deserves a daily bump
PHENOME VSTi | BEST FREE SF2 PLAYER | v1.70 released!
- KVRAF
- 4176 posts since 2 Feb, 2003 from lost in music
I really dig it 
deserves a daily bump
deserves a daily bump
sound is vibration, vibration is life
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench
Thank you guys! 
@DJ_Bach: Well, depends! I will do some last final changes to the layout, the "Echo" section will be kicked out, a nice reverb is coming instead.
Also some other features are coming per layer, like LFO, modulation Envelope and stuff ...
So you can try saving FXP's of your settings - it should be possible to reload them. Also perhaps via the browser. But i cannot guarantee this at the moment - so please be patient and allow 4-7 days for the latest (for now) v1.6 release!!
@DJ_Bach: Well, depends! I will do some last final changes to the layout, the "Echo" section will be kicked out, a nice reverb is coming instead.
Also some other features are coming per layer, like LFO, modulation Envelope and stuff ...
So you can try saving FXP's of your settings - it should be possible to reload them. Also perhaps via the browser. But i cannot guarantee this at the moment - so please be patient and allow 4-7 days for the latest (for now) v1.6 release!!
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench
EDIT: Ok, old Presets/FXP's that have been made by/saved with Phenome won't work in the next Update i'm sorry for this!
Its because i'm changing the send-fx routines and stuff. Each layer now has its own seperate Delay-Fx / Unit.
The "echo" and chorus will be dropped. (Chorus can be achieved using the Widener, which is available per Layer).
The Echo-effect will be replaced by a global reverb!
Expect this update soon
Its because i'm changing the send-fx routines and stuff. Each layer now has its own seperate Delay-Fx / Unit.
The "echo" and chorus will be dropped. (Chorus can be achieved using the Widener, which is available per Layer).
The Echo-effect will be replaced by a global reverb!
Expect this update soon
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench

just something to tease you
in the next v1.6 update which will be the last (for now) you will have a modulation section with 2x modulators, 2x targets each, one modulation envelope and one synced LFO.
besides this the new browser for soundfonts, presets (and later: multis) will come. presets and soundfont files can be loaded with one click.
you can still save settings/layers easily in phenome presets.
besides this there are smaller bugfixes, the fx-section has been dropped, there's a new nice reverb included, delay PER layer and note-gliding has been added.
when this update is done i will concentrate myself onto the new library
Last edited by sonicfire on Tue Oct 12, 2010 11:07 pm, edited 1 time in total.
- KVRAF
- 24415 posts since 7 Jan, 2009 from Croatia
Oh, just use nice acronyms and proper capitalization for those:
Vel
Random
Keytrack
MW
PB
AT
Mod Env
...

Vel
Random
Keytrack
MW
PB
AT
Mod Env
...
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench
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- KVRAF
- 1769 posts since 30 Jul, 2007
Hehe, Thank you... I am one of the people who cannot stand/handle browsing through 50 different .SF2 files. A proper soundset that you can browse easily through would be a God send.
Good work!
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench
In the next update (v1.6) you can "one-click" load and audition soundfounts via the browser. it doesn't get any quicker than thisvaisnava wrote:Hehe, Thank you... I am one of the people who cannot stand/handle browsing through 50 different .SF2 files. A proper soundset that you can browse easily through would be a God send.Good work!
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- KVRian
- 880 posts since 22 Jan, 2005
Sorry if you already know this or it's been posted but:
some soundfonts get loaded and are instantly playable, while some other soundfonts have to be checked/enabled after loading (that is: the instrument contained inside a soundfont needs to be checked, even if it's the only one).
some soundfonts get loaded and are instantly playable, while some other soundfonts have to be checked/enabled after loading (that is: the instrument contained inside a soundfont needs to be checked, even if it's the only one).
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench
does this only happen with soundfonts where the instrument you want to choose isn't in location/slot "0" in the soundfont file?ermi wrote:Sorry if you already know this or it's been posted but:
some soundfonts get loaded and are instantly playable, while some other soundfonts have to be checked/enabled after loading (that is: the instrument contained inside a soundfont needs to be checked, even if it's the only one).
phenome resets bank/patch to "0" after loading a soundfont so this should work.
care to give me details so that i can have a look?
EDIT: typos.
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- KVRian
- 880 posts since 22 Jan, 2005
Yes, I think this is it. The problematic soundfonts have instruments that start with number 1 or more.sonicfire wrote:does this only happen to soundfonts when the instrument you want to choose isn't in location/slot "0" in the soundfont file?ermi wrote:Sorry if you already know this or it's been posted but:
some soundfonts get loaded and are instantly playable, while some other soundfonts have to be checked/enabled after loading (that is: the instrument contained inside a soundfont needs to be checked, even if it's the only one).
Also, I encountered a soundfont that doesn't get loaded in Phenome at all. (But it loads in SFZ.) The name is 1-TamaRockSTAR-se3.sf2, in case it sounds familiar.
edit: another one: Drumset.sf2. edit2: Actually, there are a few of those..
If I hover over the slot I can see the file path, tho.
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench
I PM'd youermi wrote:Yes, I think this is it. The problematic soundfonts have instruments that start with number 1 or more.sonicfire wrote:does this only happen to soundfonts when the instrument you want to choose isn't in location/slot "0" in the soundfont file?ermi wrote:Sorry if you already know this or it's been posted but:
some soundfonts get loaded and are instantly playable, while some other soundfonts have to be checked/enabled after loading (that is: the instrument contained inside a soundfont needs to be checked, even if it's the only one).
Also, I encountered a soundfont that doesn't get loaded in Phenome at all. (But it loads in SFZ.) The name is 1-TamaRockSTAR-se3.sf2, in case it sounds familiar.Let me know and I'll send it to you.
edit: another one: Drumset.sf2. edit2: Actually, there are a few of those..
If I hover over the slot I can see the file path, tho.
