It just happened again with a new patch, I sent it to Rene, *sigh* this is getting....msvs wrote:sounds like a variable in the filter or a parameter from a FX jumps out. Could you please save the preset when this happens next time and send to Rene for examination?Sampleconstruct wrote:Woaaaa, just had another one of those massive THUMPS while playing back a track with only two instances of AV, CPU totally cool, in the middle of playback this massive loud THUMP, then afterwards nothing to hear but the UIs are still animated. This is really bad...
As usual, Logic X/Mac.
@Coockie1176ln
good idea, written down
regards
M
Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16761 posts since 12 Oct, 2008 from Here and there
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16761 posts since 12 Oct, 2008 from Here and there
And with version 1.0.25 I'm getting a lot of hanging sequencer occurrences in Logic, the track plays with one instance of AV and in the middle of play back it stalls and catches back up 2 beats later or so, what is this thing with Logic X?
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16761 posts since 12 Oct, 2008 from Here and there
Which could be related to the open UI, when it's closed it doesn't seem to stall, and I'm already in ECO mode and CPU is totally cool.Sampleconstruct wrote:And with version 1.0.25 I'm getting a lot of hanging sequencer occurrences in Logic, the track plays with one instance of AV and in the middle of play back it stalls and catches back up 2 beats later or so, what is this thing with Logic X?
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- KVRist
- 55 posts since 25 Dec, 2006
Digging Avenger but after installing 1.0.25 the plug doesn´t respond to mouseclicks. It worked fine on 1.0.21, but after going back from 1.0.25 it´s also broken on 1.0.21. Makes the plugin useless as it is now.
Win 7 64 bit. Bitwig. I7 cpu, 16gb ram and SSD drives.
Guess it´s time to email support.
Win 7 64 bit. Bitwig. I7 cpu, 16gb ram and SSD drives.
Guess it´s time to email support.
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- KVRist
- 39 posts since 2 Nov, 2011
Ok, no problemmsvs wrote:more Unison Voices will not come, thats for sure. No matter what audio examples you post, I am sorry
Kids only set it (unnecessarily) to maximum and then complain why the CPU is high.
No matter what kids are unnecessarily doing I still think that for OSC phase retrigger situations the result is clearly different with less voices and so is clearly necessary to increase unison voices to obtain certain kind of patches (certain Noisia style leads and reeses for example).
I understand that for you dev, and other users, this is not something worth further discussing so I'll just stop it here and keep using what I'm used to for those sounds and eventually buy Avenger for what it has to offer (a lot) when and if all bugs people keep complaining about will be sorted out, of course.
For a synth where I can use more than 1000 oscs with a single note pressed on my keyboard I find it a little bit strange that I can't make (useful) things possible with synths from a decade or more ago but this is just my very subjective opinion.
Evidently devs from Xfer (Serum), NI, Vember Audio and others, don't think this is an unnecessary and kiddy feature
Rant finished
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- KVRian
- 1107 posts since 30 Jun, 2015
Wow show some respect! You probably could make same sounds if you worked around it. Again serum does not have 8 osc + 8 sub + 8 noice + 4 multistack sample on each osc + 4 extra voices to stack different notes and detune + 8 drums sample shots at same time. Ofc 16 voices will drain this massive beast. Serum has 2 osc, 1 noice and 1 sub, making 16 voices per osc makes more sense here and ofc will not be as cpu heavy as you would include this many! Im sure you can come up to something close in avenger! Also i dont get why avenger need to sound exact same as serum! Serum can then do something avenger cant and vice versa but i think your issue is that you are used to the workflow of 16 voices detune retrigg per osc! Im sure you figure out something cool in this. Its like asking a daw to be completly like another daw why have 2 daws. Or ask steve duda to implement what avenger has that serum does not. Avenger is fantastic! Massive from ni uses voices on top of all osc! Not seperated so even that cant sound like sylenth1 which is even more simple. Flavour dudesheeepsss wrote:Ok, no problemmsvs wrote:more Unison Voices will not come, thats for sure. No matter what audio examples you post, I am sorry
Kids only set it (unnecessarily) to maximum and then complain why the CPU is high.![]()
No matter what kids are unnecessarily doing I still think that for OSC phase retrigger situations the result is clearly different with less voices and so is clearly necessary to increase unison voices to obtain certain kind of patches (certain Noisia style leads and reeses for example).
I understand that for you dev, and other users, this is not something worth further discussing so I'll just stop it here and keep using what I'm used to for those sounds and eventually buy Avenger for what it has to offer (a lot) when and if all bugs people keep complaining about will be sorted out, of course.
