I used 4x Feedback modifiers and 50% FM. Yes, there was aliasing
Big update for Diversion
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- KVRAF
- 2973 posts since 10 Sep, 2003 from Karlskoga, Stockholm, Sweden
Woah! Thanks for that explanation Dmitry!!
I used 4x Feedback modifiers and 50% FM. Yes, there was aliasing
It's a very good example to hear how 8x helps 
I used 4x Feedback modifiers and 50% FM. Yes, there was aliasing
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- KVRist
- Topic Starter
- 455 posts since 3 Nov, 2009
The great example. You are right, the main purpose of oversamping in Diversion is to reduce aliasing for FM and Filter's Drive.
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- KVRAF
- 2973 posts since 10 Sep, 2003 from Karlskoga, Stockholm, Sweden
Hey Dmitry!
I noticed that if i rightclick on a control to add a modulation, i can continue to add the same modulation so i might end up with 3x LFO1 on the filter for osc1.
Not sure if it's intended or not. It has it uses for instance when you have key->lfo rate if you want higher effect from it *cough dubstep cough*.
Putting Sub before the other osc mods adds so many new cool sounds
It's no longer just a triangle/square one octave below, but now also affected by the following osc mods! Brilliant 
How is the architecture for OSC 2 when used as F/RM(odulator)? When it's turned off i can hear that (osc2's)Buzz affects osc1 and so does feed. The others i cant hear any effect from.
Speaking of dubstep: Using RM(40%ish) and having osc2 set to -1 oct +1 note gives that ol' lfo effect where key affects rate.
Opps
Turns out that there was more to it. Inv osc1 and then add sub feed and erose .. and .. and ... and *computer blows up*
Oh well, it was worth it
I noticed that if i rightclick on a control to add a modulation, i can continue to add the same modulation so i might end up with 3x LFO1 on the filter for osc1.
Not sure if it's intended or not. It has it uses for instance when you have key->lfo rate if you want higher effect from it *cough dubstep cough*.
Putting Sub before the other osc mods adds so many new cool sounds
How is the architecture for OSC 2 when used as F/RM(odulator)? When it's turned off i can hear that (osc2's)Buzz affects osc1 and so does feed. The others i cant hear any effect from.
Speaking of dubstep: Using RM(40%ish) and having osc2 set to -1 oct +1 note gives that ol' lfo effect where key affects rate.
Opps
Oh well, it was worth it
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- KVRist
- 48 posts since 29 Jul, 2011
Thank you for the note!Speaking of dubstep: Using RM(40%ish) and having osc2 set to -1 oct +1 note gives that ol' lfo effect where key affects rate.
OppsTurns out that there was more to it. Inv osc1 and then add sub feed and erose .. and .. and ... and
- KVRAF
- 4083 posts since 29 Jun, 2011 from USA
Hello Dmitry
I just demoed the synth for a little while. I am really impressed. Let me just say that the presets are the most usable and therefore the best I have ever heard on a synth. I usually hear one or two that I think I can make a song with, if they are modified, but with your presets every different sound I demoed sounded liked a different part of a track. In my mind I could imagine an entire song just from some of your presets. Really excellent stuff. Not just impressive but beautiful. The synth itself is very complex so I have to spend more time. I need a workhorse synth that is very flexible so I will be considering this one now too.
If I win it that would be great! IF not I can see now that $150 is not a bad price.
Running it at 96khz completely removed the aliasing with high resonance. It does not sound as Analog to me as some other synths but I need something modern and lighter sounding. I am very pleased to find such fine tuning available on the OSC's themselves for example the brightness and buzz. I was able to make sounds I have rarely heard other synths make. Very sharp sounds.
I make EDM so I could really see this working.
The CPU usage is simply not doable on my Core2duo laptop. I will build a PC soon though so we will see. It will be at least an i3 so it should fair better.
Sami
I just demoed the synth for a little while. I am really impressed. Let me just say that the presets are the most usable and therefore the best I have ever heard on a synth. I usually hear one or two that I think I can make a song with, if they are modified, but with your presets every different sound I demoed sounded liked a different part of a track. In my mind I could imagine an entire song just from some of your presets. Really excellent stuff. Not just impressive but beautiful. The synth itself is very complex so I have to spend more time. I need a workhorse synth that is very flexible so I will be considering this one now too.
If I win it that would be great! IF not I can see now that $150 is not a bad price.
