
A more 3D and less boxy appearance would enhance it I think. Colour can create a 3D effect. Using different tabs to get at different parameters keeps a GUI tidy. And removing 'PRIZM' from the GUI would make it look less busy. Maybe use a complimentary colour to make some areas stand out like Magix have done with Revolta 2 (terrible name!) Complimentary colours are used a lot because they're so effective. Here is an article about the use of orange and blue complimentary colour grading in film. Sometimes you can have too much of a good thing.
http://theabyssgazes.blogspot.co.uk/201 ... -stop.html
Colour can be used to 'zone' areas and create visual relationships with related parameters. Revolta 2 is a good example of this. A bit of colour theory is very helpful in design. I think you make use of this in some of your designs but not effectively enough.
http://en.wikipedia.org/wiki/Complementary_colors
Here are some examples of how other developers have used a similar colour palette to Prizm on their synths. Similar (or related) colours used but a variety of designs:

'Revolta 2' by Magix.

'Aalto' by Madrona Labs.

'Blue' by Rob Papen.

'DCAM SynthSquad' by FXPansion.

'Absynth' by NI. (Using turquoise tones.)
IMO this isn't the direction to go in either in colour or layout:

'Discovery' by DiscoDSP.
Out of the examples above my favourite designs are Revolta 2 and Aalto. I hope this is of some help.


