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p.s. I know this last request might sound a little grabby, but I was manually shifting bands last night and it sounded so good that I felt that q6 was just crying out for an lfo or six ;)

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Hello Urs,

I've seen the x/y pads, but i was amazed by the easyness of use of the snapshot circle
you implimented in filterscape, I could imagine tha you could make a patch and snap it
to slot 1 and then go to slot 2 and load a new patch or edit the existing patch. and so on. This would make it wicked simple to morph patches. It would be a very nice expansion of you currrent filtscape morph concept.

I've just got me codes, so there goes the demo noise blast.


To suthnear have you tryed seting up the sanpshot modulation part of Q6, it better and more controlable than hat any lfo can give you ;)


Laterz

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Urs wrote:pretty qjewl evolving-intermodulating-organoambience
:hyper:

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filterscape is TEH shiz!
aka rktic. demoscener (Farbrausch, Holon, MFX, Still), sound designer, ux-dude, sth @AudioRealism, human synthesizer—not necessarily in that order.

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Pradox wrote:have you tryed seting up the sanpshot modulation part of Q6, it better and more controlable than hat any lfo can give you ;)
While the snapshot modulation function is an excellent tool, I don't necessarily agree that it's better in every case. For example, if you set up two lfos modulating parameters at different rates, it will lead to quite different possibilities than what is possible via the single rate inherent in snapshop modulation.

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At suthnear,

Your right about that, but you can do this using filterscape, not with 6 lfo, but 2 lfo's and the step seq's can bring you very far. But I wouldn't mind getting more lfo's :D

laterz

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Pradox wrote:I've seen the x/y pads, but i was amazed by the easyness of use of the snapshot circle
you implimented in filterscape, I could imagine tha you could make a patch and snap it
to slot 1 and then go to slot 2 and load a new patch or edit the existing patch. and so on. This would make it wicked simple to morph patches. It would be a very nice expansion of you currrent filtscape morph concept.
Heh, you know, the Snapshot Dial is still kinda *stunt* for me. But it only works on parameter twins being present within a single module. Expanding that to a full Zebra patch (8 times), Zebra would end up with 7000 parameters which would screw up any fun for automation... (this is also why you can only automate the snapshot morph in Filterscape, but not every parameter... the EQ is 200+ parameters alone)

If I wanted to implement full preset morphing, I would have to come up with kinda Melohman concept, which honestly goes beyond my imagination :shock: - my internal parameter organization is a small piece of code that is so complex that I hardly ever dare to touch it.

Zebra's XY control stuff already involves roughly 400 "meta parameters" (target parameters, ranges...)

So, to me - as of yet - it's a question of either or. I worked on this before I was aware of the Melohman concept, but I knew about preset morphing. At that time I found that preset morphing was an expensive concept for a small thing you get, while the XYs were easy to calculate for a much broader range of control over the result.

The idea behind the XYs is also interesting: Most people don't want to bother creating patches, they just use them or modify them. Or they just need a quick solution. So, the XYs give them the means to tweak the sound without needing to understand the whole complexity of the patch. They can just drag the balls around to make modify the preset for "faster modulation", "more effect", "cutoff/resonance control" or whatever the originator of the preset set up like "hype factor", "crunchyness", "Robopalooza".

While I think that preset morphing is more of a global and unpredictable effect, the XYs have surgical control over distinct areas of sound. Which is similar to the Snapshot idea of Filterscape's EQ.

I think that the snapshots in Filterscape are easy, *because* they are limited to the EQ. If they also affected every other region, they would become worthless... the effort to create a single patch would be insane!

(just got up... on to 2nd cup of coffee)

Cheers,

;) Urs

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suthnear wrote:
Pradox wrote:have you tryed seting up the sanpshot modulation part of Q6, it better and more controlable than hat any lfo can give you ;)
While the snapshot modulation function is an excellent tool, I don't necessarily agree that it's better in every case. For example, if you set up two lfos modulating parameters at different rates, it will lead to quite different possibilities than what is possible via the single rate inherent in snapshop modulation.
Point taken!

