Rebumpsheeepsss wrote:sheeepsss wrote:I suspected, as I wrote in a previous post, that I could do it with sample stacker. Thanks for the clarification.msvs wrote:use a Samplestacker with a 4x layered sound in each osc.Oscs + unison voices: 8x7=56
Chorders+ unison voices: 32x7= 224
Suboscs: 1x8 = ehmmm 8![]()
In total I'm counting 280 Oscs (Oscs+chorders) + 8 Suboscs = 288 per note
I'm sure that I'm missing something but what is it?
288 x 4 = 1152 OSCs
+ 1x Noise on each OSC... ah and yes you can play 12 Notes with the Drumkit, too
Here's another question.
I was doing some comparison with Avenger and Serum's unison and I noted the following things:
when going from 2 to 7 voices of unison I can match Serum's unison sound quite easily with Avenger's V-saw.
The problem starts when trying to match Serum's unison voices above 7 (8 to 16) especially
in "non random" OSC phase mode (OSC phase retrigger).
I tried to use Chorder mode (0 transpose) and tweak Chorder's Detune (transpose), pan and volume settings in various combinations but I can't get quite the same sound.
I'd describe the sound of Serum's unison above 7 voices as more "focused", more "solid" or "refined" (please excuse me for these very subjective terms) in respect to Avenger's V-saw+Chorder, and the volume produced in Serum is objectively louder although it peaks lower on the channel meter.
These are Serum's settings I'm using, for those who want to experiment :
Default 1 osc saw patch, 16 unison voices, random set to 0, detune (for example) set to 0.07 (ten o' clock).
Is there a method (a precise combination of chorder settings or other methods) that could result in the sound that Avenger would produce if I was simply raising Avenger V-saw voices above 7? I ask this because I believe that Avenger's Unison implementation is quite similar to Serum's till I reach the 7 voices limit.
Are you planning on adding more unison voices (16 or more) in a future Avenger's update?
I don't want to sound picky but I'm used to these kind of starting sounds when creating certain kind of patches and I think this would be an improvement over an otherwise beautiful sounding musical instrument.
Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
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- KVRist
- 39 posts since 2 Nov, 2011
Last edited by sheeepsss on Fri Dec 16, 2016 10:27 am, edited 1 time in total.
- KVRian
- 603 posts since 28 Jul, 2003 from Poland
I'm wondering, will ever be a possibility to convert Nexus extensions into Avenger samples?
I know, there's a problem with protection schemes which are different for those products... but it could be great to have such capability.
I know, there's a problem with protection schemes which are different for those products... but it could be great to have such capability.
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- KVRAF
- 5914 posts since 25 Jan, 2007
Zero possibility I'd say. The architecture of the two synths is quite different as I understand it.Roman Wisniak wrote:I'm wondering, will ever be a possibility to convert Nexus extensions into Avenger samples?
I know, there's a problem with protection schemes which are different for those products... but it could be great to have such capability.
Incidentally - having better luck using alternates to the LFO, so less bothered about the limitation of 4 LFOs now.
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- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
I am not Michael. But anyways, I dont know what to tell you. I have no clue what you want to hear. Only thing I can say is, that we NOT plan to add more than 7 unisono voices, because in my opinion this is just a complete waste of CPU. Especially beginners tend to add more and more voices, because they think its "fat". But it isnt.RebumpMichael, could you be so kind to let me know something about this? Thanks in advance for your time and patience.
impossible. You could ask also if Avenger will read Massive or Serum Presets, or MidiCC of an Nordlead one day. Impossible, sorry. Totally differnt synths.I'm wondering, will ever be a possibility to convert Nexus extensions into Avenger samples?
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- KVRAF
- 9634 posts since 5 Aug, 2009
when most issues are fixed i hope for the paste ALL option
. yesterday i would have needed this again!
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- KVRist
- 39 posts since 2 Nov, 2011
msvs wrote:RebumpMichael, could you be so kind to let me know something about this? Thanks in advance for your time and patience.
I agree with you that in OSC's random phase mode there's no sense to go over 7 voices, the sound is basically just the same, but in OSC's phase retrigger mode (non random) it certainly make a sense. And my question was specifically for that NON random Osc's phase mode.I am not Michael. But anyways, I dont know what to tell you. I have no clue what you want to hear. Only thing I can say is, that we NOT plan to add more than 7 unisono voices, because in my opinion this is just a complete waste of CPU. Especially beginners tend to add more and more voices, because they think its "fat". But it isnt.
The sound is just different and can't be replicated with less unison voices.
My question was pretty simple: is there a way to make Avenger sound as if I was simply increasing V-saw voices? I mean exact Chorder settings or other methods that would replicate the work that V-saw is doing when adding voices.
When using chorder module in various combinations I didn't succeed to make Avenger have the sound of say Serum or Massive or Surge with more unison voices.
I can post audio examples if you want.
I don't think it's a complete waste of cpu power when working in OSC non random phase mode.
With Avenger, at the moment, I can't make certain kind of patches that I can make with other synthesizers because of 7 voices limit.
