One Synth Challenge #108: Diodow by HrastProgrammer (Schiing Wins!)

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TheNeverScene wrote:I finally got the declicker to declick :wheee: :phew:
WHAT!!!
I leave it off .. so I can have polyrhythmic click tracks :clown:

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HA! It was a momentous occasion and probably won't happen again.
Just a touch of EQ and a tickle of compression

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What, you're not going to tell us how you did it? Have just been setting Attack to .001 or something myself...

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I think it was a fluke. It was just a basic mono rolling sine-ish bass patch. I've been setting attack to .03 and release a little more. Something about setting at mono polyphony doesn't care about the workaround and was clicking all over the place. Started engaging all the declickers (voice, filter, envelopes) and the clicking went away. The filter was a pretty hard cut, so might have something to do with it. I'm in no way saying the declickers actually work, but this one time they did. Usually don't help at all.
Just a touch of EQ and a tickle of compression

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So here's a little story for you about my mixing process. I hope the general mixing process is within the confines of what we're discussing in these threads. If not, let me know, or I might rattle on to the dismay of all of you.

I did it again! When I'm about halfway done with my projects - I've got the basic structure of the composition and the main rhythm parts in place - I always start the mixing process. Up until that point, I've been keeping half an eye on a dB meter on the master to keep the total mix at about -18dB, but the kick and bass are invariably, always, eternally, way too boomy.

So I start by taking out a bit of 2/300kHz or some sub from the kick, and here's the kicker of this story (Zing!):

Instead of doing the sensible thing and adding a few dB's to the kick, I listen back to the track doing nothing at all, and then, hey, now the bass is drowning the kick. Gotta turn down the bass a bit there! So I do that, and all of a sudden the pads are drowning out the entire rhythm section. Oh, how could this happen?? Volume down! But now what? The plucks sound way too dominant - got to turn them down a few notches as well.

After going through this entire dance, I listen back to the track again. And say, isn't the kick still a bit too boomy?? This process goes on, ad infinitum, until I'm at the point where I have to add a volume adjuster on every single track, boost them to the max, and still be nowhere near a -6/-7dB on the master.

And the funny thing is, I *know* this! In theory, I'm acutely aware of the fact that it always starts with my failue to add a few dBs to the kick after I EQ it! And still, I do over and over again. Hopefully putting the story into words and sharing it with you here will help me remember the next time!

To add insult to injury, for this project I tested a dB meter I wasn't familiar with, and it fooled me into starting the project even lower than I usually do. Oh, well. I have a feeling that this is a bit of an unusual problem - most online tutorials seem to be focused on not making your mix too hot too fast.
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Interestingly, if you double-click any of the parmeters' displayed numeric value, an on-screen calculator pops up.

Mind blown :o

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Another tip: if you doubleclick the parameter NAME, you get unlimited undo levels for tweaks of that parameter. So say you tweaked cutoff a lot. Just doubleclick all the way back to the init value of the preset...

This is not a global undo, it's PER PARAMETER UNDO. I never saw that in any other plugin.

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EvilDragon wrote:Another tip: if you doubleclick the parameter NAME, you get unlimited undo levels for tweaks of that parameter. So say you tweaked cutoff a lot. Just doubleclick all the way back to the init value of the preset...

This is not a global undo, it's PER PARAMETER UNDO. I never saw that in any other plugin.
Yeah ED it's a nicely coded instrument. Just having some fun pushing parameters outside the limits of the sliders. Tbh I don't think I have seen this on any other synth either ?!?

Running the LFO's at audio rate against the various parameters is wicked :evil:

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Yes, I was going to add that using the little pop up calculator, it's easy to push the parameters over their intended max. So, e.g. you can push a level to 2,3 or 4, and start to get nice distortions and so on. Pushing other parameters gives interesting and useful results too! Lots of fun to be had!

dB

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doctorbob wrote:Yes, I was going to add that using the little pop up calculator, it's easy to push the parameters over their intended max. So, e.g. you can push a level to 2,3 or 4, and start to get nice distortions and so on. Pushing other parameters gives interesting and useful results too! Lots of fun to be had!

dB
You know Rob I stopped for a day or so because the envelopes were doing my head in but once the thing unravels itself (becomes familiar) you start to get an idea of how vast this thing is.