Running it at 96khz completely removed the aliasing with high resonance. It does not sound as Analog to me as some other synths but I need something modern and lighter sounding. I am very pleased to find such fine tuning available on the OSC's themselves for example the brightness and buzz. I was able to make sounds I have rarely heard other synths make. Very sharp sounds.
I make EDM so I could really see this working.
The CPU usage is simply not doable on my Core2duo laptop. I will build a PC soon though so we will see. It will be at least an i3 so it should fair better.
Sami
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
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- KVRist
- Topic Starter
- 455 posts since 3 Nov, 2009
Sorry for silence, the holidays were a bit hard for me. 
Yes it makes no sense to assign the same modulations for a single target. The result is just a summing of mod depths. Maybe I have to disable this possibility, I'll check that.
Yes Bjorn, Feed and Buzz FXs are different from the others. They are applied inside the osc, while the others are just process osc's output. The FM source is taken directly from the osc's output, before FXs and Filter applied. So, Feed and Buzz have an impact for FM, but other FXs haven't. Thanks for the guide, cool dub sound!
Thanks Sami! I tried my best to build the plugin and make sounds for it, it's really pleasant to see that it worth that! Diversion has a very interesting and cool sounding engine, I'm glad that not only me likes it. I'd recommend you to have a look at Intel processors based on Sandy Bridge architecture (available for Core i3 too). Such processors are great and allow to run Diversion without problems.
Yes it makes no sense to assign the same modulations for a single target. The result is just a summing of mod depths. Maybe I have to disable this possibility, I'll check that.
Yes Bjorn, Feed and Buzz FXs are different from the others. They are applied inside the osc, while the others are just process osc's output. The FM source is taken directly from the osc's output, before FXs and Filter applied. So, Feed and Buzz have an impact for FM, but other FXs haven't. Thanks for the guide, cool dub sound!
Thanks Sami! I tried my best to build the plugin and make sounds for it, it's really pleasant to see that it worth that! Diversion has a very interesting and cool sounding engine, I'm glad that not only me likes it. I'd recommend you to have a look at Intel processors based on Sandy Bridge architecture (available for Core i3 too). Such processors are great and allow to run Diversion without problems.
- KVRAF
- 6540 posts since 9 Dec, 2008 from Berlin
Hi Dmitry,
I had a lot of fun yesterday evening with Diversion, but stumbled over one weird thing:
When a directory has a lot of presets so they don't fit in one page (like the 150 patches from Che for instance), the preset browser window acts very weird.
When I scroll down to reach the other presets not fitting into the screen, and click on one of those down there in the first column, the page jumps up and now the preset is selected but is located in the second column. On further investigation it seems, that somehow the presets are present in multiple columns at the same time.
Is that only me or are you seing this as well?
This was in the 64 Bit version on Windows 7 with Studio One v2.
Cheers and thanks for this brilliant synth!
Tom
I had a lot of fun yesterday evening with Diversion, but stumbled over one weird thing:
When a directory has a lot of presets so they don't fit in one page (like the 150 patches from Che for instance), the preset browser window acts very weird.
When I scroll down to reach the other presets not fitting into the screen, and click on one of those down there in the first column, the page jumps up and now the preset is selected but is located in the second column. On further investigation it seems, that somehow the presets are present in multiple columns at the same time.
Is that only me or are you seing this as well?
This was in the 64 Bit version on Windows 7 with Studio One v2.
Cheers and thanks for this brilliant synth!
Tom
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- KVRist
- Topic Starter
- 455 posts since 3 Nov, 2009
Hi Tom, thanks for your kind words! Yes, I can see these troubles. Very strange behaviour, I'm going to fix this. The fix will be included in the nearest update. Thanks for the informing!
- KVRAF
- 6540 posts since 9 Dec, 2008 from Berlin
Great!
Thanks a lot!
Tom
Thanks a lot!
Tom
- KVRian
- 1313 posts since 31 Dec, 2008
Hi Dmitry, happy new year 
I've been playing with a couple of synths lately along with Diversion and I noticed that Sylenth1 (which I purchased lately) uses separate unison voices for each OSC, it's pretty flexible since you're not forced to Unison the whole sound. But I wonder if it's also would be good for CPU usage considering it for future versions of Diversion (if thats even possible). I'm thinking if unison voices get created at each oscillator, then added before being processed by the the filters and buses, would that in any way lower CPU usage?
