Vember Audio Surge is now open-source
- KVRAF
- 23110 posts since 7 Jan, 2009 from Croatia
You have disabled the envelope. Right-click any of DAHDSR sliders, has an option to turn the envelope back on.
- KVRAF
- 23110 posts since 7 Jan, 2009 from Croatia
We've already had enough people telling us that Surge clicks too much. We won't add that feature.Igro wrote: ↑Wed Nov 09, 2022 9:29 pmAs for the envelope, I found out that in Vital the Attack is not finishing at 0. You can turn the attack knob even lower than that. It still says 0 after lowering it down, but this little adjustment brings additional "click" to the attack making it very snappy. Would be nice to have something similar in Surge main AMP envelope.
Also, the main AMP envelope attack in Surge is actually less snapier than in msegs. Which is strange.
Main amp/filter envelopes are quite different code from MSEGs, they're not supposed to work exactly the same.
-
- KVRAF
- 3496 posts since 9 Oct, 2004 from Poland
- KVRAF
- 4983 posts since 26 Apr, 2007 from Noosphere
Hmm, that's interesting. I'm not a fun of too "in your face" clicks (hello Pigments! This one cannot even filter out those clicks with its own filters, lol), but the Surge is too far away from it.EvilDragon wrote: ↑Thu Nov 10, 2022 12:20 amWe've already had enough people telling us that Surge clicks too much. We won't add that feature.Igro wrote: ↑Wed Nov 09, 2022 9:29 pmAs for the envelope, I found out that in Vital the Attack is not finishing at 0. You can turn the attack knob even lower than that. It still says 0 after lowering it down, but this little adjustment brings additional "click" to the attack making it very snappy. Would be nice to have something similar in Surge main AMP envelope.
Also, the main AMP envelope attack in Surge is actually less snapier than in msegs. Which is strange.
Main amp/filter envelopes are quite different code from MSEGs, they're not supposed to work exactly the same.
- KVRAF
- 23110 posts since 7 Jan, 2009 from Croatia
Well, this is why there are different synths for different things. Surge is not and will not be a do-it-all synth (even if it already does a lot).
-
Andreya_Autumn Andreya_Autumn https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=553235
- KVRist
- 240 posts since 21 Feb, 2022
Igro wrote: ↑Thu Nov 10, 2022 9:47 amHmm, that's interesting. I'm not a fun of too "in your face" clicks (hello Pigments! This one cannot even filter out those clicks with its own filters, lol), but the Surge is too far away from it.EvilDragon wrote: ↑Thu Nov 10, 2022 12:20 amWe've already had enough people telling us that Surge clicks too much. We won't add that feature.Igro wrote: ↑Wed Nov 09, 2022 9:29 pmAs for the envelope, I found out that in Vital the Attack is not finishing at 0. You can turn the attack knob even lower than that. It still says 0 after lowering it down, but this little adjustment brings additional "click" to the attack making it very snappy. Would be nice to have something similar in Surge main AMP envelope.
Also, the main AMP envelope attack in Surge is actually less snapier than in msegs. Which is strange.
Main amp/filter envelopes are quite different code from MSEGs, they're not supposed to work exactly the same.
Did you try the MSEG -> extended range pitch? I ask because in my perception Surge should be capable of producing very snappy kick attacks. I don't have much experience with Vital though, so maybe there is in fact something there that we don't have.
- KVRAF
- 4983 posts since 26 Apr, 2007 from Noosphere
Yes, I've tried that. It won't make it snapier. In Vital, Serum and Pigments kicks can sound as snapy as in a dedicated kick synth, such as Kick 2. But I understand, not all synths (in fact, only minority) are capable of producing something like this.Andreya_Autumn wrote: ↑Fri Nov 11, 2022 8:25 amIgro wrote: ↑Thu Nov 10, 2022 9:47 amHmm, that's interesting. I'm not a fun of too "in your face" clicks (hello Pigments! This one cannot even filter out those clicks with its own filters, lol), but the Surge is too far away from it.EvilDragon wrote: ↑Thu Nov 10, 2022 12:20 amWe've already had enough people telling us that Surge clicks too much. We won't add that feature.Igro wrote: ↑Wed Nov 09, 2022 9:29 pmAs for the envelope, I found out that in Vital the Attack is not finishing at 0. You can turn the attack knob even lower than that. It still says 0 after lowering it down, but this little adjustment brings additional "click" to the attack making it very snappy. Would be nice to have something similar in Surge main AMP envelope.
Also, the main AMP envelope attack in Surge is actually less snapier than in msegs. Which is strange.
Main amp/filter envelopes are quite different code from MSEGs, they're not supposed to work exactly the same.
Did you try the MSEG -> extended range pitch? I ask because in my perception Surge should be capable of producing very snappy kick attacks. I don't have much experience with Vital though, so maybe there is in fact something there that we don't have.
- KVRAF
- 23110 posts since 7 Jan, 2009 from Croatia
As an aside...
