UVI Falcon - v4 = 2026 released - rumors, ads, praise, kindergarden, auto-sampling and off-topic inside!
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- KVRist
- 109 posts since 28 May, 2013 from MUC
Thank you Erik!!ErikH wrote:@ the3ug3reeder:
At the left-hand side you have three tabs: Parts, Tree and List. Choose list.
The horizontal header bar of the columns for Layers shows id, color, name, mute and solo. Right-click on this header bar and select output.
Same procedure for Keygroups.
this is exactly what i was looking for:)
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- KVRAF
- 2486 posts since 28 Mar, 2005
@SolarRainUK, this is very strange. Don't know much what to advise you unfortunately.
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- KVRAF
- 2486 posts since 28 Mar, 2005
@Norrin_Radd no looping in step envelope. You indeed need to use a multi point envelope to be able to use this feature.
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- KVRAF
- 2486 posts since 28 Mar, 2005
Yes.Dúnedain wrote:Does Falcon have band limited oscillators? How does it prevent aliasing for the fundamental waveforms?
It uses MinBlep technology.
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12038 posts since 12 May, 2008
Just wanted to bump this because if the Falcon script can apply MPE to pre-existing sampled instruments, like guitars other UVI libraries, allowing per note expression on multi-sampled patches, that would be pretty amazing.Echoes in the Attic wrote: But with this script, if you were using a multi sampled instrument preset like a guitar, would different notes be able to be pitch separately without having multiple copies of the instrument in different layers within the instance? If so that's amazing.
Can you load up an existing UVI sampled instrument and load the script and it just works? No multiplying instruments into different layers or anything? That would be a huge edge over Omnisphere and Kontakt.
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- KVRAF
- 2486 posts since 28 Mar, 2005
This is not that simple because most script override already "note on / note off" behavior and in that case the MPE script won't work.Echoes in the Attic wrote:Just wanted to bump this because if the Falcon script can apply MPE to pre-existing sampled instruments, like guitars other UVI libraries, allowing per note expression on multi-sampled patches, that would be pretty amazing.Echoes in the Attic wrote: But with this script, if you were using a multi sampled instrument preset like a guitar, would different notes be able to be pitch separately without having multiple copies of the instrument in different layers within the instance? If so that's amazing.
Can you load up an existing UVI sampled instrument and load the script and it just works? No multiplying instruments into different layers or anything? That would be a huge edge over Omnisphere and Kontakt.
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12038 posts since 12 May, 2008
Ok so as a prospective customer, with no ability to demo, is there a way to know what will and won't work? Or can you generally expect that it won't work on existing scripted sampled instruments? Only existing synth patches? Some synth patches? Just trying to get an idea of this as it's a big selling feature to me.otristan wrote:This is not that simple because most script override already "note on / note off" behavior and in that case the MPE script won't work.Echoes in the Attic wrote:Just wanted to bump this because if the Falcon script can apply MPE to pre-existing sampled instruments, like guitars other UVI libraries, allowing per note expression on multi-sampled patches, that would be pretty amazing.Echoes in the Attic wrote: But with this script, if you were using a multi sampled instrument preset like a guitar, would different notes be able to be pitch separately without having multiple copies of the instrument in different layers within the instance? If so that's amazing.
Can you load up an existing UVI sampled instrument and load the script and it just works? No multiplying instruments into different layers or anything? That would be a huge edge over Omnisphere and Kontakt.
- KVRAF
- 24415 posts since 7 Jan, 2009 from Croatia
I think that for all factory patches you'll be fine with the MPE script. These patches don't have anything special happening as far as note on/off behaviour is concerned, IIRC.
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12038 posts since 12 May, 2008
Good to know. I'm somewhat more interested in the possibility of using it with sampled instruments in their lineup though, which sounds like it'll often not work due to existing note scripting. However I suppose if you were to load your own sfz sample set, you'd be pretty safe right? That could still be an easy way to have MPE control over some pre-made multisampled instruments.EvilDragon wrote:I think that for all factory patches you'll be fine with the MPE script. These patches don't have anything special happening as far as note on/off behaviour is concerned, IIRC.
- KVRAF
- 24415 posts since 7 Jan, 2009 from Croatia
Yeah, in case of your own samples, you should be pretty safe.
- KVRist
- 160 posts since 3 Jan, 2012
First off, I really appreciate your replying in this thread! UVI continues to prove that they are a great company in the audio software world.otristan wrote:@Norrin_Radd no looping in step envelope. You indeed need to use a multi point envelope to be able to use this feature.
Though, I have to ask while you are here, is there chance for a loop being added in the future? For creating melodic "8bit" sounds, the step envelope is perfectly built to create some of the most distinct sounds of the NES. Multi-Point is still good for this, but the Step Envelope is the dream.
This is a quick tutorial for the FamiTracker application I referred to before. Notice how many views it has. A LOT of people are interested in self imposing 8bit limitations on themselves to create a desired aesthetic sound. The Step Envelope, if it had a loop, would perfectly simulate the instrument editor in FamiTracker. Something I have literally wanted since I first purchased Cubase.
A heaping dose of outrageously goofy synth tracks, scores and chiptunes.
https://raddlandstudios.com
https://youtube.com/NorrinRadd22
https://raddlandstudios.com
https://youtube.com/NorrinRadd22
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- KVRist
- 280 posts since 21 Feb, 2006 from UK
Yes it is. Would it help if I sent my findings to support team? Or can you do that? I did open a ticket about this issue once, and they asked me to try some things, but no solutions.otristan wrote:@SolarRainUK, this is very strange. Don't know much what to advise you unfortunately.
By the way, the graphics card in my system is a GT 610 (I think I said it was something else before), I know it's quite a weak/budget card by todays standards..Would that really make a different? I have an AMD R9 290 in my gaming system I could swap over and try. I guess it wont hurt to rule it out anyway.
- KVRAF
- 24415 posts since 7 Jan, 2009 from Croatia
Yeah, that'd be a good idea, swap graphics cards!
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- KVRAF
- 2486 posts since 28 Mar, 2005
Well, the support team will forward to the dev team in that kind of issue.SolarRainUK wrote:Yes it is. Would it help if I sent my findings to support team? Or can you do that? I did open a ticket about this issue once, and they asked me to try some things, but no solutions.otristan wrote:@SolarRainUK, this is very strange. Don't know much what to advise you unfortunately.
By the way, the graphics card in my system is a GT 610 (I think I said it was something else before), I know it's quite a weak/budget card by todays standards..Would that really make a different? I have an AMD R9 290 in my gaming system I could swap over and try. I guess it wont hurt to rule it out anyway.
So you already have access to the real deal
Another person have the same issue with other plugin
http://www.kvraudio.com/forum/viewtopic ... 7&t=419671
You can maybe check with the OP if Presonus has found his issue.
