Arturia V Collection 8 official thread

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rezoneight wrote: Fri Dec 11, 2020 6:05 pm Not missing the point at all and not sure why you really want to argue over semantics. Are you a technology person by day? This seems like the pointless argument a software developer would want to have. As one of those I'm familiar with this.

Its new code, not a new product. Same name, different taste. Coke Classic vs New Coke. They took it away. Could have implemented in new code. They didn't. I don't really care one way or another, someone else did.
Forget it.
Stormchild

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Arashi wrote: Fri Dec 11, 2020 9:01 pm
rezoneight wrote: Fri Dec 11, 2020 6:05 pm Not missing the point at all and not sure why you really want to argue over semantics. Are you a technology person by day? This seems like the pointless argument a software developer would want to have. As one of those I'm familiar with this.

Its new code, not a new product. Same name, different taste. Coke Classic vs New Coke. They took it away. Could have implemented in new code. They didn't. I don't really care one way or another, someone else did.
Forget it.
Good idea. I don't agree with you :)

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Next week is going to be interesting.
rsp
sound sculptist

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Lotuz2019 wrote: Wed Dec 09, 2020 9:33 pm Does anyone here know which parameters control the Start and End points of Emulator II V?

CMI V has these parameters for example:

Track 1 StartSeg
Track 1 SampleLength

I hope I'm wrong, but it seems the Start and End points of Emulator II V can only be moved with the mouse.
You're not wrong and I feel you.. Demoing the Emulator II V now and the sample edit is so sketchy at this point it frustrates the life out of me.. Even though the manual states you can also enter percentages for sample Start and End, you can only do that for the Loop.

I used to own an Emax and I made lots of wavetables with strings of 8 single cycles, so I can loop different cycles for different octaves for example. I was really looking forward to a decent software emulation and this comes so close, but the way it handles sample editing right now is a total deal breaker.

You could potentially load Animoog wavetables for example, which are 8 single cycle waveforms stringed together, set the loop interval to 12.5% and just drag it across the sample. This way you could use the plugin as a funky vintage wavetable sampler. But you can't. You load a new sample and the interval resets, you can only enter it manually in percentages and you have to do the math every time you want to loop a different cycle in the waveform, depending on how many there are. This makes the Screen feature a bit pointless tbh, editing this way is murdering creative flow just as much as entering the numeric values on the original hardware :?
Not to mention you can't link the sample start to loop start, you have to set it manually every single time with the mouse :dog:

I really hope they fix this part because being familiar with the sound of Emax, I honestly think this is their best khmm..emulation so far, but if they don't fix the sample editor I'm out.

Btw the factory samples load with integrated loop points, but there's no way to save loop points with user samples :?
Last edited by zrennaya on Sat Dec 12, 2020 10:04 am, edited 2 times in total.

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One good thing abot Analog Lab V is that going to the full synthesizer for editing when you need it is very, very quick. In Analog Lab 4 it took some seconds to load the full synths when you needed them.

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Regarding the new Jup 8 V 4 -- it's pretty nice!

But the behavior of the Dispersion is strange. I like it a lot, but: if you play the same note (MIDI key) repeatedly (twice or more), Dispersion doesn't get triggered on it, which is kind of annoying. That note, repeating, will sound static, as no Dispersion variation will be applied to it. But once a different key is pressed (and any succession of non-same keys) the Dispersion is applied. But any single key that is repeated = no Dispersion applied (it's just literally the same, unvaried voice, looping). I find this too limiting, and means for patterns with often-repeated notes (like a Bassline), Dispersion is all but worthless, as it only actually kicks-in whenever the note changes, and remains unheard while the any note repeats. Awkward.

But here's what is weird: If you turn the internal Arpeggiator on and hold one note, the Dispersion gets applied to the subsequent repeating notes, even though it's the same note! (assuming you're holding just one key).

And yet, the Note Sequencer (in 'Advanced') does NOT replicate that quirk: if the sequence is a single note, no Dispersion will take place on that note (again, annoying!).

Finally, a different issue: the 'Spread' knob only creates values between Center and Left, it will never pan notes to the Right. That seems....broken. Pan modulation should clearly be bi-polar from Center, or it's worthless, and yet the've implemented this Spread knob as Unipolar to the left. Bogus! (This is easily tested by cranking up the knob and then turning on the Arpeggiator: you'll hear notes bounce around between Center and Left, and nothing to do the Right. Useless!)
EDIT: I can't actually recreate this Spread behavior as described above. I'm not sure what was up, the above was definitely happening to me on a few patches, but now it seems to be behaving 'normally'.

