for example. They are simple and clean, and just do the job they need to.

If Klanghelm feels they absolutely have to have the flashy GUI (for sales maybe?), maybe consider doing a simplified alternative GUI for people who need it :)


Btw. I bought SDRR. It's great! :)
www.mkdr.net

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Klanghelm = great sound = terrible GUI

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HcDoom wrote:Klanghelm = great sound = terrible GUI
And that's just your opinion. It think the GUIs are just fine. They certainly do the job. In fact the SDRR GUI is quite nice looking with lots of praise in this thread. If you don't like the GUI, then at least offer some constructive criticism as to why and how you think it could be improved, or just don't post at all.

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Funkybot's Evil Twin wrote:
HcDoom wrote:Klanghelm = great sound = terrible GUI
And that's just your opinion. It think the GUIs are just fine. They certainly do the job. In fact the SDRR GUI is quite nice looking with lots of praise in this thread. If you don't like the GUI, then at least offer some constructive criticism as to why and how you think it could be improved, or just don't post at all.
:tu:
I'm following a few threads at the minute which are choked with people whining about GUIs and ignoring the SOUND of the product..........Kinda makes me go :shock: :? :dog: all at the same time.

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HcDoom wrote:Klanghelm = great sound = terrible GUI
I must have either bad taste or terrible eyesight cos they look splendid to me old chap!ImageImage
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