For a synth where I can use more than 1000 oscs with a single note pressed on my keyboard I find it a little bit strange that I can't make (useful) things possible with synths from a decade or more ago but this is just my very subjective opinion.
Evidently devs from Xfer (Serum), NI, Vember Audio and others, don't think this is an unnecessary and kiddy featureand maybe they don't think it also because they better understand what happens when increasing unison voices in phase retrigger mode, that is clearly not only a louder or more spiky sound (unnecessary), but also a rather useful, nasty and beautiful, phasey kind of artifact
![]()
Rant finished
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- KVRist
- 207 posts since 12 Apr, 2005 from The Netherlands
Manuel would it be possible to add midi learn to the "Previous Waveform/shape" and "Next Waveform/shape" buttons for the oscillators?
I'd love to control those parameters from my midi controller!
I'd love to control those parameters from my midi controller!
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- KVRist
- 39 posts since 2 Nov, 2011
"Show some respect"? What you're talking about dude?sheeepsss wrote:sheeepsss wrote:Coockie1176ln wrote:Wow show some respect! You probably could make same sounds if you worked around it. Again serum does not have 8 osc + 8 sub + 8 noice + 4 multistack sample on each osc + 4 extra voices to stack different notes and detune + 8 drums sample shots at same time. Ofc 16 voices will drain this massive beast. Serum has 2 osc, 1 noice and 1 sub, making 16 voices per osc makes more sense here and ofc will not be as cpu heavy as you would include this many! Im sure you can come up to something close in avenger! Also i dont get why avenger need to sound exact same as serum! Serum can then do something avenger cant and vice versa but i think your issue is that you are used to the workflow of 16 voices detune retrigg per osc! Im sure you figure out something cool in this. Its like asking a daw to be completly like another daw why have 2 daws. Or ask steve duda to implement what avenger has that serum does not. Avenger is fantastic! Massive from ni uses voices on top of all osc! Not seperated so even that cant sound like sylenth1 which is even more simple. Flavour dudesheeepsss wrote:Ok, no problemmsvs wrote:more Unison Voices will not come, thats for sure. No matter what audio examples you post, I am sorry
Kids only set it (unnecessarily) to maximum and then complain why the CPU is high.![]()
No matter what kids are unnecessarily doing I still think that for OSC phase retrigger situations the result is clearly different with less voices and so is clearly necessary to increase unison voices to obtain certain kind of patches (certain Noisia style leads and reeses for example).
I understand that for you dev, and other users, this is not something worth further discussing so I'll just stop it here and keep using what I'm used to for those sounds and eventually buy Avenger for what it has to offer (a lot) when and if all bugs people keep complaining about will be sorted out, of course.
For a synth where I can use more than 1000 oscs with a single note pressed on my keyboard I find it a little bit strange that I can't make (useful) things possible with synths from a decade or more ago but this is just my very subjective opinion.
Evidently devs from Xfer (Serum), NI, Vember Audio and others, don't think this is an unnecessary and kiddy featureand maybe they don't think it also because they better understand what happens when increasing unison voices in phase retrigger mode, that is clearly not only a louder or more spiky sound (unnecessary), but also a rather useful, nasty and beautiful, phasey kind of artifact
![]()
Rant finished
Maybe you should read my previous posts and just calm down.
I don't want Avenger to sound like Serum (or massive or surge etc...) especially because I think Avenger sounds better and is a more complete synth in many key areas.
I already asked if there were workarounds for this because those that I tried (chorder tweaking, OSC stacking) weren't succesful to obtain what I wanted, definitely not the same sounds (maybe user error, hence my requests for workarounds).
Again, I think that you didn't read my initial posts, and no, I'm not asking a synth to sound like another.
I just asked if there where workarounds for my situation or if it was possible that they will add more unison voices in a future update.
Then I just said that it's not a kiddy or unnecessary feature in response to devs last answers. Peace.
Finally I don't want to pollute this thread with this discussion. Thanks all for your answers.
Last edited by sheeepsss on Fri Dec 16, 2016 7:02 pm, edited 1 time in total.
