Yup, and once you start designing a synth (or other plugin) you have to compromise anyway because of "practical constraints" which are usually contradictory, like if you make something more complex it'll make someone happy and someone else scared... or you might need to sacrifice some features because it interacts with another feature in a way that makes it impractical for CPU reasons.Kriminal wrote:same thingmystran wrote:I don't know (or right now even care) what's good for someone.. I was interested in what people (1) use and (2) dream about.george wrote:6 LFO + ADSR envelopes? That's a lot of modulationMaybe good for a sound designer, not a player.
whats good for a sound designer is what a sound designer wants
whats good for a player is what a player wants
But let's forget all that here.
There's a lot of interesting stuff already. What I find curious is how many people seem to think that delay/fade-in are such essential features. I'm also somewhat surprised to see that so many various modes are being mentioned explicitly (ie one-shot, tempo, free-running, per-voice) and that several people would like to see "more forms of random".



