One Synth Challenge #141: Monique by Monoplugs (z.prime Wins!)
- KVRian
- 613 posts since 29 Nov, 2019
In addition to the previous post: When not logged in to Google, downloading worked for me as expected. When logged in, right-clicking the filename and selecting download from the drop-down menu was required.
- KVRist
- 40 posts since 30 Aug, 2020
For all those who have problem with "legato" glide mode, make sure "K-SNC" button is enabled (on top of first oscillator).
At first glance I didn't notice there is a glide option, now making a decent kick is much simpler.
At first glance I didn't notice there is a glide option, now making a decent kick is much simpler.
- KVRian
- 613 posts since 29 Nov, 2019
Thanks very much for solving that one !!! I'd never have suspected that connection.gethiox wrote: Thu Nov 05, 2020 7:24 pm For all those who have problem with "legato" glide mode, make sure "K-SNC" button is enabled...
- KVRAF
- 2228 posts since 29 Sep, 2011
Hi all, I was thinking we haven't had one of these types of posts in a while...
Making kicks and snares with Monique
It took me a little while and various techniques to find a way that actually produced a usable kick drum sound. So, I thought it might be good to have a refresher about how to do this.
Monique is a particularly unique beast. It's like with the same amount of work but on just slightly different features (like modulation with the envelope instead of the LFO), this could actually be a crazy good synth. I might perhaps suggest quite a few tweaks to the UI, but I digress...
Anyway, because of this unique feature set, I couldn't figure out a way to apply an envelope to any oscillator pitch. The next thing to try would maybe be cranking the resonance up to 100% and using an envelope for the cutoff. That just wasn't working well for me, either, for whatever reason. Next up: using the portamento... and... success! How does this work, you ask? Well, if you have Bitwig Studio, it is so very easy to set up a useful midi effects rack to help with this. Quick example is:
https://soundcloud.com/z_prime/monique- ... R0FTxksIpe
First, I'll explain how this works, just to be sure everyone can apply this with their DAW of choice, then the slick Bitwig way. It's simple: use portamento to make a high pitched note ramp down to a low pitched note.
In any DAW, you simply make a patch with a sine wave or similar and appropriate amplitude envelope, adjust the portamento time to taste, and then add some MIDI notes that are high pitched, followed almost immediately with much lower pitched notes, maybe 3 or 4 octaves. This bit is actually basically the same between snares and kicks, it's just that snares are higher pitched, and often less of a pitch drop. Where kicks depending on genre might be upwards of a 4 octave range, snares are more likely to be in the 1 or 2 octave drop.
Here is a VST3 patch that I used as the base for the drums in the snippet:
You can see how one may place the notes in piano roll: ... just make sure you're using good starting and ending notes to get the punchiness (or lack thereof) and the right body tuning!
Bitwig!
In Bitwig (and quite possibly in Live and other DAWs using a similar method), all you need to do is create a MIDI processing chain that slightly delays and outputs a second note for each you input, which is also down +/-3 octaves or to taste. This is all you need to do in Bitwig:
Don't forget...
Some finishing touches:
* Noise. Using noise for various parts of the percussive sounds is often very useful. For a snare, you'd want to layer a bit of a splashy noise with the body created above. For a kick you might want to add a noise-based click with another instance of Monique with a very short like 10ms envelope, or lots of things in between.
* Compression: some people might think this is blasphemy, but: don't use standard compressors on your drums. Compressors reduce sound after an attack period so you end up with a loud transient which kicks off limiters on the master but then the body gets quieter AND the master limiter gets quieter, so you lose a lot of volume on the drum and it gets lost in the mix. Instead, you could try adding a hard clipper (like the nice Venn Audio FreeClip), as the attack tends to be noise which doesn't really sound much different when clipped, but the body of the drum can be pushed louder without triggering the master limiter to drop levels.
