Why do the BD's in Tremor sound so distant?

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sqigls wrote:no, as in the default sound in Punch is tighter than that.
tremor can sound nice, but there's a tightness that it just cant deliver.
the envelopes are too floppy or something

maybe the density of the oscillators?
Please post an example of what you mean. :-)
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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TheoM wrote:Then came waldorf attack and was ok but the other was better. But i still think attack is better than tremor.
I still think that Attack is Waldorf's best software implementation to date. Obviously Tremor offers more in terms of fx and a cool sequencer but the multi-timbral aspect of Attack is something I don't think I've seen anywhere else...at least in the drum synth realm.
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TheoM wrote:
well i can post synthesised punch but not metrum. sorry.

What does it matter what methods they use if one sounds better (and uses a quarter of the cpu to boot)?

An example:

I could complain that the synthesised acoustic piano patch in my Roland MKS-70 does not sound as real as that in any of the latest multi-sampled piano libraries...Would that be fair? Or would it reveal my lack of understanding of the fundamental differences in how these sounds are made - which understandably lead to different results?


Also choose what sounds better to you. I don't really have any say in that. My involvement here is not about that.

Exchanging audio files and trying to find out if one plugin can do a similar sound as another is all about learning. At least for me. Hence I don't understand your defensive attitude, Theo. You come in, write a lot and then say that you will contribute, then you take it back and say that you can't be bothered... ?

I'm here to learn. Is Tremor as bad as you make it to be? Can I find out what the issue is? Can I listen to your favourite synthesised kicks and see if they can be emulated even in part? It's all simple and pure in attitude.

Sam has kindly posted a few audio clips in the other thread. These were very helpful. I posted some emulations of these kicks. You can hate them all you like. It's fine with me since I'm learning what the differences are.
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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sqigls wrote:no, as in the default sound in Punch is tighter than that.
tremor can sound nice, but there's a tightness that it just cant deliver.
the envelopes are too floppy or something

maybe the density of the oscillators?
What is that default sound in Punch? (sorry, I don't have it, hence the question - I better get the demo, ha!)
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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i'll record a tweak for you soon...

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:hug:

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sqigls wrote:no, as in the default sound in Punch is tighter than that.
tremor can sound nice, but there's a tightness that it just cant deliver.
the envelopes are too floppy or something

maybe the density of the oscillators?

Is this still floppy? :-)


www.electric-himalaya.com/stuff/tremor/Club4-4-3.wav
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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@sqigls,

I've tried a demo of Punch now. The default kick sound I get is called '01 A Style 01' so I tried to emulate it in Tremor.

First thing, this kick appears to be based on the resonance self-oscillation technique - so my Tremor emulation uses the same - max resonance and nothing else (no eq, or compression or drive).

Punch:

http://www.electric-himalaya.com/stuff/ ... tyle01.wav

Tremor:

http://www.electric-himalaya.com/stuff/ ... or_Emu.wav

There is a difference between the two sounds, but that may be down to the very fine balance of envelope decay times vs filter cutoff. Or it may be down to a different filter design. Whichever it is, I don't hear Tremor displaying any lack of bass, floppiness, and it does not sound 'distant'. There is attack and sub bass aplenty. What say you? Still not good?

There are actually two important tricks that need to be used in order to make Tremor 'kick' like Punch, but since the conversation has died I'll keep those to myself. :D

Putte (still here?) what kicks were you looking for? Dance or more acoustic ones? :) I will make a new sound bank for Tremor so if you are looking for new sounds now is the time to hear your voice. Although, I'm thinking of focusing only on club-oriented kicks since this is what Tremor appears to need more of. Or does it?
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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@Himalaya
EQ sculpting and compression?

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himalaya wrote:Is this still floppy? :-)
Remember when you copy kick sounds...

Image

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VariKusBrainZ wrote:@Himalaya
EQ sculpting and compression?
Sure! However, the idea was to use Tremor's synthesis features only to see how the basic synth engine copes - so I've stuck to synthesis only.

Having said that, I see that at least Microtonic (mentioned in this thread) has EQ built into each module, so here equalization is part of the main sound/synthesis process. Then all other drum plugins have effects built-in and use them too...Hence, I suppose using EQ in Tremor would be valid. Still, I'm content to know that Tremor does not need post-processing to make those more up-front kicks. However, just for contrast, I might post the above kick with Tremor's built-in eq and compression, if you're interested... :)
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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Just tell us the secret damit :D

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