One Synth Challenge #150: TAL-NoiseMaker (Aiynzahev wins!)

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ELEX wrote: Thu Sep 02, 2021 10:30 pm
GeneralQ wrote: Thu Sep 02, 2021 5:17 pm Another thing I would like to point out, and this is closely tied to my previous reply. The rules prevents the synth to be used to its full potential. During a Surge challange it was told that only single cycle waveforms can be used because wavetable playback would be to close to sampling. While this is technically true that is the whole point of wavetable synthesis. To go beyond static single cycle waveforms. So basically we are restricted to not use one of the main features of wavetable synthesis. This would be like saying "we use an fm synth but envelopes are only allowed to be used on carriers and not on modulators".
Is this indeed the case ? I.e. is it not allowed to use a table of single cycle waveforms ? I thought the intention of rules in this case is to prevent import of samples as wavetable and achieve sample playback by scanning the table. Tables consisting of single cycles and scanning those should be acceptable imo.
If I recall correctly, the ruling with Phase Plant was that any given sound was limited to 2 frames of a wavetable. That was my second month and the first time wavetables were in play, and that's just kind of stuck in my head since then. Not allowing the use of wavetables to effectively achieve sample playback seems reasonable to me, but a 2 frame limitation seems like an overcorrection to me.

By way of contrast, with Vital I think we were allowed any use of the factory wavetables, as well as any use of the text to wavetable functionality, which I found surprising but welcome.
Celebrating 50 years of pants with frogs in them

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About the NoiseMaker plugin : there is a filter called Cl LP24. Do you know what type of filter it is? What Cl stand for?

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z.prime wrote: Thu Sep 02, 2021 9:55 pm
Double Tap wrote: Thu Sep 02, 2021 9:39 pm I'll give it a go if I can figure out what to do with it. But after copying and pasting it, what do I do then? Do I need to download... Python or something? Fortran? :)
You will need the Java Development Kit and save that as a file named FormulaToSplinePoints.java and then run javac FormulaToSplinePoints.java. And then you can run it using java FormulaToSplinePoints, if memory serves...
Cheers Z. I've... heard of Java. I'll give it a go.

I mean, what's the worst that can happen?

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FrogsInPants wrote: Thu Sep 02, 2021 10:48 pm Not allowing the use of wavetables to effectively achieve sample playback seems reasonable to me, but a 2 frame limitation seems like an overcorrection to me.
My thoughts exactly.
philnsicab wrote: Thu Sep 02, 2021 11:09 pm About the NoiseMaker plugin : there is a filter called Cl LP24. Do you know what type of filter it is? What Cl stand for?
'classic' moog-style 4-pole ?
Double Tap wrote: Thu Sep 02, 2021 11:14 pm I mean, what's the worst that can happen?
Zombie apocalypse ?

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Double Tap wrote: Thu Sep 02, 2021 11:14 pm... what's the worst that can happen?
Steal all your bank account information, delete your whole computer, make it catch on fire and burn down your house and also kidnap your children and all your wives?

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LOL at comparing samples to presets. I used what was basically 95% preset (only a few subtle changes) for a riser in my song. If that disqualified me than okay

Presets are included by the developer and intended to show off the instruments sound. A sample shows off a sound created outside of the instrument.

Making everyone use the same free DAW would be fair but unreasonable. Not very many people would have ever entered and OSC would likely not exist if you were forced to learn a new DAW just to enter.

The rules right now are a happy balance between fair and reasonable. There are occasional breaks from some of the rules which is nice to refresh things sometimes.

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briefcasemanx wrote: Thu Sep 02, 2021 11:53 pm LOL at comparing samples to presets. I used what was basically 95% preset (only a few subtle changes) for a riser in my song. If that disqualified me than okay
I don't think GeneralQ compared samples to presets. I certainly wouldn't. A general question was raised: should a competition focused on sound design involve preset use ? Which is a fair point imo, if speculative, since preset use surely won't be disallowed.
briefcasemanx wrote: Thu Sep 02, 2021 11:53 pm Presets are included by the developer and intended to show off the instruments sound.
Funny thing is: OSC often shows off the instruments capabilities way better. Including tracks that use very few effects. Monique (141) is a prime example. But also serious software like Phase Plant (130). Personally, I couldn't care less if instruments came without presets. Then they could skip the ( mostly) iffy effects too.
briefcasemanx wrote: Thu Sep 02, 2021 11:53 pm The rules right now are a happy balance between fair and reasonable. There are occasional breaks from some of the rules which is nice to refresh things sometimes.
True :tu: I may raise an eyebrow over the wavetable thing, but am certainly not complaining. On the contrary.

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ELEX wrote: Thu Sep 02, 2021 11:27 pm
philnsicab wrote: Thu Sep 02, 2021 11:09 pm About the NoiseMaker plugin : there is a filter called Cl LP24. Do you know what type of filter it is? What Cl stand for?
'classic' moog-style 4-pole ?
On second thought: maybe 'classic' Roland Juno 4-pole is more likely.

