I was told that Overloud utilizes assembly code and if this is true, it would yield superior results both from a sonic perspective and from the vantage point of dsp efficiency (assembly code will be fixed point processing). You will probably find some a-hole that will come on here and dispute this fact but fixed point processing always sound better than floating point, all things equal that is as they say in economics.DuX wrote:Yes, the low CPU with Overloud plugins is completely puzzling, even more because they don't sound like shit. Have someone finally done some work in assembler? I doubt it... There's not much talk about these Overloud GEM plugins around. I wonder why? I'd like to hear some opinions from people who really used them.
Assembly code is harder to program but those that have used this process can testify that it yields a "smoother sound", more dimensional sound (ok people it's not a vague description, it can be likened to the difference of a plugin wrapping its sound around the source instead of sounding like it is plastered on top), and more open high frequency response. The other huge benefit is less cpu. The tradeoff is that is extremely complicated to program, hence why it is rarely used.
There is an antiquated DAW that I often still use called SawStudio that is all assembly code with fixed point processing. You can download for free and try it yourself but if you render at the same bit rate and sample rate as say protools, reaper, cubase the SS renders sound significantly better. It is not the differences in dither algorithms and pan law ok, it is the difference in rounding errors. Math is math they say but those same people never point out that fixed point doesn't have rounding errors like floating point.
The improvements from fixed point from a sonic standpoint can be likened to OLED tvs versus LCDs. OLED technology allows for infinite blacks while the best LEDs can allow for 99.999% black scales. Yet there is still a very visible and noticeable improvement from the OLED blacks in dark scenes over the very best LED tvs, which cannot reach infinite blacks. Thank for taking the time to be educated all.
Source: See Post on GS forum
poshook 6th December 2017 04:58 AM
Quote:
Originally Posted by kj.metissage (Post 12999438)
Don't get me wrong, but when I read things like "more than 1500 instances" when we talk about a plugin modeling tubes, I'm worried.
I'll have to try it of course. Looking forward to reading your opinions guys, as I'm away from my DAW for 1 more week. Damn that's long !
From what I remember, Overloud does not use classic hi level code like C++ with faster workflow but limited optimisation capabilities. They use assembler which means low level code where you have to write everything manually from the ground however application written in assembler runs much faster