Next stop, Mod slots as mod sources....

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doctorbob wrote:Yes, I was going to add that using the little pop up calculator, it's easy to push the parameters over their intended max. So, e.g. you can push a level to 2,3 or 4, and start to get nice distortions and so on. Pushing other parameters gives interesting and useful results too! Lots of fun to be had!

dB
You can just Alt+drag a slider too, it's more immediate than clicking on calculator buttons.

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EvilDragon wrote:
doctorbob wrote:Yes, I was going to add that using the little pop up calculator, it's easy to push the parameters over their intended max. So, e.g. you can push a level to 2,3 or 4, and start to get nice distortions and so on. Pushing other parameters gives interesting and useful results too! Lots of fun to be had!

dB
You can just Alt+drag a slider too, it's more immediate than clicking on calculator buttons.
All this stuff is amazing. Thanks for excellent tips along the way.

Also, is there nothing this synth can't do?? I'm not doing mind-blowing synthesis or anything, but I'm not an experienced programmer and I'm getting pretty much exactly what I want from it.
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I'm not kidding, this synth is gradually becoming one of my favorite synths. Just a few more things and this could be riding the top spot.
Simple things:
- Frequency would actually show frequency (Hz) rather than an unbalanced float number.
- Generally properly weighted floats. Currently there's this insane sensibility for modulations, for example, requiring 0.0005xxx for example. Since this could be recalculated at input (SetParameter), it wouldn't impact performance at all. At best a negligible hit on automation.

Complex things:
- fxp support (though, I am getting used to saving patches, it just isn't good during a long day's sessions!)
- wavetables (This would freaking destroy most of the competition)
- filter additions or improvements (currently they are somehow crude, though, likely rather light-weight, which is awesome)

Additional convenience:
- settings option, which would allow making and saving settings, possibly creating a settings file, if there wasn't one.
- eliminate the insane default sound that makes any hardworking musician's heart stop, every time they create a new instance! :smack:

Other than that... WOW. I really, really, really enjoy it right now! Dang near everything about it makes me deeply happy! :tu: :hyper:

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Taron wrote:I'm not kidding, this synth is gradually becoming one of my favorite synths. Just a few more things and this could be riding the top spot.
Simple things:
- Frequency would actually show frequency (Hz) rather than an unbalanced float number.
- Generally properly weighted floats. Currently there's this insane sensibility for modulations, for example, requiring 0.0005xxx for example. Since this could be recalculated at input (SetParameter), it wouldn't impact performance at all. At best a negligible hit on automation.

Complex things:
- fxp support (though, I am getting used to saving patches, it just isn't good during a long day's sessions!)
- wavetables (This would freaking destroy most of the competition)
- filter additions or improvements (currently they are somehow crude, though, likely rather light-weight, which is awesome)

Additional convenience:
- settings option, which would allow making and saving settings, possibly creating a settings file, if there wasn't one.
- eliminate the insane default sound that makes any hardworking musician's heart stop, every time they create a new instance! :smack:

Other than that... WOW. I really, really, really enjoy it right now! Dang near everything about it makes me deeply happy! :tu: :hyper:
you have all in Tranzistow except the fxb support.
wavetable, lot of different types of filter type with all the routing you need....

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kokotte wrote:- eliminate the insane default sound that makes any hardworking musician's heart stop, every time they create a new instance! :smack:
We have already solved that one. You can resave the initial patch with the PlayNote parameter set to -1, then it doesn't play by itself on instantiating Diodow/Tranzistow.
Taron wrote:Currently there's this insane sensibility for modulations, for example, requiring 0.0005xxx for example.
Modulation amount can be restricted for some parameters (OscRange, FilterRange).

Tranzistow has Min/Max parameters for each and every modulation slot.
Last edited by EvilDragon on Thu Feb 08, 2018 4:10 pm, edited 1 time in total.

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