* Haas Effects: careful with this - a number of "stereoizing" types of effects delay one side of audio a little bit to create a nice stereo sound. while this effect works great for a lot of things, for percussive effects, avoid them! especially if using a compressor! you end up with one side loud and the other level dropped by the compressor. just don't. please.
* OTT, Saturation, Reverb: use it! but sparingly. a little bit of OTT will help brighten drums but too much will just ruin stuff.
I know I've been guilty of pushing things too far plenty of times, usually out of rushing to finish something the last day of the month
, but when I do actually spend time on getting a proper mix, I still don't win!
One could probably go into a significant amount more detail on many aspects of this. Let me know if y'all find this sort of information helpful.
Cheers!
Making kicks and snares with Monique
It took me a little while and various techniques to find a way that actually produced a usable kick drum sound. So, I thought it might be good to have a refresher about how to do this.
Monique is a particularly unique beast. It's like with the same amount of work but on just slightly different features (like modulation with the envelope instead of the LFO), this could actually be a crazy good synth. I might perhaps suggest quite a few tweaks to the UI, but I digress...
Anyway, because of this unique feature set, I couldn't figure out a way to apply an envelope to any oscillator pitch. The next thing to try would maybe be cranking the resonance up to 100% and using an envelope for the cutoff. That just wasn't working well for me, either, for whatever reason. Next up: using the portamento... and... success! How does this work, you ask? Well, if you have Bitwig Studio, it is so very easy to set up a useful midi effects rack to help with this. Quick example is:
https://soundcloud.com/z_prime/monique- ... R0FTxksIpe
First, I'll explain how this works, just to be sure everyone can apply this with their DAW of choice, then the slick Bitwig way. It's simple: use portamento to make a high pitched note ramp down to a low pitched note.
In any DAW, you simply make a patch with a sine wave or similar and appropriate amplitude envelope, adjust the portamento time to taste, and then add some MIDI notes that are high pitched, followed almost immediately with much lower pitched notes, maybe 3 or 4 octaves. This bit is actually basically the same between snares and kicks, it's just that snares are higher pitched, and often less of a pitch drop. Where kicks depending on genre might be upwards of a 4 octave range, snares are more likely to be in the 1 or 2 octave drop.
Here is a VST3 patch that I used as the base for the drums in the snippet:
You can see how one may place the notes in piano roll: ... just make sure you're using good starting and ending notes to get the punchiness (or lack thereof) and the right body tuning!
Bitwig!
In Bitwig (and quite possibly in Live and other DAWs using a similar method), all you need to do is create a MIDI processing chain that slightly delays and outputs a second note for each you input, which is also down +/-3 octaves or to taste. This is all you need to do in Bitwig:
Don't forget...
Some finishing touches:
* Noise. Using noise for various parts of the percussive sounds is often very useful. For a snare, you'd want to layer a bit of a splashy noise with the body created above. For a kick you might want to add a noise-based click with another instance of Monique with a very short like 10ms envelope, or lots of things in between.
* Compression: some people might think this is blasphemy, but: don't use standard compressors on your drums. Compressors reduce sound after an attack period so you end up with a loud transient which kicks off limiters on the master but then the body gets quieter AND the master limiter gets quieter, so you lose a lot of volume on the drum and it gets lost in the mix. Instead, you could try adding a hard clipper (like the nice Venn Audio FreeClip), as the attack tends to be noise which doesn't really sound much different when clipped, but the body of the drum can be pushed louder without triggering the master limiter to drop levels.
* Haas Effects: careful with this - a number of "stereoizing" types of effects delay one side of audio a little bit to create a nice stereo sound. while this effect works great for a lot of things, for percussive effects, avoid them! especially if using a compressor! you end up with one side loud and the other level dropped by the compressor. just don't. please.
* OTT, Saturation, Reverb: use it! but sparingly. a little bit of OTT will help brighten drums but too much will just ruin stuff.
I know I've been guilty of pushing things too far plenty of times, usually out of rushing to finish something the last day of the month
One could probably go into a significant amount more detail on many aspects of this. Let me know if y'all find this sort of information helpful.