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ELEX wrote: Thu Sep 02, 2021 11:27 pm
Double Tap wrote: Thu Sep 02, 2021 11:14 pm I mean, what's the worst that can happen?
Zombie apocalypse ?
z.prime wrote: Thu Sep 02, 2021 11:47 pm Steal all your bank account information, delete your whole computer, make it catch on fire and burn down your house and also kidnap your children and all your wives?
So my pristine Plugin Alliance collection still in the original boxes will be safe though.

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ELEX wrote: Fri Sep 03, 2021 8:24 am
briefcasemanx wrote: Thu Sep 02, 2021 11:53 pm LOL at comparing samples to presets. I used what was basically 95% preset (only a few subtle changes) for a riser in my song. If that disqualified me than okay
I don't think GeneralQ compared samples to presets. I certainly wouldn't. A general question was raised: should a competition focused on sound design involve preset use ? Which is a fair point imo, if speculative, since preset use surely won't be disallowed.
Is the competition focused on sound design specifically? I focus 0% on sound design. I focus on attempting to make a song that I think sounds cool (with varying levels of success, lol) using one synth. Sound design happens in service of that goal, but I'm never thinking about how I need technical or novel patches. If the focus really is specifically sound design than I probably shouldn't be here, TBH.

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briefcasemanx wrote: Fri Sep 03, 2021 12:27 pm Is the competition focused on sound design specifically? I focus 0% on sound design. I focus on attempting to make a song that I think sounds cool (with varying levels of success, lol) using one synth. Sound design happens in service of that goal, but I'm never thinking about how I need technical or novel patches. If the focus really is specifically sound design than I probably shouldn't be here, TBH.
No. It is an aspect of the competition, but people value sound design to different degrees. Take the welcome message in the OP. "Welcome to the One Synth Challenge #150! It's a friendly music competition where you can win cool prizes but most importantly, meet amazing musicians, and learn a lot about mixing, sound design, and more!" Seems pretty open-ended to me. The answer to the question, "So what is this all about?" in the FAQ doesn't even mention sound design. "It is a monthly competition where tracks are made using only one synth for absolutely all sounds, including percussion, then voted on." Within that, you bring to it whatever interests and motivations you have.
Celebrating 50 years of pants with frogs in them

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FrogsInPants wrote: Fri Sep 03, 2021 2:16 pm
briefcasemanx wrote: Fri Sep 03, 2021 12:27 pm Is the competition focused on sound design specifically? I focus 0% on sound design. I focus on attempting to make a song that I think sounds cool (with varying levels of success, lol) using one synth. Sound design happens in service of that goal, but I'm never thinking about how I need technical or novel patches. If the focus really is specifically sound design than I probably shouldn't be here, TBH.
No. It is an aspect of the competition, but people value sound design to different degrees. Take the welcome message in the OP. "Welcome to the One Synth Challenge #150! It's a friendly music competition where you can win cool prizes but most importantly, meet amazing musicians, and learn a lot about mixing, sound design, and more!" Seems pretty open-ended to me. The answer to the question, "So what is this all about?" in the FAQ doesn't even mention sound design. "It is a monthly competition where tracks are made using only one synth for absolutely all sounds, including percussion, then voted on." Within that, you bring to it whatever interests and motivations you have.
Yeah, that's kinda what I figured. It's kinda open ended just try to make something you like with a single synth. Not specifically about sound design necessarily though.

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briefcasemanx wrote: Fri Sep 03, 2021 12:27 pm Is the competition focused on sound design specifically? I focus 0% on sound design. I focus on attempting to make a song that I think sounds cool (with varying levels of success, lol) using one synth. Sound design happens in service of that goal, but I'm never thinking about how I need technical or novel patches. If the focus really is specifically sound design than I probably shouldn't be here, TBH.
It both is and isn't in a way. There obviously is no specific need for any participant to show off technical skills or expose every nook and cranny of a given synth. Like yourself all sound design I do is always in service of the music written. I don't think it makes sense to do it any other way. I do enjoy creating my own patches, though. But inevitably sound design is always involved. Even selecting a set of presets to suit a track is focusing on sound design, just not involving one's own patches. People in this competition who really do not focus on sound design at all tend to score very low.

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For most music people make here, the presets which come with any given synth will most likely not have everything they need. Therefore, you need to do sound design, even if it's making changes to a preset to suit. Some synths, e.g. Synth1, have oodles of presets available - therein lies another problem, auditioning them all!

I like to fiddle around with the new synth to get a feel of what it can (and can't) do. I then muse on what genre/type of track to make, and get down to doing some old fashioned composing. So, I needs a bass? So what sound? Acoustic, slap, electric, grumbling, lotsa sub, etc etc - then, make it - and move on. Once I have the "instruments" in place, the next job is to fine tune them to really work well together, or replace some if need be. Then, it's the mix job, and finally the "master" job. Well, that's my workflow and sort of tells the tale of how I approach the OSC.

dB

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is it against the rules to use Cymatics samples? B/c i mean they're fire bro. that's what their emails say. i hear that is all @the never scene and @z' use.

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