New "Morphing Convolution" vst engine

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Free you say? :shock: :-o :o :D :hug: Awesome! I love crazy devs who give away revolutionay stuff.

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vurt wrote:vurt looks forward to this with great gusto :hyper:
me 2or 3 or maybe even 55
for entertaining porpoises only

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spuddle wrote:Looks really neat!

I don't quite understand though, will it morph between two or more different samples? Or is it doing something else?
It does seamless morphing along a serie of impulse responses (a bank)

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@vurt and @dunder: not so much time to releasing :D

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Listened to the demo and I'm impressed!
Can't wait for it.

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Just a quick suggestion about the GUI.

The "MORPH" word on the center could be deleted and all controls rearranged to save space. (since it appears on the title already)


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I'm pulling out my hair.
I may finally be able to make the sounds I've been trying to
engineer with tools that were not meant to do what I intend for the last
month and a half. I realized that plug-ins could almost do what I've
been dreaming of for a decade. Now I can quit smacking my head into a wall
and try to wait patiently for this!

:hail: :hail: :hail: :harp:

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this looks very interesting.....looking forward to it...did you say when you might have it done?

dano
"In a sky full of people, only some want to fly,
Isn’t that crazy?"

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Wow... :shock:
Rakkervoksen

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danielmm wrote:this looks very interesting.....looking forward to it...did you say when you might have it done?
dano
Only a few days, just the time to setup the IRs

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And I can load any wav as IR?
Rakkervoksen

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Hovmod wrote:And I can load any wav as IR?
Not in this one. This first one is "closed".
In the next "open" one you will be able to load wathever you want (limited in size).

The reason is that it is harder to release an "open" plugin, a lot more of tests must be implemented to avoid problems...

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quintosardo wrote: In the next "open" one you will be able to load wathever you want (limited in size).
I see, I guess I was jumping the gun on that, myself.

So your morphing convolution uses multiple IR's sequentially, right, for time based effects? Where "dynamic convolution" is more like velocity layers and the IR used depends on input velocity? So I guess it would actually take both approaches combined to be able to model anything and everything with IR's, right??

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quintosardo wrote:
Hovmod wrote:And I can load any wav as IR?
Not in this one. This first one is "closed".
Ah. That's what you meant with 'closed'. Gotcha.
Rakkervoksen

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