One Synth Challenge #160: ADLplug / OPNplug by jpcima (ZioMau Wins!)

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Rahodees wrote: Wed Jun 01, 2022 11:08 pm I had it set to 8 on the 4 ops parameter, so that doesn't seem to be the issue.
...
Any ideas?
load ADLplug
set algorithm type to '4 op'
set '4 op' to 8
turn level up on operator 4*
turn attack time down on said operator**
sound !

That's what I'm getting using the VST2 plug in REAPER 6.

* that's the only carrier for 4 op FM-FM
** A=15 seems to be broken. Or maybe it's the 'forever' setting ;)

Another thing entirely: I've had the plugin freeze completely a couple of times. Reload required. Best not to rely on DAW for recalling settings, so it would seem.

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Tj Shredder wrote: Thu Jun 02, 2022 5:45 am Its running fine on Mac. If someone rejects it because its not running natively on M1 is beyond me. Its not CPU hungry and there is that Rosetta helping out…
I'm not rejecting the plugins outright. I'm just less motivated to use them.

With Reaper running native and the plugin running bridged, Reaper's keyboard commands are not available when the plugin window has focus. This makes for a very annoying experience. Forcing Reaper itself to run under Rosetta restores the integrated experience. Switching modes isn't much of a problem for a dedicated project, but it is a speed bump I know would make me reluctant to use these plugins otherwise, and that's enough to dampen my initial excitement to check them out. :shrug:
Celebrating 50 years of pants with frogs in them

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FrogsInPants wrote: Thu Jun 02, 2022 11:20 am
Tj Shredder wrote: Thu Jun 02, 2022 5:45 am Its running fine on Mac. If someone rejects it because its not running natively on M1 is beyond me. Its not CPU hungry and there is that Rosetta helping out…
I'm not rejecting the plugins outright. I'm just less motivated to use them.

With Reaper running native and the plugin running bridged, Reaper's keyboard commands are not available when the plugin window has focus. This makes for a very annoying experience. Forcing Reaper itself to run under Rosetta restores the integrated experience. Switching modes isn't much of a problem for a dedicated project, but it is a speed bump I know would make me reluctant to use these plugins otherwise, and that's enough to dampen my initial excitement to check them out. :shrug:
Thanks - good to know. I withdraw my snarky comment about a Mac only month!

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Why can't I use an FM synth emulation with a better GUI like RYM2612 or Plogue Chipsounds MD?

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Korg Supporter wrote: Thu Jun 02, 2022 1:26 pm Why can't I use an FM synth emulation with a better GUI like RYM2612 or Plogue Chipsounds MD?
You could if this was an "Any FM synth" round :D But the synth(s) of the month are clearly laid out and this is what we have to use. The fact that they are FM synths (with a legacy of game console/chiptune use) is by the way. Other wise, I could use my hardware DX-11 again! :party:

dB

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ELEX wrote: Thu Jun 02, 2022 8:28 am
Rahodees wrote: Wed Jun 01, 2022 11:08 pm I had it set to 8 on the 4 ops parameter, so that doesn't seem to be the issue.
...
Any ideas?
load ADLplug
set algorithm type to '4 op'
set '4 op' to 8
turn level up on operator 4*
turn attack time down on said operator**
sound !
This worked

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EDIT: I am trying to edit this post out of existence using the "edit post" button and it keeps just making a new post instead of editing. I am sorry for the multiple posts. Admins please do with this series of posts as you will!

Original:

Quick question about ADSR

I thought in most cases, the "S" indicates the _level_ at which the note is sustained. For ADLMIDI, though, it appears to instead indicate the _length of time_ the note will play. So for example, if decay is set longer than sustain, the note will decay some then stop suddenly once the sustain length limit has been reached.

Just wondering, is this something I can expect a lot of other synths to do or do most or all others work the way I am used to, with S controlling level rather than length?
Last edited by Rahodees on Thu Jun 02, 2022 1:46 pm, edited 1 time in total.

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Rahodees wrote: Thu Jun 02, 2022 1:37 pm Quick question about ADSR

I thought in most cases, the "S" indicates the _level_ at which the note is sustained. For ADLMIDI, though, it appears to instead indicate the _length of time_ the note will play. (And oddly, the further to the right the setting, the SHORTER the length.) So for example, if decay is set longer than sustain, the note will decay some then stop suddenly once the sustain length limit has been reached.

Just wondering, is this something I can expect a lot of other synths to do or do most or all others work the way I am used to, with S controlling level rather than length?

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never mind this post I think the sustain switch had me confused

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(This is the post that can be deleted)

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Tj Shredder wrote: Thu Jun 02, 2022 5:45 am P.S. what about a Linux only OSC? It would make it easier to get into the top 5…;-)
Or introduce lots of folks to Linux music production...

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This will be an interesting challenge given the decent range of sound we can get out of the synths the challenge will be to make it sound like our track wasn't made on a cheap 90s electric piano. I am not sure how easy it will be to get a nice drum sound based on what I have heard so far.

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] Peter:H [ wrote: Wed Jun 01, 2022 4:15 pm In the mean time I found that there's even a dev branch release - updated my post above.
Find the build here:https://github.com/jpcima/ADLplug/releases/tag/latest
Thanks, with this dev version I don't have the problems that i had with the stable version that was slowing down the DAW graphical interface.

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Thanks Peter and davi-dj ... I'll check these out ...

dB

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