Cheers!
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- KVRian
- 613 posts since 29 Nov, 2019
Most certainly helpful ! Thanks !z.prime wrote: Sat Nov 07, 2020 9:23 am Let me know if y'all find this sort of information helpful...
I'd like to add to this that in the case of Monique one can even play kicks like these manually. With 'K-SNC' engaged and 'LEGAT' off, glide only occurs downwards( edit: incorrect. It goes towards the held note, so it works from both sides ). So,when one holds down a note so low as to be inaudible ( use OSC 2 or 3, probably best to filter out the low note ), kicks can be played in higher octaves. Does need 5 or more octaves on the keyboard, though.
Last edited by ELEX on Sat Nov 07, 2020 6:36 pm, edited 1 time in total.
- KVRist
- 463 posts since 4 Nov, 2019
Nice. Maybe not as slick or easy as in Bitwig, but it's not too difficult to automate this in Reaper either. Here's a JSFX script I cobbled together for all the Reaper users.z.prime wrote: Sat Nov 07, 2020 9:23 am First, I'll explain how this works, just to be sure everyone can apply this with their DAW of choice, then the slick Bitwig way. It's simple: use portamento to make a high pitched note ramp down to a low pitched note.
You do not have the required permissions to view the files attached to this post.
Celebrating 50 years of pants with frogs in them
- KVRAF
- 2228 posts since 29 Sep, 2011
That's another great approach (I may have also whipped up a similar thing a long time ago when I also used Reaper!)FrogsInPants wrote: Sat Nov 07, 2020 3:04 pmMaybe not as slick or easy as in Bitwig, but it's not too difficult to automate this in Reaper either. Here's a JSFX script I cobbled together for all the Reaper users.
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- KVRian
- 1294 posts since 9 Jan, 2013 from morf
cool idea for the kick
as an alternative
https://www.codefn42.com/chordz/
this can be used in the same way Z & FIP have listed
as an alternative
https://www.codefn42.com/chordz/
this can be used in the same way Z & FIP have listed
Man is least himself when he talks in the first person. Give him a mask, and he'll show you his true face
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- KVRAF
- 2390 posts since 7 Mar, 2014
Thanks @Eauson - I completely forgot I had this already in my "arsenal"! I usually need to simulate a bass drum though which has a pillow inside (common practice!), rather than the hard 4-on-the-floor EDM hard kicks. The basic ideas are much the same, but the EQ/compression process may be a bit different for me.
dB
dB
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- KVRian
- 1294 posts since 9 Jan, 2013 from morf
@db
it just helps to play the drum, i know what you mean with the eq’ing, i like the resonance available on the eq on monique, a decent mod matrix on this synth would be cool, but using ccstepper, also by codefn42 helps to set up some good automation
it just helps to play the drum, i know what you mean with the eq’ing, i like the resonance available on the eq on monique, a decent mod matrix on this synth would be cool, but using ccstepper, also by codefn42 helps to set up some good automation
Man is least himself when he talks in the first person. Give him a mask, and he'll show you his true face
- KVRist
- 129 posts since 16 Apr, 2017 from Rīga
My track is still in a rough state, but I'm loving the morph feature so far. The midi mapping is not that hard either, at least in Ableton.
[deleted]
Didn't use the legato trick, but that "K-SNC" was essential to get anything consistent for percussion. Thank you gethiox for the heads-up!
[deleted]
Didn't use the legato trick, but that "K-SNC" was essential to get anything consistent for percussion. Thank you gethiox for the heads-up!
Last edited by Medniex on Tue Dec 01, 2020 2:49 pm, edited 1 time in total.
- KVRist
- 396 posts since 7 Dec, 2006 from Richmond, VA, USA
Thanks Z, now I want Bitwigz.prime wrote: Sat Nov 07, 2020 9:23 am Hi all, I was thinking we haven't had one of these types of posts in a while...
Cheers!