Huge thanks to EVERYONE who has voted for Surge XT in KvR's 2022 poll! We have reclaimed our crown from last year's winner, Vital (which entirely deserved it for 2021 - of course)!
It is so comforting that people are constantly recognizing the efforts from everyone at Surge Synth Team - it absolutely gives meaning to everything we did, we do, and plan to do in the future. Onwards and upwards!
Huge thanks to EVERYONE who has voted for Surge XT in KvR's 2022 poll! We have reclaimed our crown from last year's winner, Vital (which entirely deserved it for 2021 - of course)!
It is so comforting that people are constantly recognizing the efforts from everyone at Surge Synth Team - it absolutely gives meaning to everything we did, we do, and plan to do in the future. Onwards and upwards!
- Banned
- 7624 posts since 13 Nov, 2015 from Norway
EnergyXT3 - LMMS - FL Studio | Roland SH201 - Waldorf Rocket | SoundCloud - Bandcamp
- KVRAF
- 4919 posts since 19 Apr, 2002 from Utah
I, of course, voted for Surge-XT.EvilDragon wrote: ↑Fri Nov 11, 2022 10:23 am As an aside...
Huge thanks to EVERYONE who has voted for Surge XT in KvR's 2022 poll! We have reclaimed our crown from last year's winner, Vital (which entirely deserved it for 2021 - of course)!
It is so comforting that people are constantly recognizing the efforts from everyone at Surge Synth Team - it absolutely gives meaning to everything we did, we do, and plan to do in the future. Onwards and upwards!
C/R, dongles & other intrusive copy protection equals less-control & more-hassle for consumers. Company gone-can’t authorize. Limit to # of auths. Instability-ie PACE. Forced internet auths. THE HONEST ARE HASSLED, NOT THE PIRATES.
-
Andreya_Autumn Andreya_Autumn https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=553235
- KVRist
- 240 posts since 21 Feb, 2022
Oh ok! I'm fairly new to drum sound design, so I don't doubt this could be true. If you happen to have any sound examples of this difference I'd love to hear them! I'm curious to understand what the difference might be.
-
Andreya_Autumn Andreya_Autumn https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=553235
- KVRist
- 240 posts since 21 Feb, 2022
And I wholeheartedly second ED's sentiment. While my part is very small, I still feel honored to be a part of something that's appreciated by so many. It means a lot. <3
- KVRAF
- 4983 posts since 26 Apr, 2007 from Noosphere
Audio example is on page 194.Andreya_Autumn wrote: ↑Fri Nov 11, 2022 4:21 pm
Oh ok! I'm fairly new to drum sound design, so I don't doubt this could be true. If you happen to have any sound examples of this difference I'd love to hear them! I'm curious to understand what the difference might be.
Again, this is not essential for a synth to be that clean and precise. In the end, there are dedicated kick synths just for that. I just like to do everything in one synth (and Surge would be the best candidate for that. Where else you can find so many waveshapers?) I mean, making kicks, for instance, in Vital is way more advanced and versatile than in Kick 2 by Sonic Academy or alike.
It is quite possible, that the missing of oscillator phase adjustment is the cause for that. But even NI Massive X without phase adjustments sounds very snappy. So it is definitely Surge XT main AMP envelope is the cause of this.
Anyway, regardless that, Surge is just one of the most advanced synths due to its waveshaping capabilities. And it is very easy to use. Great for film and game scoring.
- KVRAF
- 4983 posts since 26 Apr, 2007 from Noosphere
Just for the test I downloaded an NI Massive X demo. Here is another example of how slow is Surge XT attack. There is no pitch modulation. Just the AMP envelope. Massive/Vital/Surge (in this order):
http://www.sndup.net/k9dy
There is definitely a room for improvements.
Not sure about the EvilDragon statement about very "clicky" Surge envelope. It won't do a job for some in "in your face" bases without further processing.
http://www.sndup.net/k9dy
There is definitely a room for improvements.
Not sure about the EvilDragon statement about very "clicky" Surge envelope. It won't do a job for some in "in your face" bases without further processing.
- KVRAF
- 23110 posts since 7 Jan, 2009 from Croatia
Modulation in Surge is executed in buffers of 32 samples and linearly interpolated within that. That may be the cause here. This is also one of the reasons that make Surge quite CPU efficient despite huge amounts of modulation. Other synths you have listed may instead be doing per sample modulation, which would absolutely explain the difference. The envelopes themselves are quite bog-standard/nothing special about them. It's just exponential curves, really.
Our new VCV rack modules (in beta currently) process modulation in 8 sample blocks, so you might wanna try them and see if they behave closer to what you would expect. We're probably going to reduce the modulation processing block size for Surge XT 2.0 - to 16 or 8, time will tell.
Our new VCV rack modules (in beta currently) process modulation in 8 sample blocks, so you might wanna try them and see if they behave closer to what you would expect. We're probably going to reduce the modulation processing block size for Surge XT 2.0 - to 16 or 8, time will tell.