Thinking about buying FL 6

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Muff Wiggler wrote:hey, just saw this thread...
interesting as I am also thinking of buying FLStudio... and also thinking I shouldn't buy it. anyone want to help? :lol:
You really can't lose at the price point you'll be purchasing at. My advice would be to wait for 6 to be released, play with the demo for an evening or better yet, get someone who has 6 to call you and walk you through some basic stuff right on the phone. In 15 minutes, with the right guidance, all the "oh I get it" things will come into focus much more quickly. I'd be willing to walk you through some things once I've had a little bit of time to absorb the new features.
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Wormhelmet wrote:I also like to freeze tracks.
Why? Is it fun?

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Call me silly, but what does "Freeze" mean?

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Chase wrote:Call me silly, but what does "Freeze" mean?
It's when you render out an instrument to free up CPU. So the analogy is that you are "freezing" the track as in locking it down with the great white north. You then reimport the track as a wave and in some hosts, delete the instrument that generated the track. In other hosts, freezing automatically shuts the instrument off and frees up CPU that way.
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Chase wrote:Call me silly, but what does "Freeze" mean?
only a texan...:roll:
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Hink wrote:
Chase wrote:Call me silly, but what does "Freeze" mean?
only a texan...:roll:
:lol:

applies to southern californians too (I lived there for 5 years :D)

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In Live 5, Freezing a track leaves the VST in place and can be frozen after parameter automation is setup. I have taken a VST that is a big CPU hog taking 85% of my CPU for several notes being held and sounds crackled while I record the sequence, then freeze the track and it jumps to 3% CPU usage and crystal clear audio coming through. No reimporting necessary. Simple right click, choose unfreeze and back to playing with the parameters, re-recording or recording a second phrase. Live has frozen clip track ability, so you can record a bunch of different midi passages and freeze the track, yet still switch between your clips while the track is frozen. Try running 5 instances of a CPU hog synth in FL and you won't be able to do it. In Live it is possible to get multiple instances in several tracks and many different patterns in each track containing an instance of the plugin and after freezing, still be at less than 10% CPU use. Hopefully some future version of FL will have this. That would be awesome. You can do this in Cubase and Nuendo as well. Also Sonar. Just need FL to get with the program. 8)
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...stability with pretty muchh all ut a few vst's (and believe me I've tried alot) is a good reason too...

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You can render a VSTi track to WAV format in FL5. Unless I'm missing something, that's what "Freeze" does...

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Shane Sanders wrote:
Chase wrote:Call me silly, but what does "Freeze" mean?
It's when you render out an instrument to free up CPU. So the analogy is that you are "freezing" the track as in locking it down with the great white north. You then reimport the track as a wave and in some hosts, delete the instrument that generated the track. In other hosts, freezing automatically shuts the instrument off and frees up CPU that way.
Oh so it's just bouncing, aka resampling. I've just never recognized that term for it (though itmakes more sense than others). Yea, I do that A LOT (multiple times each track). Not for CPU reasons but for mangling reasons..

So a freeze function just renders to wav and does an extra step or two for lazy people? Or do I have the wrong idea here?

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Laraka wrote:You can render a VSTi track to WAV format in FL5. Unless I'm missing something, that's what "Freeze" does...
Yea render to wave has been a function of FL since v1...

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arke wrote:
Hink wrote:
Chase wrote:Call me silly, but what does "Freeze" mean?
only a texan...:roll:
:lol:

applies to southern californians too (I lived there for 5 years :D)
1° C in Tucson last night.

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yea during nights it's dropping below freezing here (I.E, no swimming)

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It's not quite the same as rendering to wav. if you bounce a track, what can happen to the loop you are creating is losing the seamlessness of the tail effects. i have been bouncing audio in applications for a few years now and it's great for freeing up cpu, but the clip may have some delay in it and the tail of the clip might get cut abruptly as it cycles to the beginning of the loop. A frozen track won't do this. It's as seamless as if you had the VST fully enabled. It's hard to describe unless you've used it or experienced a slightly different sound in the looping of wav's to the sound of you playing it live. maybe I'm the only one that got bugged by that or bouncing, but it seems to be a popular feature in Sonar, Live, Cubase, and Nuendo. I make mostly loop based music where I make my own loops or resample and change other loops. Maybe someone else can describe it better than me. If it was just resampling or bouncing audio, All the hosts have had this function for some time and I don't think Freeze features would be praised the way they are. :shrug:
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Wormhelmet wrote:It's not quite the same as rendering to wav. if you bounce a track, what can happen to the loop you are creating is losing the seamlessness of the tail effects. i have been bouncing audio in applications for a few years now and it's great for freeing up cpu, but the clip may have some delay in it and the tail of the clip might get cut abruptly as it cycles to the beginning of the loop. A frozen track won't do this. It's as seamless as if you had the VST fully enabled. It's hard to describe unless you've used it or experienced a slightly different sound in the looping of wav's to the sound of you playing it live. maybe I'm the only one that got bugged by that or bouncing, but it seems to be a popular feature in Sonar, Live, Cubase, and Nuendo. I make mostly loop based music where I make my own loops or resample and change other loops. Maybe someone else can describe it better than me. If it was just resampling or bouncing audio, All the hosts have had this function for some time and I don't think Freeze features would be praised the way they are. :shrug:
If you want it to loop and include the delay, you can:

1) Play it twice in the bounce and use the second half via cut in an audio editor

2) Bounce the dry source and send it into the effects you had on the original source (though this might not work if oyu have complicated synth envelopes, a la long releases)

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