Gforce synths - 64bit - when?

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS

Post

dj ray wrote:Also, why is a 64 bit DAW>32 bit DAW? Superior sound quality or better use of computer resources? :oops:
Better use of computer resources - it can use all RAM you have, if you have more than 4 GB (which you should, if you're running a DAW computer... just my 2 cents ;)).

Soundwise both sound the same, since nothing is changed w.r.t. sound - just memory management.

Post

electro wrote:
dj ray wrote:
electro wrote:The final Gforce synth to go x64 will be Oddity. Hopefully with a 0dff VCF upgrade as well.
That would be lovely. As would an improved preset browser and the option to choose different skins ala revision 1 and 3. I'm not going to ask for polyphony. :D
Due to the Odyssey's unique Duophonic design polyphony would ruin the Oddity. Oddity is one of the few synths that won't benefit from any modifications.
Zebra and Diva have duophonic mode. So does imposcar2. They aren' truined by having a polyphony option...

Would adding a third voice option to the mono/duo for poly be that much of an eyesore?

In my opinion adding a poly mode can not possibly ruin anything.

Post

Echoes in the Attic wrote:In my opinion adding a poly mode can not possibly ruin anything.
Authenticity...if you fixate about stuff like that...like putting non-stock wheels on a 67 Chevelle.

Post

impOSCar is quite authentic yet it went beyond duophony.

Post

1-2-Many wrote:
Echoes in the Attic wrote:In my opinion adding a poly mode can not possibly ruin anything.
Authenticity...if you fixate about stuff like that...like putting non-stock wheels on a 67 Chevelle.
It would more like if your 67 Chevelle had a satellite radio. ;) If you don't like it don't use it. Doesn't change the authentic functions.

Post

The ARP Odyssey architecture is unique. The Creamware Prodyssey does full polyphony though.
http://www.arpodyssey.com/schematics.html
Intel Core2 Quad CPU + 4 GIG RAM

Post

Echoes in the Attic wrote:
1-2-Many wrote:
Echoes in the Attic wrote:In my opinion adding a poly mode can not possibly ruin anything.
Authenticity...if you fixate about stuff like that...like putting non-stock wheels on a 67 Chevelle.
It would more like if your 67 Chevelle had a satellite radio. ;) If you don't like it don't use it. Doesn't change the authentic functions.
I know - it's just that purists fixate on stuff like that. Take that car to a car show and see how much crap you get from these types

Post

Spiers explains why the Odyssey is unique. Even the Minimoog is easier to switch to a polymode than the Odyssey


Imposcar, OP-X, Diva and TAL-Uno-LX make excellent polysynth options.
Intel Core2 Quad CPU + 4 GIG RAM

Post

electro wrote:Even the Minimoog is easier to switch to a polymode than the Odyssey
How do you figure?

Post

Here we go again.

The way an OSCar and an Odyssey use duophony is different. You only have to play two notes at once on the Odyssey to hear how. The Sonic Core/Creamware Prodyssey manages polyphony by changing some of the internal architecture to accommodate this. However it cannot do the Odyssey duophonic sound: two-voice polyphony is not the same as duophony on the Prodyssey.

So yes, Oddity could be made polyphonic but it would have to have its audio engine modified, so actually it would change the authentic functions. You could achieve it by having two versions of the synth perhaps, a mono/duo (as now) and a separate poly one. I already have this by owning both Oddity and Prodyssey.

A Minimoog emulation is easier to make polyphonic because it never had this duophonic interaction, so it's just a case of more notes of the same thing.

------------------------------------------------------

More importantly for me at the moment is that fact that I can't unzip any of the new versions (which take a long time to download and I'm on 100Mb line).

Is anyone else having problems with these files?
Last edited by Mr Arkadin on Fri Jun 07, 2013 9:55 am, edited 2 times in total.

Post

That's exactly it and even look at how the Mixer section is constructed around two oscillators.
Intel Core2 Quad CPU + 4 GIG RAM

Post

Mr Arkadin wrote:Here we go again.

The way an OSCar and an Odyssey use duophony is different. You only have to play two notes at once on the Odyssey to hear how. The Sonic Core/Creamware Prodyssey manages polyphony by changing some of the internal architecture to accommodate this. However it cannot do the Odyssey duophonic sound: two-voice polyphony is not the same as duophony on the Prodyssey.
Obviously. But imposcar2's duophonic mode is the same. As is Diva and Zebra's (when you set it up properly). They can do that awesome duophonic sound that we love from the Oddyssey. Yes it is very different than 2 voice polyphony that's why we love duophonic.
Mr Arkadin wrote: So yes, Oddity could be made polyphonic but it would have to have its audio engine modified, so actually it would change the authentic functions. You could achieve it by having two versions of the synth perhaps, a mono/duo (as now) and a separate poly one. I already have this by owning both Oddity and Prodyssey.

A Minimoog emulation is easier to make polyphonic because it never had this duophonic interaction, so it's just a case of more notes of the same thing.
Fair enough. But Diva and imposcar2 somehow manage to re-route the audio to go from duophonic to polyphonic. Is this really such a big deal with soft synths? Just about every soft synth I have can re-rout it's internal audio stream somehow.

Again, a button to go from duophonic mode to polyphonic mode would not change authenticity. But this of course relies on the obvious assumption that duophonic mode would not be affected and would not turn into 2 voice polyphony. That would be madness. I thought that went without saying.

Post

Back to the original topic - I can't believe Imposcar is not 64 bit yet. It's the only Gforce synth I own, but that seems to be my luck (the Only Tone2 synth I own isn't 64 bit either, while everything else they do is). 64 Bit became the thing around 2009 iirc, and by now most active Devs have jumped aboard... But there are still a few holdouts which seem odd.

which brings on the mental gameshow....I Can't Believe You're Not 64 Bit Yet!

With the following contestants:
Imposcar2
Firebird
Helix
iDrum
Anything from ImageLine
Groove Agent 2/3
KarmaFX Synth
SampleTank
Sylenth1 (No proper 64 bit Mac yet according to reports)
SynthEdit

These are all sold today (Edit - Groove Agent 3 was recently pulled from Steinberg's shop)

Post

Echoes in the Attic wrote:
Fair enough. But Diva and imposcar2 somehow manage to re-route the audio to go from duophonic to polyphonic. Is this really such a big deal with soft synths? Just about every soft synth I have can re-rout it's internal audio stream somehow.
As I said before, the way the Odyssey and the OSCar achieve duophony are completely different. I have a real OSCar and I can tell you it does not respond anything like an Odyssey. It is this implementation which allows for one synth engine in impOSCar, unlike the Odyssey emulations which would require another engine. How efficiently this could be implemented today I don't know. If it was effectively two synths under the bonnet to achieve this then the CPU hit might be quite high.

Here is an old thread about Prodyssey where I questioned the lack of duophony. The developer got a bit heated quite quickly:

http://forums.planetz.com/viewtopic.php ... y&start=20

Post

Echoes has a point. It's definitely plausible to add polyphony to GForce's Odyssey, while leaving the current duophonic behaviour as it is. It wouldn't be a duophonic polyphony, it would be full polyphony. It's totally possible to do it, and Odyssey's structure has nothing to do with it.

Post Reply

Return to “Instruments”