-M
Last edited by mholloway on Sat Dec 12, 2020 3:46 am, edited 1 time in total.

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mholloway wrote: Sat Dec 12, 2020 12:46 am
But the behavior of the Dispersion is strange. I like it a lot, but: if you play the same note (MIDI key) repeatedly (twice or more), Dispersion doesn't get triggered on it, which is kind of annoying. That note, repeating, will sound static, as no Dispersion variation will be applied to it. But once a different key is pressed (and any succession of non-same keys) the Dispersion is applied. But any single key that is repeated = no Dispersion applied (it's just literally the same, unvaried voice, looping). I find this too limiting, and means for patterns with often-repeated notes (like a Bassline), Dispersion is all but worthless, as it only actually kicks-in whenever the note changes, and remains unheard while the any note repeats. Awkward.
Does the Poly-1/2 make a difference? Doesn't one of them reallocate voices and the other is round robin? If reallocating voices, it would make sense for there not to be any voice offsets when repearing the same note (voice).

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mholloway wrote: Sat Dec 12, 2020 12:46 am Regarding the new Jup 8 V 4 -- it's pretty nice!

But the behavior of the Dispersion is strange. I like it a lot, but: if you play the same note (MIDI key) repeatedly (twice or more), Dispersion doesn't get triggered on it, which is kind of annoying. That note, repeating, will sound static, as no Dispersion variation will be applied to it. But once a different key is pressed (and any succession of non-same keys) the Dispersion is applied. But any single key that is repeated = no Dispersion applied (it's just literally the same, unvaried voice, looping). I find this too limiting, and means for patterns with often-repeated notes (like a Bassline), Dispersion is all but worthless, as it only actually kicks-in whenever the note changes, and remains unheard while the any note repeats. Awkward.

But here's what is weird: If you turn the internal Arpeggiator on and hold one note, the Dispersion gets applied to the subsequent repeating notes, even though it's the same note! (assuming you're holding just one key).

And yet, the Note Sequencer (in 'Advanced') does NOT replicate that quirk: if the sequence is a single note, no Dispersion will take place on that note (again, annoying!).

Finally, a different issue: the 'Spread' knob only creates values between Center and Left, it will never pan notes to the Right. That seems....broken. Pan modulation should clearly be bi-polar from Center, or it's worthless, and yet the've implemented this Spread knob as Unipolar to the left. Bogus! (This is easily tested by cranking up the knob and then turning on the Arpeggiator: you'll hear notes bounce around between Center and Left, and nothing to do the Right. Useless!)

-M
Sounds like quite a few issues to send to Arturia's support to either get answers on ("Yes, that's how we wanted Dispersion to work") or get fixed. I've been trying for 6 total hours over two different days and I have yet to get even one of the 22 updates installed, let alone any new demo instruments installed, so I can't confirm this, unfortunately.

Steve
Here's some of my stuff: https://soundcloud.com/shadowsoflife. If you hear something you like, I'm looking for collaborators.

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Funkybot's Evil Twin wrote: Sat Dec 12, 2020 1:53 am
mholloway wrote: Sat Dec 12, 2020 12:46 am
But the behavior of the Dispersion is strange. I like it a lot, but: if you play the same note (MIDI key) repeatedly (twice or more), Dispersion doesn't get triggered on it, which is kind of annoying. That note, repeating, will sound static, as no Dispersion variation will be applied to it. But once a different key is pressed (and any succession of non-same keys) the Dispersion is applied. But any single key that is repeated = no Dispersion applied (it's just literally the same, unvaried voice, looping). I find this too limiting, and means for patterns with often-repeated notes (like a Bassline), Dispersion is all but worthless, as it only actually kicks-in whenever the note changes, and remains unheard while the any note repeats. Awkward.
Does the Poly-1/2 make a difference? Doesn't one of them reallocate voices and the other is round robin? If reallocating voices, it would make sense for there not to be any voice offsets when repearing the same note (voice).
No, the behavior is identical regardless of which Poly mode you are on, 1 and 2 both.

I was hoping you were right, but I just tested this, and nope :(

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Was worth a shot!

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Dispersion is basically the same idea as the 'TMT' thingy on Oberhausen, where subsequent notes have a randomized value within some controlled range for multiple parameters. But whereas TMT is 100% hidden behind the scenes with no possible user configuration, Dispersion gives you three 'preset' modes and a Custom mode where you can tweak the depth of all the possible modulations. Pretty sweet! (It's possible that 'TMT' is doing something fancier than this, but I doubt it, just base on how it sounds -- effectively, when on, it sounds the same as the results you get using Dispersion of 2 or 3 on the JUP V4).