However, the main reason for Q6' existence is, it makes that plain eqing and dynamic stuff much easier than it is in the main plugin. Almost everything that can be done in Q6 can also be done in Filterscape, if you neglect the 2 additional bands. But - and that might just be me - I think that 4 bands are enough for the heavy modulation stuff. I simply don't want to destroy Q6' simplicity :?

But - as said before - this is just the first incarnation of the concept. Who knows what we'll see in the future, i.e. I have planned to add another synth (using the 4-way SVF filters that didn't fit into VA's concept) and a version with 2 mono snapshot eqs each on right and left channel. Dunno if and when, certainly after Zebra 2 and MFM 2, but indeed something I have in the back of my mind 8)

(a note to latter paragraph: It took less than a day to create Q6. This was because I have already had *all* modules needed, I just needed to wire them up and do a bit of Photoshopping. So, adding more plugins from existing modules is pretty easy. But I won't add more plugins because I can, I will only add plugins that create extra value and hence need to be thought out carefully.)

Cheers,

;) Urs

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7000 parameters :shock:

That's a lot, maybe your right, but i can't help to think that it could be usefull.
Maybe not the loading of different patches, but for modifing a current patch into
dirrerent states, so you can morph 1 bar before the 16th bar for example, still sounds
to me like a nice idee. ( but i guess its also not to far away from the melohman
concept as you would like it to be. ) But I guess that not everybody likes to go so deep into
the synth to get that effect.

For now I'm more then happy with me new toys ( actually more that toys ;) )
Its indeed becourse the snapsoht feature is restricted to only the eq that
you get results fast, that by it self is a great achievement, program and
gui wise.!!

So now i'm off to play with Filterscape

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i actually dig the concept as it is realised in filterscape. i mean, how often does one really use preset morphing in i.e. imposcar? i thought it was a superb idea but never touched it for a track.

my vote goes for keeping the infastructure as is, it's already unique to the bone. one of the best ideas i've seen for a long, long time.

i think i could need a manual for one or two things, tho :)

my 2 cent,
ronny
aka rktic. demoscener (Farbrausch, Holon, MFX, Still), sound designer, ux-dude, sth @AudioRealism, human synthesizer—not necessarily in that order.

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Ronny Pries wrote:i actually dig the concept as it is realised in filterscape. i mean, how often does one really use preset morphing in i.e. imposcar? i thought it was a superb idea but never touched it for a track.
I agree

I'd concentrate on other things..
maybe a more modular structure
My other host is Bruce Forsyth

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Ronny Pries wrote:i actually dig the concept as it is realised in filterscape. i mean, how often does one really use preset morphing in i.e. imposcar? i thought it was a superb idea but never touched it for a track.

my vote goes for keeping the infastructure as is, it's already unique to the bone. one of the best ideas i've seen for a long, long time.
Thanks mate!
Ronny Pries wrote:i think i could need a manual for one or two things, tho :)
http://www.filterscape.com/index.php?item=downloads

The manual download link is at the bottom of the page. Needs some small changes (i.e. different modifier keys on Windows, different file locations etc.) but that's just minor stuff...

Cheers,

;) Urs

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spaceman wrote:I'd concentrate on other things..
maybe a more modular structure
Well, modular -> Zebra :P

But I'll add some more circuits to Filterscape, that's for sure!

Cheers,

;) Urs

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oh, there's the manual :dog: ups...
aka rktic. demoscener (Farbrausch, Holon, MFX, Still), sound designer, ux-dude, sth @AudioRealism, human synthesizer—not necessarily in that order.

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Urs wrote:[But - as said before - this is just the first incarnation of the concept. Who knows what we'll see in the future, i.e. I have planned to add another synth (using the 4-way SVF filters that didn't fit into VA's concept) and a version with 2 mono snapshot eqs each on right and left channel. Dunno if and when, certainly after Zebra 2 and MFM 2, but indeed something I have in the back of my mind 8)
If the progress from FS 1 to FS 1.5 or 2 is anything like the progress from Z1 to 1.5, it'll blow everybody's minds (again).
1.83Ghz Core Duo MacbookPro, 10.4.8, Logic Pro 7.2.3, Live 6, Rax2, Zebra 1.5 & 2, Filterscape
http://www.kevinanker.net

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