Wavetable Synthesizers
-
generaldiomedes generaldiomedes https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=396947
- KVRian
- 674 posts since 15 Apr, 2017 from Canada
Personally I would only call a synth a ‘wavetable synth’ these days if It could handle 256 waveforms per wavetable and cycle through them. Serum, Avenger, Rapid, Wavetable, etc.
- KVRAF
- 11162 posts since 16 Mar, 2003 from Porto - Portugal
Yeah, I usually think of something like those when I see the word too, but "personally" is not a good way of defining things. Technically, those are "dynamic wavetable scanning" synths. There are other "wavetable" synths that look at a single cycle wave at a time, but are still "wavetable" synths, in this case, "wavetable lookup" synths.generaldiomedes wrote:Personally I would only call a synth a ‘wavetable synth’ these days if It could handle 256 waveforms per wavetable and cycle through them. Serum, Avenger, Rapid, Wavetable, etc.
That's why, when someone uses the word, should specify exactly what is meant with it.
Fernando (FMR)
-
- KVRAF
- 4751 posts since 22 Nov, 2012
Synthmaster.
There used to be a defined difference between wavetabling and wave morphing. Not so sure it applies anymore, except an advanced wave morph like ZETA can create new waves where non existed by reshaping existing waves. Old style wave tabling was a bit rougher and more grungy. Pc’s let wavetabling become fixed wavemorphing like Arcsyn or spire. You guys can argue over the differences.
There used to be a defined difference between wavetabling and wave morphing. Not so sure it applies anymore, except an advanced wave morph like ZETA can create new waves where non existed by reshaping existing waves. Old style wave tabling was a bit rougher and more grungy. Pc’s let wavetabling become fixed wavemorphing like Arcsyn or spire. You guys can argue over the differences.
- KVRAF
- 11162 posts since 16 Mar, 2003 from Porto - Portugal
In my POV, wave morphing is limited to the morphing algorithms, while in a wavetable, theoretically, you can have a completely different wave in each position. Whether this would sound or would be interesting or even musically appealing, that's another story.Dasheesh wrote:Synthmaster.
There used to be a defined difference between wavetabling and wave morphing. Not so sure it applies anymore, except an advanced wave morph like ZETA can create new waves where non existed by reshaping existing waves. Old style wave tabling was a bit rougher and more grungy. Pc’s let wavetabling become fixed wavemorphing like Arcsyn or spire. You guys can argue over the differences.
For example, what if you synthesize a musical phrase that has some bell like sounds periodically, over a pad like atmosphere? The wavetable can give you back the exact same effect, if scanned at a proper speed. Granular synthesis can also give you something similar. Using wavemorphing, I can't see how you would obtain that effect.
I'm, not saying morphing synthesis is not interesting, I'm saying that it's not a replacement, except for some specific results.
Last edited by fmr on Fri Jul 06, 2018 3:06 pm, edited 1 time in total.
Fernando (FMR)
- u-he
- 30192 posts since 8 Aug, 2002 from Berlin
I don't like the term "morphing" for any kind of audio because it's utterly overused for all sorts of unrelated things. In imaging (e.g. video production), it refers to seamlessly transforming the outline of a two-dimensional shape from one form to another, while crossfading the embedded structure. It's inherently only spectacular in a shape where each coordinate on the outline can freely move in X and Y direction. This requires that multiple points can occupy a location on the X-axis. A waveform can't do latter. Hence only few can morph (e.g. PWM), most can just crossfade. A similar problem occurs in the time domain where the most interesting part of the spectrum is so sparse, real morphing would require inharmonic movements (i.e. not suited for most synths).
- KVRAF
- 11162 posts since 16 Mar, 2003 from Porto - Portugal
Yeah, I agree. When I see morphing, I tend to think in terms of crossfading (although, for the Kyma people, they somehow do the morphing in the spectrum domain, I think, which gives some different/interesting results).Urs wrote:I don't like the term "morphing" for any kind of audio because it's utterly overused for all sorts of unrelated things. In imaging (e.g. video production), it refers to seamlessly transforming the outline of a two-dimensional shape from one form to another, while crossfading the embedded structure. It's inherently only spectacular in a shape where each coordinate on the outline can freely move in X and Y direction. This requires that multiple points can occupy a location on the X-axis. A waveform can't do latter. Hence only few can morph (e.g. PWM), most can just crossfade. A similar problem occurs in the time domain where the most interesting part of the spectrum is so sparse, real morphing would require inharmonic movements (i.e. not suited for most synths).
Fernando (FMR)
- KVRAF
- 1911 posts since 26 Feb, 2013 from Sweden
Massive all the way.pinbot wrote:Any of you guys know any good Wavetable Synths, paid or free, that I should look into? Any help would be greatly appreciated.
Soundsets and presets for Absynth.
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.
