Sorry, I have to single this out. This is the single biggest audio bullshit lie ever. What gear do you own that costs less than $1000 that has self noise below the noise floor of a 16bit signal when running i/o stages at normal gain settings (even assuming crazy-as-hell-expensive converters used for capture that have self-noise well below that realm as well)? None? Yeah, that's what I thought.Xenobt wrote:Now that we're at 24 bit and up, the old system of getting things hot to keep tape noise down or get good 16 bit resolution doesn't matter anymore.
24bit does f**k all for anyone if your noise-floor prints at anything above -96dbfs when it's digitized. It doesn't matter what resolution you record at the real problem is never bit-depth it's always the actual noise-level.
Basic concepts on why things work? So you mean like the basic concepts of floating point audio streams I guess is what you're saying?Xenobt wrote: But do it however you like, if you want your DAW running your gain for you, go for it. But don't confuse it with good engineering technique. I can get any sound I want from my set-up, from whispery celtic to death metal, because I know the basic concepts on why things work.
It's funny, because looking at this "point" again just on it's own exposes how little time you've probably ever taken to understand what actually happens when applying processes to an already digitized audio stream with most any modern DAW. Code is a funny thing my friend. Seriously, check into that stuff... it's very enlightening.padillac wrote: 3. Recording close to 0db in digital means that a bit of processing can easily send the signal into the red, making it sound like shit.