Using chorder, at the moment and maybe because I didn't find the right settings, I wasn't able to recreate those sounds.
As I already said I agree with you that adding more voices above 7 in random phase mode is a waste of CPU power, but it's simply another story in phase retrigger mode. The sound is clearly different, so at least in my opinion, for what it counts, it would be useful to have more unison voices or have a workaround that sounds the same as if increasing unison voices in Chorder or in other ways.
I hope that I made it more clear.
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- KVRAF
- 9634 posts since 5 Aug, 2009
forgot to ask, is there a way i can let something randomised control while holding a key? not having to hit a key always?
and the MSEG doesnt have simple sine etc. forms, maybe those can be added? (LFO replacement
) 
and i would make the font colour also BLUEish for the inner ring descriptions!
and the MSEG doesnt have simple sine etc. forms, maybe those can be added? (LFO replacement
and i would make the font colour also BLUEish for the inner ring descriptions!
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- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
still dont get it. When phases are locked, the sound mainly just gets louder the more voices you add, and a loud spike is created (which is better done by our spike parameter in the AMP section)
however:
of course you can increase the number, just open a 2nd OSC, where the waveform is identical and the phase is locked on the same degree. Then you have another 7 voices resulting in a 14Voice V-Saw.
however:
of course you can increase the number, just open a 2nd OSC, where the waveform is identical and the phase is locked on the same degree. Then you have another 7 voices resulting in a 14Voice V-Saw.
of course, just assign a LFO with a random shape to anything you likeforgot to ask, is there a way i can let something randomised control while holding a key? not having to hit a key always?
you can draw them by using the Curve functions of the lines. Then you can add a bit smoothing/lag to smooth out all edges in the modmatrixand the MSEG doesnt have simple sine etc. forms, maybe those can be added?
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- KVRian
- 623 posts since 19 Feb, 2011
You need this plug-in with exactly this feature...unfortunately Avenger doesn't have .. this.msvs wrote:I am not Michael. But anyways, I dont know what to tell you.RebumpMichael, could you be so kind to let me know something about this? Thanks in advance for your time and patience.
But there is this relatively high chance that this will be implemented at a later stage.
- WonderEcho -
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- KVRist
- 39 posts since 2 Nov, 2011
Not at home now, but later I will post some sound examples to better clarify what I'm talking about.msvs wrote:still dont get it. When phases are locked, the sound mainly just gets louder the more voices you add, and a loud spike is created (which is better done by our spike parameter in the AMP section)
however:
of course you can increase the number, just open a 2nd OSC, where the waveform is identical and the phase is locked on the same degree. Then you have another 7 voices resulting in a 14Voice V-Saw.
When phases are locked the sound surely becomes louder and a spike is created in the attack portion of the sound but this is not what I'm talking about.
With the detune set not to 0 (of course) and, for example, with detune values set between 9 and 10 o' clock (or other positions) there's also a phasing sound that is not just louder but also more "phasey" (again excuse me for this subjective term) in respect to the phasing sound created with less voices and it's definitely not a simple increase in volume question.
I'm pretty sure that duplicating an OSC with the same phase settings is not the solution, I suspect there will be only a louder sound but I will try again (I already tried it but let's see if I missed something) when I'm at home and as I said I will post sound examples with comparisons between the various configurations.
Thanks for your replies and your attention.
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- KVRist
- 39 posts since 2 Nov, 2011
Hi Klinke, it's not that I need this plugin with exactly this feature, for the reason that I already have alternatives, but it would certainly be very very nice to have this feature, aka more unison voices (to use in phase retrigger mode) inside Avenger.Klinke1 wrote:You need this plug-in with exactly this feature...unfortunately Avenger doesn't have .. this.msvs wrote:I am not Michael. But anyways, I dont know what to tell you.RebumpMichael, could you be so kind to let me know something about this? Thanks in advance for your time and patience.
But there is this relatively high chance that this will be implemented at a later stage.
I like Avenger's sound, structure, number and quality of OSC types/ waves, number and implementation of modulations slots, great effects, quality of filters etc... and of course I'd like to use all these features with certain kind of patches that make use of more unison voices.
You say that there's a relatively high chance that this feature will be implemented at a later stage: please excuse me for my ignorance, but are you working for Vengeance?
- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
more Unison Voices will not come, thats for sure. No matter what audio examples you post, I am sorry 
Kids only set it (unnecessarily) to maximum and then complain why the CPU is high.
Kids only set it (unnecessarily) to maximum and then complain why the CPU is high.
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- KVRer
- 3 posts since 10 Jul, 2013 from Bologna - Italy
updated but the plugin doesn't work.msvs wrote:its not a Wavetable... its a SHAPE. Its under Shapes / ComplexCoockie1176ln wrote:About a preset, BA Dubstep Monster 3 uses a wavetable called Dubkiller 15, but i see i only have up to number dubkiller 4.Can i download this wavetable somewher else?
you have to update your graphic card drivers. This should fix the problemI have a big problem with Avenger version 1.0.25! When I load it in ANY daw I see an empty window!
The customer service sent me a new version of the plugin. Tonight I will try it! Fingers crossed
