Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
-
- KVRian
- 1107 posts since 30 Jun, 2015
Update of creating loop points! Ive tried edison! Edison stores the loop points for avenger to be read! So if you use fl studio or own a copy u can use edison as a thirdparty. Works like a charm to cut and put loop markers! Wish it could set marker at zero cross easier
Question:
Will there come a way to set up loop points in avenger? Also will there cone layering for velocity for samples?
Question:
Will there come a way to set up loop points in avenger? Also will there cone layering for velocity for samples?
-
Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16760 posts since 12 Oct, 2008 from Here and there
You can set velocity ranges for each oscillator, so just load different velocity layers into different oscillators. It's all too complicated but there is a workaround for everything.Coockie1176ln wrote:Update of creating loop points! Ive tried edison! Edison stores the loop points for avenger to be read! So if you use fl studio or own a copy u can use edison as a thirdparty. Works like a charm to cut and put loop markers! Wish it could set marker at zero cross easier
Question:
Will there come a way to set up loop points in avenger? Also will there cone layering for velocity for samples?
- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
Changelog:
1.0.26
- removing a modulation with the controller on the dial will also remove the strength-modulation-source of the row in the mod matrix.
- modEnvelope reads presets correct.
- fixed: TG Pattern is altered on Editor open and if TG is in Stereo Mode
- changed Filter Frequency Readout to Hz
- XP Preset view context menu save function is working as intended now
- fixed parameter readout in DAW for VST2/VST3
- avenger will notify DAW about paramter changes after preset load
1.0.26
- removing a modulation with the controller on the dial will also remove the strength-modulation-source of the row in the mod matrix.
- modEnvelope reads presets correct.
- fixed: TG Pattern is altered on Editor open and if TG is in Stereo Mode
- changed Filter Frequency Readout to Hz
- XP Preset view context menu save function is working as intended now
- fixed parameter readout in DAW for VST2/VST3
- avenger will notify DAW about paramter changes after preset load
http://www.vengeance-sound.com
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
- KVRAF
- 3427 posts since 25 Apr, 2011
Good changelog!msvs wrote:Changelog:
1.0.26
- removing a modulation with the controller on the dial will also remove the strength-modulation-source of the row in the mod matrix.
- modEnvelope reads presets correct.
- fixed: TG Pattern is altered on Editor open and if TG is in Stereo Mode
- changed Filter Frequency Readout to Hz
- XP Preset view context menu save function is working as intended now
- fixed parameter readout in DAW for VST2/VST3
- avenger will notify DAW about paramter changes after preset load
-
- KVRian
- 882 posts since 22 May, 2013 from Gent, Belgium
Good job VPS team ! Love your progress.msvs wrote:Changelog:
1.0.26
- removing a modulation with the controller on the dial will also remove the strength-modulation-source of the row in the mod matrix.
- modEnvelope reads presets correct.
- fixed: TG Pattern is altered on Editor open and if TG is in Stereo Mode
- changed Filter Frequency Readout to Hz
- XP Preset view context menu save function is working as intended now
- fixed parameter readout in DAW for VST2/VST3
- avenger will notify DAW about paramter changes after preset load
My sounddesign: Synth1/Ex5/D-50 patches https://goo.gl/zE3pkk
My stuff: W10x64i7 15" laptop, Reaper/Cantabile3+Synth1+Avenger on stage+NordStage2+Samson Graphite 49
Loving new VPS Avenger! Check my skins! https://goo.gl/MBNJHj
My stuff: W10x64i7 15" laptop, Reaper/Cantabile3+Synth1+Avenger on stage+NordStage2+Samson Graphite 49
Loving new VPS Avenger! Check my skins! https://goo.gl/MBNJHj
-
- KVRian
- 567 posts since 21 May, 2016
Fair enough. I assumed it was either-or, the way many iLok vendors are.sircuit wrote:Avenger does not use a dongle so even if you want, you can't use your eLicenser USB to store Avenger's license (all the older VPS products are using it though). For Avenger you get a "key-file" file which you can use it on up to 3 computers.
Right, which is exactly why I was asking what happens if, for instance, a dongle is lost. I guess that's a moot point though, which is just as well. I was just using Cubase as an example, since I saw many posts in this thread in which people were discussing the possibility of multiple activations, etc. some of whom said things that seemed to suggest that it is rare for an eLicenser-protected product to have more than one activation.As for the eLicenser: Steinberg is responsible only for Steinberg licenses. If they, let's say, accept for stolen Cubase keys a replacement at the cost of a new USB key, that's a deal only for Cubase. For instance reFX does not offer a replacement. If you lose your eLicenser key, the only way to get a new license from reFX is to purchase the basic version of Nexus2. Indeed Steinberg will help in recovering data from a damaged (broken) key but that's about it. My advice is before purchasing eLicenser-protected software, read the FAQ or ask the manufacturer - the policies differ from one to another.