But, as I've already noted, we need a way to make it kick in when one single note is retriggered repeatedly, rather than always waiting for a non-same note to be played.

It reminds me of how Repro-5 is wired, per the Voice Panner in the tweaks page: the 'default' behavior their is identical to how Dispersion is operating on JUP 4: playing one note will not 'advance' to the next voice setting, it will just keep retriggering the same voice over and over. But, U-he smartly added the little 'Realocate' toggle switch, and if you switch it to OFF, then pressing one note continuously will cycle through all of the voices. This is precisely what JUP 8 needs!
Last edited by mholloway on Sat Dec 12, 2020 3:52 am, edited 1 time in total.

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dbl post

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zrennaya wrote: Fri Dec 11, 2020 10:59 pm
Lotuz2019 wrote: Wed Dec 09, 2020 9:33 pm Does anyone here know which parameters control the Start and End points of Emulator II V?

CMI V has these parameters for example:

Track 1 StartSeg
Track 1 SampleLength

I hope I'm wrong, but it seems the Start and End points of Emulator II V can only be moved with the mouse.
You're not wrong and I feel you.. Demoing the Emulator II V now and the sample edit is so sketchy at this point it frustrates the life out of me.. Even though the manual states you can also enter percentages for sample Start and End, you can only do that for the Loop.

I wrote them about this yesterday and got a completely unrelated answer :dog:

I used to own an Emax and I made lots of wavetables with strings of 8 single cycles, so I can loop different cycles for different octaves for example. I was really looking forward to a decent software emulation and this comes so close, but the way it handles sample editing right now is a total deal breaker.

You could potentially load Animoog wavetables for example, whitch are 8 single cycle waveforms stringed together, set the loop interval to 12.5% and just drag it across the sample. This way you could use the plugin as a funky vintage wavetable sampler. But you can't. You load a new sample and the interval resets, you can only enter it manually in percentages and you have to do the math every time you want to loop a different cycle in the waveform, depending on how many there are. This makes the Screen feature a bit pointless tbh, editing this way is murdering creative flow just as much as entering the numeric values on the original hardware :?
Not to mention you can't link the sample start to loop start, you have to set it manually every single time with the mouse :dog:

I really hope they fix this part because being familiar with the sound of Emax, I honestly think this is their best khmm..emulation so far, but if they don't fix the sample editor I'm out.

Btw the factory samples load with integrated loop points, but there's no way to save loop points with user samples :?
With each sampler they make (CMI => Mellotron => Emulator II) it seems the sample editor gets smaller and less user-friendly. It's great that these instruments aren't just 'preset players' and that you can load your own samples, but sample editing shouldn't be a tedious task. As a user I want the looks and sounds of vintage gear combined with the conveniences of modern software.

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aMUSEd wrote: Thu Dec 10, 2020 9:32 pm
After all NKS integration is a lot of work and I guess, as before, it just wasn't quite ready for the release date that was scheduled (and maybe they also want to iron out any unanticipated bugs with the first release versions as well - releasing this many instruments at once is a huge undertaking in itself).

Exactly and hard work usually involves in passing on that cost to the entire user base including people like me who don't own fancy NI keyboards and such.
I don't see why I should be charged extra for something that is no use to me.

A preferred solution would be Arturia either charge extra for those that want the functionality or they go 'cap in hand' to NI and ask for some sort of kickback for the integration.
Sorry if that sounds selfish.
Have a Commercial plugin you are bored with? Donate it to me and receive a signed copy of our debut album. PM with details.

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Markin wrote: Sat Dec 12, 2020 10:46 am
aMUSEd wrote: Thu Dec 10, 2020 9:32 pm
After all NKS integration is a lot of work and I guess, as before, it just wasn't quite ready for the release date that was scheduled (and maybe they also want to iron out any unanticipated bugs with the first release versions as well - releasing this many instruments at once is a huge undertaking in itself).

Exactly and hard work usually involves in passing on that cost to the entire user base including people like me who don't own fancy NI keyboards and such.
I don't see why I should be charged extra for something that is no use to me.
Who says anyone is charged extra for this? I was referring to it taking extra time, not additional charges. If anything they probably make money on that because NKS integration is a selling point for many customers these days.

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