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- KVRian
- 1107 posts since 30 Jun, 2015
This is what i mean you being respectless! You are offending manuel like he doesnt know basics off sounddesign! You basically says they have better idea then manual and therefor includes it. "They better understand" i think all off em knows what they are doing! Dont act like you know better then manual! Ok to give ideas that might help with your workflow but im sure manual thought everything through what he wanted avenger to be.sheeepsss wrote:Evidently devs from Xfer (Serum), NI, Vember Audio and others, don't think this is an unnecessary and kiddy featureand maybe they don't think it also because they better understand what happens when increasing unison voices in phase retrigger mode,
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- KVRist
- 39 posts since 2 Nov, 2011
Coockie1176ln wrote:This is what i mean you being respectless! You are offending manuel like he doesnt know basics off sounddesign! You basically says they have better idea then manual and therefor includes it. "They better understand" i think all off em knows what they are doing! Dont act like you know better then manual! Ok to give ideas that might help with your workflow but im sure manual thought everything through what he wanted avenger to be.sheeepsss wrote:Evidently devs from Xfer (Serum), NI, Vember Audio and others, don't think this is an unnecessary and kiddy featureand maybe they don't think it also because they better understand what happens when increasing unison voices in phase retrigger mode,
Well, when someone is indirectly answering me that adding more unison voices in phase retrigger mode is just kiddy and unnecessary and that they don't bother listen to some audio example, at least to understand what I'm talking about, I just reply with the same not so pleasant and not so constructive tone. Sorry, my bad.
When they answer me that adding more unison voices in phase retrigger mode just results in more volume and a spike in the attack portion of the sound I simply start thinking that they don't understand what I'm saying or that they think those phasey artifacts occurring after the initial spike are not useful and unnecessary.
Evidently other devs (Xfer, U-he, Access, NI, KV331 etc...and producers like Noisia, Black Sun Empire, Feed Me/Spor etc...) don't think that adding more than 7 voices of unison is unnecessary, otherwise why did they implemented them? Not just for marketing reasons I think. "MAYBE" they understand and appreciate the value of more unison voices in Osc phase retrigger mode.
Never said that other devs are better than others.
Never said or thought that I know better than Manuel, and never acted that way.
I'd be very arrogant and stupid to even think it.
Please don't accuse me for things that are simply your personal point of view.
I sincerely appreciate your intentions and I admit that I could have answered in a more relaxed way.
Now let's stop it and try to not further derail this thread. Peace.
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- KVRAF
- 9630 posts since 5 Aug, 2009
thanks, where do you mean random shape?msvs wrote:still dont get it. When phases are locked, the sound mainly just gets louder the more voices you add, and a loud spike is created (which is better done by our spike parameter in the AMP section)
however:
of course you can increase the number, just open a 2nd OSC, where the waveform is identical and the phase is locked on the same degree. Then you have another 7 voices resulting in a 14Voice V-Saw.
of course, just assign a LFO with a random shape to anything you likeforgot to ask, is there a way i can let something randomised control while holding a key? not having to hit a key always?
you can draw them by using the Curve functions of the lines. Then you can add a bit smoothing/lag to smooth out all edges in the modmatrixand the MSEG doesnt have simple sine etc. forms, maybe those can be added?
somehow v 1.0.25 crashes FL Studio 12 a lot, didnt happen before.
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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- KVRer
- 13 posts since 28 Nov, 2004
Hi guys
Do you know how can I Midi Learn MacroBtns ? Because they only act as Mod sources and not as mod targets...
Is there a reason why we cannot directly MIDI LEARN some Avanger paramaters (eg: ARP ON/OFF switch, MACROBtns etc...) ?
Manuel, Is there an Avenger MIDI implementations chart showing which parameters corresponds to which CC message (if Avenger can send MIDI CC ?).
Hope I'm clear
Thanks.
Do you know how can I Midi Learn MacroBtns ? Because they only act as Mod sources and not as mod targets...
Is there a reason why we cannot directly MIDI LEARN some Avanger paramaters (eg: ARP ON/OFF switch, MACROBtns etc...) ?
Manuel, Is there an Avenger MIDI implementations chart showing which parameters corresponds to which CC message (if Avenger can send MIDI CC ?).
Hope I'm clear
Thanks.
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- KVRAF
- 1945 posts since 25 Feb, 2005
Move a midi controller, you will see its image appear in the bottom right of the GUI. Drag that onto the knob you want to control, bingo.scrkvr wrote:Hi guys
Do you know how can I Midi Learn MacroBtns ? Because they only act as Mod sources and not as mod targets...
Is there a reason why we cannot directly MIDI LEARN some Avanger paramaters (eg: ARP ON/OFF switch, MACROBtns etc...) ?
Manuel, Is there an Avenger MIDI implementations chart showing which parameters corresponds to which CC message (if Avenger can send MIDI CC ?).
Hope I'm clear
Thanks.
Mac Studio M4
15.7.3
Cubase 15, Ableton Live 12
15.7.3
Cubase 15, Ableton Live 12

