Which Synths allow to set dedicated pan position for each voice?

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SamDi wrote: Thu Oct 15, 2020 4:03 pm
SamDi wrote: Mon Oct 12, 2020 12:48 pm
chk071 wrote: Mon Oct 12, 2020 12:39 pm
SamDi wrote: Mon Oct 12, 2020 12:15 pm
Armagibbon wrote: Sat Oct 10, 2020 2:51 pm Dune 3 is all about that... can even pan each osc per voice
How? I had a look but didn't find it. Maybe I'm silly. Can you give me a hint?
Const -> Osc Pan. IIRC, you can also set that per unison voice.
:dog: ah yes, of course. tried to find it in the different "voices" (means layers)
I have to revert my statement. Still don't get it: voices in modulation matrix in Dune refer to the layers. But still have no clue, how I can split these leayers to several notes from a played chord.
thats what I was referring to when I said

"each osc has its own pan knob under the vol fader, but im not sure how to get each note to pan the opposite to the last note...."

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infact, I would like to hear an example of any soft synth that can do it.... might be intetesting

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SamDi wrote: Thu Oct 15, 2020 4:00 pm
parawave wrote: Tue Oct 13, 2020 12:13 am You could simply use 3 layers and set each to a different MIDI channel in the voicing tab. Then you have precise control over the timing of each note.

If you don't want the hassle of managing 3 MIDI channels, you could use your approach, but set the note filter to Lowest, +1 and +2 for a three note chord. Or use Lowest, +1, +2, +3 for a four note chord. And so on.

Here is an example. If you hold 3 keys.
Root = 1. Layer (Center)
Second = 2. Layer (Left)
Third = 3. Layer (Right)
With Macro controls you can also control the fading.
Hm, I don't think that it works as I would expect it:
My expectation:
Lowest --> trigers 1st tone
+1 --> triggers 2nd tone
+2 --> triggers 3rd tone
and so on ..

What Rapid does:
Lowest --> triggers 1st tone
+1 --> triggers 1st + 2nd tone
+2 --> triggers 1st + 2nd + 3rd tone
and so on ..

Bug or a feature?
This happens if you play and add one note at a time. But if you immediately hold the chord, or add notes, it dynamically switches. This can be confusing at times, because if you play a chord it's harder to distinguesh the level of individual notes.

Code: Select all

Notes: C
1. Layer: C
2. Layer: C
3. Layer: C

Notes: C, E
1. Layer: C
2. Layer: E
3. Layer: E

Notes: C, E, G
1. Layer: C
2. Layer: E
3. Layer: G
You can see this in the voice count. It's not playing 9 voices (3 layer x 3 notes), it's only playing three. It's just filtering notes dynamically. I think this is more apparent if you activate Mono Legato and increase the glide time.

But I think I now get what you expect in your use case.
You want the notes to be ignored "until" a second or third note is hit.
I think this is only possible if additional macros are used to fade in the notes.

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AnX wrote: Thu Oct 15, 2020 4:38 pm thats what I was referring to when I said

"each osc has its own pan knob under the vol fader, but im not sure how to get each note to pan the opposite to the last note...."
Ah OK, sorry. Understood. But then it doesn't support my usecase :-?

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parawave wrote: Thu Oct 15, 2020 4:47 pm
SamDi wrote: Thu Oct 15, 2020 4:00 pm
parawave wrote: Tue Oct 13, 2020 12:13 am You could simply use 3 layers and set each to a different MIDI channel in the voicing tab. Then you have precise control over the timing of each note.

If you don't want the hassle of managing 3 MIDI channels, you could use your approach, but set the note filter to Lowest, +1 and +2 for a three note chord. Or use Lowest, +1, +2, +3 for a four note chord. And so on.

Here is an example. If you hold 3 keys.
Root = 1. Layer (Center)
Second = 2. Layer (Left)
Third = 3. Layer (Right)
With Macro controls you can also control the fading.
Hm, I don't think that it works as I would expect it:
My expectation:
Lowest --> trigers 1st tone
+1 --> triggers 2nd tone
+2 --> triggers 3rd tone
and so on ..

What Rapid does:
Lowest --> triggers 1st tone
+1 --> triggers 1st + 2nd tone
+2 --> triggers 1st + 2nd + 3rd tone
and so on ..

Bug or a feature?
This happens if you play and add one note at a time. But if you immediately hold the chord, or add notes, it dynamically switches. This can be confusing at times, because if you play a chord it's harder to distinguesh the level of individual notes.

Code: Select all

Notes: C
1. Layer: C
2. Layer: C
3. Layer: C

Notes: C, E
1. Layer: C
2. Layer: E
3. Layer: E

Notes: C, E, G
1. Layer: C
2. Layer: E
3. Layer: G
You can see this in the voice count. It's not playing 9 voices (3 layer x 3 notes), it's only playing three. It's just filtering notes dynamically. I think this is more apparent if you activate Mono Legato and increase the glide time.

But I think I now get what you expect in your use case.
You want the notes to be ignored "until" a second or third note is hit.
I think this is only possible if additional macros are used to fade in the notes.
Ah yes, I think I understand how your implementation works. Yes I really intended to have a developing chord which adds tone by tone and each new should be more outer. But as you mentioned: applying macros on each note should solve it.

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