Yes it does. The only limitation concerning presets is with SplineEQ's own preset loading/saving system, but there are no other limitations, and you can even save presets in .fxp if your host lets you do that.A.M. Gold wrote:Does the freeware version save settings in host projects? If not, seems it's more of a demo version.
Sorry but I still have no idea what that means, you're gonna have to name the names of plugins. Is this about the visualisation area with the spline controls? And I don't understand what you mean by widen the Q, there's nothing like a Q in SplineEQ.Compyfox wrote:Take a look at certain early graphical EQs made with SynthMaker. These EQs used a similar system to widen the Q, drag and drop, etc... this is what reminds me of it even up until this day, even though it's not "limited" to SE/SM anymore.A_SN wrote:I'm not sure what Synthmakerish means. What does it mean?
I still find the GUI a bit large compared to the tagging, but then again, I'm on a 1024x600 EeePC and not my 1680x1050 dual head rig.
Ah yes it's gonna seem a bit cramped on a 1024x600 screen since the visualisation area itself is 512x512
EDIT: In case you're wondering if I made this plugin in Synthmaker, then no. I made it using the WDL/IPlug framework, but even then I don't use their graphics routines, I use the window's framebuffer with my own drawing code for everything. The knobs were made in 3DS Max, the rest of the interface in Photoshop, and for the visualisation I created fast anti-aliased line and circle drawing algorithms made from Gaussian and error functions (all look-up tabled and using a modified Bresenham routine for speed in the case of lines) just for that plugin.
