Sonar 5 crash on launch

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xRAVENx wrote:Has anyone had this?
Sonar launches, displays the tip of the day, then after that it crashes with a 'SONARPDR.EXE has encountered a problem and needs to close' message. Every time.
Some games gave me that problem while using a
wireless mouse. Unplugging the USB/sender-part
of the mouse before starting up solved it for me.

It might be something completely unrelated though.

Cheers,

Bram

-----------------------
Tunafish VST Sequencer
http://www.brambos.com

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etherdesign wrote:How is safe mode going to help?
Minimum amount of junk loaded, makes it easy to discern
what the problem might be, or not in this case.
Black text on a white canvas, do racist people close their eyes when they read a book?

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Did you contact Cakewalk about this problem?

Or try asking at their forum?

I have a feeling that you might find an answer there.
Your penis is a weapon. protect it and keep it dry.

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I reported it on their product forum, yes.

Markus

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I'm sorry xRAVENx, I wish I could of some help besides just bumping the subject. I hope you get it sorted soon, maybe if you dont you can pm me with all your details. I live about 30 minutes from them and it's not a toll call. I could call them and see if they have any answers. Ufortunately it's past 5 pm here and Monday is a holiday. But if you're still plagued by the time they open back up Tuesday and you want me to give them a shout let me know....:)
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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Have you tried doing a disk check on your main drive, and whichever drive you have Sonar on?
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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The HDs have undergone extensive surface tests just 2 weeks ago with spinrite.

Thanks for the offer Hink, I got a sip-phone here, though, so I can call them for a few cents a minute myself from here. Still, thanks for the offer mate.

When I find out more about this weirdness I'll post it here.


thanks again everyone for your effort!

best

Markus

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xRAVENx wrote:The HDs have undergone extensive surface tests just 2 weeks ago with spinrite.
Hmmm. You could still have a corrupt .dll or something though.
I had weird issues a while ago that didnt affect much, I cuold still use my audio software perfectly, but it screwed up strange things like some stuff I tried to do with RegEdit, and setting compatibility modes; I wound up having to a Repair from my XP install disks to sort it out.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Stairsteps wrote:Sonar 5's mandatory Vst scanner and adapter while functional is not as good as mabey the Fxpansion one is or even DirectXiser, thats what your problem is and its not a easy one to get around as I just bought Sonar 5 last week and didnt run into that exact problem but I suspect your problem to keep comeing back no matter how many clean installs you do or even if you remove your vsti folder!!

Its a .dll file that exists in your system somewhere mabey in your system32 folder that is a trace of a Vsti that you prob have installed thats probly causing your problem.

Ill repeat the Vst native support is a joke and is not implemented as well as third party adapters such as FXpansion V4.0 , however what I recomend is that you try this----->
:?
The built in wrapper in Sonar IS the Fxpansion wrapper...
ew
A spectral heretic...

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make sure it's not a USB issue..I had the exact same problem with Sonar 4. I pulled all my USB, and that helped. I also would load up default templates, and...crash..but it would load a projec fine..it was bizarre...it ended up driving me to switch sequencers.

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Hm no idea why it would hate the USB ports, nothing else has issues with it. I could disable it, but then I can't run anything using the syncrosoft dongle anymore, I'll have no mouse anymore and won't be able to use a synth patch editor anymore (tried with the synth disconnected entirely from the host computer, made no difference, sonar still crashes when starting it up the normal way).

Thanks for the input. The list of things tried here is getting pretty long.

Markus

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xRAVENx wrote:card to a different slot - no. thanks for the advice though.
Why not shift the card to a different slot?
It'standard practice for sorting IRQ issues
and the like..................

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ew wrote: The built in wrapper in Sonar IS the Fxpansion wrapper...
LOL
I was gonna post that info too,
but it was more amusing to watch him
make an absolute fool of himself.

There is way too much mis-information
about the Cakewalk VST adaptor.
It has its foibles but, in general, it
does the job.

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Haven't read the whole thread, but I'll throw this out there: the only chronic problem I ever had with Sonar was back in v3 I think. Do you have an ATI video card by any chance? Sonar kept crashing on launch every time unless I went into Control Panel and disabled ATI Rage Audio, which didn't seem to affect anything I cared about anyway. Note it hasn't been an issue since that was figured out, and it is no longer an issue for me in S4 or S5 either way, but one never knows. Worth a shot.
Regards, Mike
Image

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what are your DAWs stats.

When I first tried Sonar way back in the ancient days of 2.2, almost all the problems I had were related to having an underpowered computer.

Once I got a nicely equipped computer in terms of Ghz and RAM virtually all my problems went away.

Is it possible with this latest move to 5 from 4, you no longer meet the recommended set up for Sonar?

Recommended is different from minimum. Working with just he minimum requirements is guaranteed to be a nightmare full of glitches, crashes and all sorts of evil.

Recommended should be considered the minimum requirements, but if Cakewalk did that, a lot of customers would take a pass, since their DAW would not meet those standards.

All Host makers do this, it's not just Cakewalk. My personal experience was with Sonar though.

I'd think the whole 64bit thing would require a computer with significantly more oomph regardless of what Cakewalk's marketing says is needed.

That is what I learned from my experience way back when. Cakewalk swore my 1.6Ghz machine should run the software like a dream, but it chugged and struggled so badly it took all the fun out of it. When I got my got my current set up, the dream finally became reality. I just bought Producer 5, and I am expecting some problems, but my system should still be able to handle it (I hope)

It's a good rule of thumb to double the minimum requirements to get an idea of a machine capable of handling the software with the ease they promise in their hyperbolic marketing.

Of course you may have a 3.8Ghz machine with 4gigs of RAM in which case this would not be your problem. If however you are dealing with a machine with less than 3Ghz. Processing speed.........

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