Testing of Bitwig Studio 5.2 or .3 or .4 ...

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Igro wrote: Tue Nov 05, 2024 8:04 pm
Uhh, so much bollocks in one post. Good fairy tales before the bedtime.
I really wonder how you managed to write this - you must be practically braindead to write nonsense like this. :dog: :-o :lol:

Keep up the good work, genius!

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jens wrote: Mon Nov 11, 2024 2:01 am
Igro wrote: Tue Nov 05, 2024 8:04 pm
Uhh, so much bollocks in one post. Good fairy tales before the bedtime.
I really wonder how you managed to write this - you must be practically braindead to write nonsense like this. :dog: :-o :lol:

Keep up the good work, genius!
No wonder you reacted. Look at that avatar. Keep up the good work. Btw, I didn't write to you in the first place. You know that not everyone must follow the same agenda as you?

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Hear hear - what's your agenda then, genius?

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Where is the beta hidden? I don't see it anymore on my account. Do I need to register for a beta testing? Like Ableton?
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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It’s not here today but it’s coming

Edit does someone want to start a 5.3 thread?
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Bitwig 6 • Diva, Dune, Serum, and UVI Falcon are my Daily Drivers • Drum Machines • Harrison 32c + DSM 3 + American Class A Enjoyer • Apple M4 Max • Apollo User • DJ • Dance Music is life

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I'm successfully running the Linux version of Bitwig 5.2.7 in Linux Mint 22 (installed with the .deb), and using yabridge to use Windows VST3 plugins (and VST2 but I avoid them), however there is one "bug" that I'm not sure where it resides, but what happens is certain plugins will not update the graphics within the plugin's window even though the controls themselves are changed... and once the window is dragged, it updates (audio is fine the whole time). An example plugin would be Sonic Academy JU-60 chorus effect which "works" but you can't see the graphical changes that you are making. To workaround this I installed the dxvk drivers from https://github.com/doitsujin/dxvk (https://github.com/doitsujin/dxvk) which implement a Direct X to Vulkan API mapping (instead of the Wine Direct X to OpenGL) and the problem is "fixed". I suspect that this bug will eventually go away... in the meantime it's entirely possible the Vulkan driver/layer is better/faster anyway.

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