UVI Falcon - v4 = 2026 released - rumors, ads, praise, kindergarden, auto-sampling and off-topic inside!

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Does Falcon have band limited oscillators? How does it prevent aliasing for the fundamental waveforms?
Dúnedain

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ErikH wrote:@ the3ug3reeder:

At the left-hand side you have three tabs: Parts, Tree and List. Choose list.
The horizontal header bar of the columns for Layers shows id, color, name, mute and solo. Right-click on this header bar and select output.

Same procedure for Keygroups.
Thank you Erik!!
this is exactly what i was looking for:)

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@SolarRainUK, this is very strange. Don't know much what to advise you unfortunately.
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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@Norrin_Radd no looping in step envelope. You indeed need to use a multi point envelope to be able to use this feature.
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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Dúnedain wrote:Does Falcon have band limited oscillators? How does it prevent aliasing for the fundamental waveforms?
Yes.
It uses MinBlep technology.
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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Echoes in the Attic wrote: But with this script, if you were using a multi sampled instrument preset like a guitar, would different notes be able to be pitch separately without having multiple copies of the instrument in different layers within the instance? If so that's amazing.
Just wanted to bump this because if the Falcon script can apply MPE to pre-existing sampled instruments, like guitars other UVI libraries, allowing per note expression on multi-sampled patches, that would be pretty amazing.

Can you load up an existing UVI sampled instrument and load the script and it just works? No multiplying instruments into different layers or anything? That would be a huge edge over Omnisphere and Kontakt.

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Echoes in the Attic wrote:
Echoes in the Attic wrote: But with this script, if you were using a multi sampled instrument preset like a guitar, would different notes be able to be pitch separately without having multiple copies of the instrument in different layers within the instance? If so that's amazing.
Just wanted to bump this because if the Falcon script can apply MPE to pre-existing sampled instruments, like guitars other UVI libraries, allowing per note expression on multi-sampled patches, that would be pretty amazing.

Can you load up an existing UVI sampled instrument and load the script and it just works? No multiplying instruments into different layers or anything? That would be a huge edge over Omnisphere and Kontakt.
This is not that simple because most script override already "note on / note off" behavior and in that case the MPE script won't work.
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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otristan wrote:
Echoes in the Attic wrote:
Echoes in the Attic wrote: But with this script, if you were using a multi sampled instrument preset like a guitar, would different notes be able to be pitch separately without having multiple copies of the instrument in different layers within the instance? If so that's amazing.
Just wanted to bump this because if the Falcon script can apply MPE to pre-existing sampled instruments, like guitars other UVI libraries, allowing per note expression on multi-sampled patches, that would be pretty amazing.

Can you load up an existing UVI sampled instrument and load the script and it just works? No multiplying instruments into different layers or anything? That would be a huge edge over Omnisphere and Kontakt.
This is not that simple because most script override already "note on / note off" behavior and in that case the MPE script won't work.
Ok so as a prospective customer, with no ability to demo, is there a way to know what will and won't work? Or can you generally expect that it won't work on existing scripted sampled instruments? Only existing synth patches? Some synth patches? Just trying to get an idea of this as it's a big selling feature to me.

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I think that for all factory patches you'll be fine with the MPE script. These patches don't have anything special happening as far as note on/off behaviour is concerned, IIRC.

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EvilDragon wrote:I think that for all factory patches you'll be fine with the MPE script. These patches don't have anything special happening as far as note on/off behaviour is concerned, IIRC.
Good to know. I'm somewhat more interested in the possibility of using it with sampled instruments in their lineup though, which sounds like it'll often not work due to existing note scripting. However I suppose if you were to load your own sfz sample set, you'd be pretty safe right? That could still be an easy way to have MPE control over some pre-made multisampled instruments.

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Yeah, in case of your own samples, you should be pretty safe.

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otristan wrote:@Norrin_Radd no looping in step envelope. You indeed need to use a multi point envelope to be able to use this feature.
First off, I really appreciate your replying in this thread! UVI continues to prove that they are a great company in the audio software world.

Though, I have to ask while you are here, is there chance for a loop being added in the future? For creating melodic "8bit" sounds, the step envelope is perfectly built to create some of the most distinct sounds of the NES. Multi-Point is still good for this, but the Step Envelope is the dream.



This is a quick tutorial for the FamiTracker application I referred to before. Notice how many views it has. A LOT of people are interested in self imposing 8bit limitations on themselves to create a desired aesthetic sound. The Step Envelope, if it had a loop, would perfectly simulate the instrument editor in FamiTracker. Something I have literally wanted since I first purchased Cubase.
A heaping dose of outrageously goofy synth tracks, scores and chiptunes.

https://raddlandstudios.com
https://youtube.com/NorrinRadd22

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otristan wrote:@SolarRainUK, this is very strange. Don't know much what to advise you unfortunately.
Yes it is. Would it help if I sent my findings to support team? Or can you do that? I did open a ticket about this issue once, and they asked me to try some things, but no solutions.

By the way, the graphics card in my system is a GT 610 (I think I said it was something else before), I know it's quite a weak/budget card by todays standards..Would that really make a different? I have an AMD R9 290 in my gaming system I could swap over and try. I guess it wont hurt to rule it out anyway.

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Yeah, that'd be a good idea, swap graphics cards!

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SolarRainUK wrote:
otristan wrote:@SolarRainUK, this is very strange. Don't know much what to advise you unfortunately.
Yes it is. Would it help if I sent my findings to support team? Or can you do that? I did open a ticket about this issue once, and they asked me to try some things, but no solutions.

By the way, the graphics card in my system is a GT 610 (I think I said it was something else before), I know it's quite a weak/budget card by todays standards..Would that really make a different? I have an AMD R9 290 in my gaming system I could swap over and try. I guess it wont hurt to rule it out anyway.
Well, the support team will forward to the dev team in that kind of issue.
So you already have access to the real deal :)

Another person have the same issue with other plugin
http://www.kvraudio.com/forum/viewtopic ... 7&t=419671

You can maybe check with the OP if Presonus has found his issue.
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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