ambient droners & soundscapers! help
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- KVRist
- 36 posts since 10 Jan, 2012 from Kirikiriroa, Aotearoa
1. Don't use any synth designed especially for creating 'drones'.
2. Audiomulch + hours of f**king around making random patches (especially using feedback).
2. Audiomulch + hours of f**king around making random patches (especially using feedback).
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- KVRAF
- 1796 posts since 4 Sep, 2011 from England
Filterfreak 2 , Crystallizer and Eventide Blackhole might interest you.
- KVRAF
- 2707 posts since 23 Mar, 2005 from Detroit
Valhalla Shimmer reverb. But anything that adds constant movement/change and filtering through the spectrum and stereo field. Extreme time stretching.
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- KVRian
- 1164 posts since 16 Aug, 2004
I dont know about Warmverb but I own SpectrumWorx and would recommend it. I would advise you try the demo and read the manual, as it takes some getting to know, it certainly has a lot to offer for drones and ambient sounds.4lb Kitty wrote:Would people recommend SpectrumWorx or Warmverb more? Warmverb is less expensive.
- KVRist
- 312 posts since 23 Oct, 2007 from Somerset UK
Erghh
When I had NI Reaktor, Grainstates and other grain machines, which are abound in the library where the best I could find for this sort of thing really easy with Reaktor.
I moved to M4L though for better API control over lives existing effects.
I just spent last night trying to get a 'cloudier' effect with Alchemy, and started to flip back and forth between the sample edit page and basic view, to get my start and end points down to small areas, in a more traditional 'Grain Cloud' effect.
Max for Live has much to offer an Ableton user, 'Monolakes' device and the extended possibilities with lives API.
However as just an instrument, I might be tempted to give, Stienbergs 'PadShopPro' a chance, which has just be released as a VSTI this month.
http://www.steinberg.net/en/products/vs ... p_pro.html
Quick overview of Padshop Pro here.
Which ever way you go, the simple rule is that, a drone by default, doesn't really deviate from it's pitch much. therfore anything is a possible drone, your more or less talking about texture, long reverbs, and delays, maybe some phasing to add movement and fairly low on the pitch scale.
When I had NI Reaktor, Grainstates and other grain machines, which are abound in the library where the best I could find for this sort of thing really easy with Reaktor.
I moved to M4L though for better API control over lives existing effects.
I just spent last night trying to get a 'cloudier' effect with Alchemy, and started to flip back and forth between the sample edit page and basic view, to get my start and end points down to small areas, in a more traditional 'Grain Cloud' effect.
Max for Live has much to offer an Ableton user, 'Monolakes' device and the extended possibilities with lives API.
However as just an instrument, I might be tempted to give, Stienbergs 'PadShopPro' a chance, which has just be released as a VSTI this month.
http://www.steinberg.net/en/products/vs ... p_pro.html
Quick overview of Padshop Pro here.
Which ever way you go, the simple rule is that, a drone by default, doesn't really deviate from it's pitch much. therfore anything is a possible drone, your more or less talking about texture, long reverbs, and delays, maybe some phasing to add movement and fairly low on the pitch scale.
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- KVRist
- 455 posts since 16 May, 2012 from Antwerp
I like New Sonic Arts Granite a lot.
And of course the incomparable Izotope Iris.
But good soundscapes are never fully automatic: the must be guided and steered. My idea of course. Don't create all in one layer, but have several tracks and mix them. Use indeed DAW effects like backwards FX (delay, echo) , extreme time-stretch,... and, if possible: record as much as possible your own sound files for use as samples. The more creative you are with soundscapes, the more engaged you become and the better they, in turn, become.
And of course the incomparable Izotope Iris.
But good soundscapes are never fully automatic: the must be guided and steered. My idea of course. Don't create all in one layer, but have several tracks and mix them. Use indeed DAW effects like backwards FX (delay, echo) , extreme time-stretch,... and, if possible: record as much as possible your own sound files for use as samples. The more creative you are with soundscapes, the more engaged you become and the better they, in turn, become.
Windows 7, Cubase 9.5 and some extra plug-ins | Takamine EN-10C and PRS Mira
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- KVRian
- 731 posts since 22 Dec, 2010
J.X.R. wrote:I know one can make ambient music with any source, even with just a recorder
but what do you guys think is the better suited DAW for drones and soundscapes?
the most intuitive workflow, etc
I've been using Ableton live 8 for a month now, so I'm still early to change and dedicate myself to another one
I already have a few soft synths, but what effects are essential?
