What exactly is the reason for plug-in's requiring license transfer fees?
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- KVRAF
- 2989 posts since 5 Nov, 2014
Yeah. Aren't most plugin stores doing just that? That's pretty much how economy works, companies sell larger quantities to smaller who supply smaller ones and that goes until you buy single product, everyone makes a profit on the way.
- addled muppet weed
- 111328 posts since 26 Jan, 2003 from through the looking glass
and they do it on hardware too.Burillo wrote: Wed Nov 03, 2021 11:29 amIK license transfer process is automated, no one is "working" while doing the transfer. yet, it still costs money. so no, it's not at all a self-answering question.melomood wrote: Wed Nov 03, 2021 11:19 am It's a bit of a self answering question. Somebody who doesn't work for free will be doing the transfer you require in lue of the license being able to magically transfer itself
where most other companies, and firmware updates are just on the site.
ikm you have to register, so they charge...
- addled muppet weed
- 111328 posts since 26 Jan, 2003 from through the looking glass
thats how it works in the w**d businessPassing Bye wrote: Wed Nov 03, 2021 5:17 pm Yeah. Aren't most plugin stores doing just that? That's pretty much how economy works, companies sell larger quantities to smaller who supply smaller ones and that goes until you buy single product, everyone makes a profit on the way.
a friend told me.
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- KVRian
- 997 posts since 27 Apr, 2005
Plug-in stores have to agree to not offer sale prices when the sale isn’t going on. So as to not undercut the supplier, or other retailers. Some devs are cool with retailers offering better prices as long as it’s not advertised as such (“view price in cart” etc… some arent). But authorized retailers have an agreement in place with the developer.Passing Bye wrote: Wed Nov 03, 2021 5:17 pm Yeah. Aren't most plugin stores doing just that? That's pretty much how economy works, companies sell larger quantities to smaller who supply smaller ones and that goes until you buy single product, everyone makes a profit on the way.
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- KVRAF
- 2989 posts since 5 Nov, 2014
Exactly, I work in trade, not single same item is on sale in every market, they all have exclusive sale and they all make profits, one week you can buy it from X, next from Z and so on, they will not fight and have same item on sale in same week, but they will have other items you need on sale right now, so if you really want to catch all of them on sales, you will pretty much need to visit few of the stores we supply, there's no conflicts and it works.ShawnG wrote: Wed Nov 03, 2021 5:36 pmPlug-in stores have to agree to not offer sale prices when the sale isn’t going on. So as to not undercut the supplier, or other retailers. Some devs are cool with retailers offering better prices as long as it’s not advertised as such (“view price in cart” etc… some arent). But authorized retailers have an agreement in place with the developer.Passing Bye wrote: Wed Nov 03, 2021 5:17 pm Yeah. Aren't most plugin stores doing just that? That's pretty much how economy works, companies sell larger quantities to smaller who supply smaller ones and that goes until you buy single product, everyone makes a profit on the way.
There's small business owner that lives near me, he is so small that really can't order anything from company I work in, we don't do that small orders, but what he does is that he goes in stores we supply and buy there on sales and his prices are in the middle, he doesn't make huge profits as our partners, but people know you can buy everything for decent price going straight to him, so you lose on some, you save up on some and by the end of the day, you might even save few bucks buying from him instead of going to single store, alternative is really hunting those 20 products in 5 different mega markets, still win-win.
