aah - that's something I missed. Thanksdoesn't have to be moving, but has to be engaged
I'll check it out later...
aah - that's something I missed. Thanksdoesn't have to be moving, but has to be engaged
So, you have to automate things to make it work?jbraner wrote: Sun Oct 23, 2022 8:59 amaah - that's something I missed. Thanksdoesn't have to be moving, but has to be engaged
I'll check it out later...
shift-click on the eye thing and it locks down. You can move it around with your mouse, stop, move again etc and it stays locked downjbraner wrote: Mon Oct 24, 2022 7:07 pmSo, you have to automate things to make it work?jbraner wrote: Sun Oct 23, 2022 8:59 amaah - that's something I missed. Thanksdoesn't have to be moving, but has to be engaged
I'll check it out later...
This is a little too "out there", even by Freakshow standards
I'm pretty sure I won't be using it![]()
OK thanksfairlyclose wrote: Mon Oct 24, 2022 9:57 pmshift-click on the eye thing and it locks down. You can move it around with your mouse, stop, move again etc and it stays locked downjbraner wrote: Mon Oct 24, 2022 7:07 pmSo, you have to automate things to make it work?jbraner wrote: Sun Oct 23, 2022 8:59 amaah - that's something I missed. Thanksdoesn't have to be moving, but has to be engaged
I'll check it out later...
This is a little too "out there", even by Freakshow standards
I'm pretty sure I won't be using it![]()
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