1.- Use your current DAW, and current synths. You definitely don't need to switch. Ableton is a really, really great tool, you can daisy chain sh*t for some evolving feedback drones
I hope this will inspire you as well:
2.- You don't need any "essential" effects. Things to consider:
-Live's Autofilter with high resonance and really slow modulation
-Live's Frequency Shifter on 100% wetness, again with slow automation
3.- You need to stretch out the source if you want to have some eeriness. If you are not happy with Live's audio editing options, you can always try the free Audacity, now with added PaulStretch for instant drone gratification
http://audacity.sourceforge.net/download/
So, if I'd have to use Live I'd try out something like this:
-Play a simple, sustained raw synth chord with heavy sub-bass and some upper frequencies.
-Create additional 2-3 tracks of various "wet" chorus effects, and route them into themselves to create some feedback. Apply modulation
-Record 2 minutes of the audio. Export to Audacity, apply a delicate amount of Paulstretch without binaural beats.
-In Live, add the built-in FreqShifter onto this new record (which should be like 18 minutes). Modulate it. Cut out the parts you think are interesting to a new tracks.
-Layer these tracks as you think. Possibly with different effects, such as low-pass filters and distortion.
-Apply an ADSR envelope to these cut out parts; with short decay, low sustain, and long release.
-Enjoy the massive sound!
Fun fact, that you always create something new, and original. Each time
Sorry for the long post, but I hope you'll find it useful!
Ps.: Or you just get a Padshop Pro and play the presets hehe
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- KVRian
- 509 posts since 26 Oct, 2006 from Tokyo
Wicked! I tried this yesterday in Live and promptly got a lush and deep drone out of it.davidka wrote:
So, if I'd have to use Live I'd try out something like this:
-Play a simple, sustained raw synth chord with heavy sub-bass and some upper frequencies.
-Create additional 2-3 tracks of various "wet" chorus effects, and route them into themselves to create some feedback. Apply modulation
-Record 2 minutes of the audio. Export to Audacity, apply a delicate amount of Paulstretch without binaural beats.
-In Live, add the built-in FreqShifter onto this new record (which should be like 18 minutes). Modulate it. Cut out the parts you think are interesting to a new tracks.
-Layer these tracks as you think. Possibly with different effects, such as low-pass filters and distortion.
-Apply an ADSR envelope to these cut out parts; with short decay, low sustain, and long release.
-Enjoy the massive sound!
- KVRAF
- 3471 posts since 19 Aug, 2008 from USA-lien In the 8th Dimention
Same here, SpectrumWorx is great! But yes, it takes some getting used to. Note to 4lb Kitty, you cane import sample, kinda, I have to re read the manual, my self.projectdan wrote:I dont know about Warmverb but I own SpectrumWorx and would recommend it. I would advise you try the demo and read the manual, as it takes some getting to know, it certainly has a lot to offer for drones and ambient sounds.4lb Kitty wrote:Would people recommend SpectrumWorx or Warmverb more? Warmverb is less expensive.
- addled muppet weed
- 111275 posts since 26 Jan, 2003 from through the looking glass
yes, it aint what you got its what you do with itsys2074 wrote:I'm wondering if Reason can be used to create drone music.
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- KVRian
- 509 posts since 26 Oct, 2006 from Tokyo
I think my question sounded as if I want to mock Reason but actually I'm an avid Reason user and I love it. It's just that I'm wondering how flexible Reason is there as there aren't all that many exotic choices available for effects, in particular for reverbs.vurt wrote:yes, it aint what you got its what you do with itsys2074 wrote:I'm wondering if Reason can be used to create drone music.
Edit: But then again, Steve Roach also doesn't use any particularly exotic effects (AFAIK) so yeah, all that should be needed are regular synths and effects. Maybe it boils down to that there are no Lexicon PCM reverbs in Reason.
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- KVRian
- 509 posts since 26 Oct, 2006 from Tokyo
But "endless possibilities" are the real problem! Constraints are the solution to creativity!robojam wrote:I agree with the mentions of Reaktor - endless possibilities for drone with both sound sources and effects.
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- KVRAF
- 1618 posts since 15 Aug, 2001 from montreal, canada
I prefer Audiomulch or Ableton live for drones and alike but most suggestions here are very good. It certainly comes down to plenty of experimentation with the tools you have. Reaktor certainly is high up there also for me.
Audiomulch + reaktor!
Audiomulch + reaktor!