Thanks for the info though. Basically covers any questions I had.
- KVRAF
- 3427 posts since 25 Apr, 2011
! the last 5 to 10 % of the cutoff knob isn't doing anything. Like it isn't properly aligned. Feature? Or bug?msvs wrote:Changelog:
1.0.26
- removing a modulation with the controller on the dial will also remove the strength-modulation-source of the row in the mod matrix.
- modEnvelope reads presets correct.
- fixed: TG Pattern is altered on Editor open and if TG is in Stereo Mode
- changed Filter Frequency Readout to Hz
- XP Preset view context menu save function is working as intended now
- fixed parameter readout in DAW for VST2/VST3
- avenger will notify DAW about paramter changes after preset load
- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
it does, seems like you cant hear it.
you will see the hz now with 1.26
you will see the hz now with 1.26
http://www.vengeance-sound.com
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
- KVRAF
- 3427 posts since 25 Apr, 2011
No. I can see that the value isn't changing from 92% onwards. It is just hanging at the full 22050Hz, when the knob is at (around) 92% and higher. Also, the audio isn't changing after that point (i have recorded it to test it).msvs wrote:it does, seems like you cant hear it.
you will see the hz now with 1.26
FL Studio, Windows 10, x64, VST3 version (64 bit ofcourse...)
- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
goes smoothly here from 0 to 22khz
*edit now I see what you mean, there are some pixels in the end... we take a closer look into it
*edit now I see what you mean, there are some pixels in the end... we take a closer look into it
Last edited by msvs on Mon Dec 19, 2016 7:14 pm, edited 1 time in total.
http://www.vengeance-sound.com
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
- KVRAF
- 3427 posts since 25 Apr, 2011
I've send you a PM with a video link, so you can see what i mean.msvs wrote:goes smoothly here from 0 to 22khz
-
- KVRian
- 1107 posts since 30 Jun, 2015
Okey F0 did it for importing osc shapes! Finally sounds like original but better!
Waveshape Talkykick from A.N.A imported into avenger as a waveshape.
The thing is avenger does a much better job, its really hard to hear difference, but first plays
avenger, then ana. Then one octave higher avenger first then ana. You can really hear that
the biggest difference between Ana and avenger in quality comes when playing higher notes.
Ana has ailising issues and that becomes apparent when making it 1 octave brighter but avenger kicks
Sure avenger is not the only that sounds great but its nice to import your favorites osc from your synths that do not the best sound by stock and make it sound flawless in avenger

https://soundcloud.com/memaybe/talkykick/s-JroVE
Waveshape Talkykick from A.N.A imported into avenger as a waveshape.
The thing is avenger does a much better job, its really hard to hear difference, but first plays
avenger, then ana. Then one octave higher avenger first then ana. You can really hear that
the biggest difference between Ana and avenger in quality comes when playing higher notes.
Ana has ailising issues and that becomes apparent when making it 1 octave brighter but avenger kicks
Sure avenger is not the only that sounds great but its nice to import your favorites osc from your synths that do not the best sound by stock and make it sound flawless in avenger
https://soundcloud.com/memaybe/talkykick/s-JroVE
-
- KVRian
- 1107 posts since 30 Jun, 2015
To my message above, i did one more exportion, and clearly Avenger does a better job not getting ailising while ana gets ton. Same waveshape.
https://soundcloud.com/memaybe/talkykick-2/s-FhtQC
https://soundcloud.com/memaybe/talkykick-2/s-FhtQC
- KVRian
- 1395 posts since 16 Jan, 2004
Minor bug (in current version 1.0.26, but has existed since day one, I think):
Pitchwheel and Modwheel animations issues:
If the GUI is reduced to 85% or less, the pitchweel animation does not look right. The red horizontal centerline remains in the center, while a second red line moves with the pitch wheel.
At 50%, no animation of the horizontal red line occurs for both the pitchwheel and modwheel.
This could be machine/graphics-card specific. Anyone else experience this?
Pitchwheel and Modwheel animations issues:
If the GUI is reduced to 85% or less, the pitchweel animation does not look right. The red horizontal centerline remains in the center, while a second red line moves with the pitch wheel.
At 50%, no animation of the horizontal red line occurs for both the pitchwheel and modwheel.
This could be machine/graphics-card specific. Anyone else experience this?
-
- KVRist
- 82 posts since 30 Nov, 2016
Anybody notice a weird bug after pressing stop then pressing play again, sound doesn't play? I have to manually switch preset for any sound to play again. There is activity in the mixer console just not any sound. Didn't have this on 1.0.25.
Using Cubase Artist 9.01 and Avenger 1.0.26
Using Cubase Artist 9.01 and Avenger 1.0.26