-
fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
I can imagine how morphing between simple waveforms works, like from square to sine (which can be created by lots of squares to begin with, so I suppose one would sweep through the number of squares), but how would one morph between a sine and a complex, irregular waveform?
- KVRian
- 707 posts since 29 Dec, 2016 from India
Mpowersynth
Can hold 256 waveform states and can also "morph" seamlessly.but boy are the reverbs in this thing are a beauty of its own...just my thoughts
DS Thorn
Can draw only 16 frames but I love it more for its spectral filter than its wavetable.and this thing could be Harsh sometimes due to its spectral filter
MUX and reaktor
Modular environment you know it can do anything.... almost
Can hold 256 waveform states and can also "morph" seamlessly.but boy are the reverbs in this thing are a beauty of its own...just my thoughts
DS Thorn
Can draw only 16 frames but I love it more for its spectral filter than its wavetable.and this thing could be Harsh sometimes due to its spectral filter
MUX and reaktor
Modular environment you know it can do anything.... almost
REAPER, Phase Plant , Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
-
- KVRian
- 927 posts since 10 Jan, 2010
the answer to that question is where the magic is...fluffy_little_something wrote:I can imagine how morphing between simple waveforms works, like from square to sine (which can be created by lots of squares to begin with, so I suppose one would sweep through the number of squares), but how would one morph between a sine and a complex, irregular waveform?
-
- KVRAF
- 4751 posts since 22 Nov, 2012
If you guys want to start drawing lines in the sand there is probably a difference between fixed wave morphing, and complex wave morphing (which is really rather FM like TBH). Urs makes a good distiction about the resolution of such synthesis. Encouraging the inharmonics. He might have enough vision to see that the whole model is going through a paradigm shift and have an idea about how to deal with it (wouldn’t surprise me).
-
fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
I think I wrote it the wrong way round, the square can be made from sines, right?chroma wrote:the answer to that question is where the magic is...fluffy_little_something wrote:I can imagine how morphing between simple waveforms works, like from square to sine (which can be created by lots of squares to begin with, so I suppose one would sweep through the number of squares), but how would one morph between a sine and a complex, irregular waveform?
-
- KVRAF
- 4751 posts since 22 Nov, 2012
fluffy_little_something wrote:I think I wrote it the wrong way round, the square can be made from sines, right?chroma wrote:the answer to that question is where the magic is...fluffy_little_something wrote:I can imagine how morphing between simple waveforms works, like from square to sine (which can be created by lots of squares to begin with, so I suppose one would sweep through the number of squares), but how would one morph between a sine and a complex, irregular waveform?
Everything is made from sines if you are calculating per cycle. Most of the newer stuff doesn’t do it like that anymore. They are mapping waves and copying them across the pitch spectrum.
- KVRAF
- 25013 posts since 12 Jul, 2003 from West Caprazumia
Obviously that distinction went way overhishead...fmr wrote:Like I said. The OP needs to differentiate between "wavetable lookup" synths, and "dynamic scanning wavetable lookup" synths.overhishead wrote:technically i believe most synthesizers are wavetable, unless they are modeling waveforms mathematically in realtime. i am curious about the advantage of using wavetable (in the sense you mean of course) synths today when there are lots of ways to modulate the signal that were not possible when PPG was invented.
-
- KVRian
- 927 posts since 10 Jan, 2010
It doesn't matter... the point is: there is no right or wrong way to morph between a sine and a square, or anything else for that matter.. The most trivial way is simple crossfading... basically, you just mix them; at the start, you have 100% sine and 0% square, then 90% sine and 10% square, all the way through. This is one series.fluffy_little_something wrote:I think I wrote it the wrong way round, the square can be made from sines, right?chroma wrote:the answer to that question is where the magic is...fluffy_little_something wrote:I can imagine how morphing between simple waveforms works, like from square to sine (which can be created by lots of squares to begin with, so I suppose one would sweep through the number of squares), but how would one morph between a sine and a complex, irregular waveform?
Another possible series is to have a set of steps, where each step you add the next harmonic in the right amplitube. If this sounds weird, consider that this is pretty much what happens when you open a low-pass filter - a completely filtered square is basically a sine, and it becomes more of a square as you open the filter, until it's fully open and not modifying the square at all (theoretically; real synths usually aren't quite a sine on the low end, and are often not quite the pure waveform on the high end either).
But you could just as easily add all the odd harmonics, then the even ones, or start at the highest and come down (which would basically be something like a highpass sweep + harmonic?), or something completely different.
There's no reason it even has to be a straight line... you could go from square, to triangle, to saw, to noise, to sine, and that's just as valid a path to morph from a square to a sine.
That's basically what makes a scanning wavetable interesting... a regular synth defines one or two paths between its waveforms (usually trivial mixing, which should give the same results as doing it spectrally AFAIK), a scanning wavetable synth lets you define any path you want, and then travel it. However, actually defining an interesting spectral path is not easy...