I've been playing with a couple of synths lately along with Diversion and I noticed that Sylenth1 (which I purchased lately) uses separate unison voices for each OSC, it's pretty flexible since you're not forced to Unison the whole sound. But I wonder if it's also would be good for CPU usage considering it for future versions of Diversion (if thats even possible). I'm thinking if unison voices get created at each oscillator, then added before being processed by the the filters and buses, would that in any way lower CPU usage?
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- KVRist
- Topic Starter
- 455 posts since 3 Nov, 2009
Hi Ammar, happy new year to you too!
Yes, it definitely would decrease CPU usages for unison-based sounds. I wanted and still want to make such additional unison mode. But there are several serious troubles with quality and architecture that I haven't solved yet. I'll try harder, since it would be a great addition for the plug, both from the CPU usage and functionality point of view. I hope this will be resolved with one of the future updates.
Originally the full-path unison for Diversion was chosen from the quality point view. With restricted Sylenth1-style unsion it is impossible to 1) create clean and nice FM/RM sounds, 2) to create clean distortion with Drive knobs, LO-FI and etc, because distortion applied to the mix of voices produces powerchord-style sounds with beatings and dirt.
Yes, it definitely would decrease CPU usages for unison-based sounds. I wanted and still want to make such additional unison mode. But there are several serious troubles with quality and architecture that I haven't solved yet. I'll try harder, since it would be a great addition for the plug, both from the CPU usage and functionality point of view. I hope this will be resolved with one of the future updates.
Originally the full-path unison for Diversion was chosen from the quality point view. With restricted Sylenth1-style unsion it is impossible to 1) create clean and nice FM/RM sounds, 2) to create clean distortion with Drive knobs, LO-FI and etc, because distortion applied to the mix of voices produces powerchord-style sounds with beatings and dirt.
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- KVRAF
- 2973 posts since 10 Sep, 2003 from Karlskoga, Stockholm, Sweden
I love being able to chord sounds with lots of post effects on the osc's! It must be very unique because i can't remember any other synth doing it. The osc drive can for instance be used on pads and still leave the sound clean and smooth!
Damn it! I had planned to play guitar this evening but it seems ill be playing with diversion instead

Damn it! I had planned to play guitar this evening but it seems ill be playing with diversion instead
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- KVRist
- Topic Starter
- 455 posts since 3 Nov, 2009
In many cases this short-unison sounds with distortion are ugly. For example, you could check this patch:
http://diversion-synth.com/files/DirtyDrive.p
It is 7x heavily detuned unsion here and softclipper on a bus. The sound is nice in polyphonic bus mode, but when the bus is switched to mono mode the sound becomes dirty with unpleasant movements (until that is not intended art effect). That is because in mono mode the mix of voices is passed into the bus and processed by softclip. When you press more than one note you have a powerchord effect. But with a careful sound design you could achieve some very nice effects here. For example, you could check the "SEQ Mysterious Ways" from the factory library. It would be great to set softclipper on the BUS1 to max for more noticable effect. Now you can compare the sound in poly and mono bus mode. In poly mode it is clean, but thin, while in mono mode it has a gentle distortion. The same thing with "LEAD Overtones", it sounds much richer or warmer in mono bus mode when playing series of notes.
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- KVRian
- 754 posts since 20 Mar, 2010
hi Dmitry I have to say that i use Diversion for almost all of my songs i cant just do them without it; the sounds are extremely interesting and touch all of the genres
anyway, for who ( like me) is just learning to use synths, could you please make a video tutorial on Diversion and its proper use in all of its sections?
i would be extremely grateful for you
Happy new year and congratulation for this great, great synth
anyway, for who ( like me) is just learning to use synths, could you please make a video tutorial on Diversion and its proper use in all of its sections?
i would be extremely grateful for you
Happy new year and congratulation for this great, great synth
- KVRian
- 1313 posts since 31 Dec, 2008
I see what you mean Dmitry, It was clear after trying your preset, as you said, the noise is even clearer when using polyphony. It seams that Sylenth also suffers the same thing when using the effects section distortion. I guess things some times would be left to the sound designer to decide, or may be allow both ways of unison, and prevent the per osc unison when distortion is applied, or may be a small led that gives a warning to the user. I'm sure you will have better ideas
. But I really appreciate your seek for perfection and quality!!. I'm enjoying most of the sounds even without unison.
