This is KVR. No DAW that exists is ever developed and adds no features. Just scroll through any DAW thread and you'll see.Uncle E wrote: Thu Mar 21, 2024 1:41 pm Would it be correct to say that Bitwig is the most actively developed DAW?
Studio One where are you?
-
- KVRist
- 305 posts since 17 Jun, 2012 from East Coast US
Windows 10 PC. Reason. Cubase. Waveform. Reaper. Studio One Pro. Epiphone Les Paul Pro II. Nektar Panorama t4. Yamaha RBX Bass. Faderport 2. Eris E5 Monitors. SSL2 Interface. Audient Evo 4. AKG C214. Aston Origin. MXL 990.
-
- KVRAF
- 35675 posts since 11 Apr, 2010 from Germany
I'm not sure if there is such a thing as "the most actively developed DAW". They're all actively developed as far as I'm concerned.Uncle E wrote: Thu Mar 21, 2024 1:41 pm Would it be correct to say that Bitwig is the most actively developed DAW?
Again, what the OP is talking about is his subjective feeling and impression of being "abandoned". Nothing more, nothing less.
-
- KVRAF
- 35675 posts since 11 Apr, 2010 from Germany
Hehe, you're right. This is not a new thing.jjpscott01 wrote: Thu Mar 21, 2024 5:23 pmThis is KVR. No DAW that exists is ever developed and adds no features. Just scroll through any DAW thread and you'll see.Uncle E wrote: Thu Mar 21, 2024 1:41 pm Would it be correct to say that Bitwig is the most actively developed DAW?![]()
- KVRAF
- 20768 posts since 22 Nov, 2000 from Southern California
Yes, agreed, but don't we all get a sick thrill out of waking up and finding out our DAW/plugin/computer/phone/car has been upgraded?chk071 wrote: Thu Mar 21, 2024 5:26 pm Again, what the OP is talking about is his subjective feeling and impression of being "abandoned".
-
- KVRAF
- 35675 posts since 11 Apr, 2010 from Germany
Depends.
I had 19 updates for apps on my phone yesterday, and today another 7, although I have very few apps installed on the device. At some point, it really gets pretty nuts. People obviously need the feeling of being updated, regardless of how little changes the update brings. Maybe DAW developers should do like app developers: Release small updates, which change the right bottom corner of the GUI, or change some fonts in the GUI, to give people the perception of not being abandoned. Or maybe they shouldn't do such crazy things.
- KVRAF
- 20768 posts since 22 Nov, 2000 from Southern California
Yes, it's not good. That's why I called it a sick thrill. We're being satiated by pixels.
-
- KVRAF
- 12094 posts since 2 Dec, 2004 from North Wales
More frequent updates just means more $$$$ you have to spend. Most DAWS already do 10x more than I will ever use and S1 pretty much does everything any producer needs already.
X32 and 24C mixers, S88MK3, Live + PUSH 3, Osmose, RedShift 6, Pro3, S4, Tempera, Syntakt, Digitone, OP1-F, OPXY, TR-1000, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!
- Beware the Quoth
- 35449 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
yum. eat up.chk071 wrote: Thu Mar 21, 2024 5:47 pm Depends.I had 19 updates for apps on my phone yesterday, and today another 7, although I have very few apps installed on the device. At some point, it really gets pretty nuts. People obviously need the feeling of being updated, regardless of how little changes the update brings. Maybe DAW developers should do like app developers: Release small updates, which change the right bottom corner of the GUI, or change some fonts in the GUI, to give people the perception of not being abandoned. Or maybe they shouldn't do such crazy things.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
- GRRRRRRR!
- 17770 posts since 14 Jun, 2001 from Somewhere you're not!
I got the impression it was more about whether it would be worth their time to put more effort into content, as something they might be able to sell separately. I don't install any of the content, beyond presets (for native effects). I have no need of any of it and I really appreciate how easy it is to do an install without any of it.
Of course not. I'm not 5 years old, I don't need little pictures to keep me interested. What a waste of precious screen real estate that krap is. I honestly can't believe anyone uses them. I always assumed they were there for little kiddies and people just starting out so I'd be happier if they just removed them altogether. If you need to keep track of your track contents, why not just use colour-coding? My drums are all shades of pink, bass tracks are blues, sample content is greens, guitars are shades of red, synths are oranges/yellows and audio tracks are greys. They are always arranged in that order, too, from top to bottom.jamcat wrote: Thu Mar 21, 2024 12:52 amDid you notice all of the guitar silhouettes are Fenders? We need some Gibsons in there.
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron
- KVRAF
- 7672 posts since 2 Sep, 2019
I was not actually being all that serious. The point was that other than an automation overhaul, some more icons are about all I can think of that Studio One needs. Which is to say: it's not lacking anything else important.BONES wrote: Thu Mar 21, 2024 10:50 pm Of course not. I'm not 5 years old, I don't need little pictures to keep me interested. What a waste of precious screen real estate that krap is. I honestly can't believe anyone uses them. I always assumed they were there for little kiddies and people just starting out so I'd be happier if they just removed them altogether.
I actually do use the icons, though, but only in the Mixer Channel Overview:

Mixer Channel Overview
The reason is because the contents of this particular window changes to show the currently selected channel, whatever it is. So it's easy to lose track of what channel you're actually looking at. Having a big icon in the bottom left corner makes it a lot easier to sort that out quickly.
Also, I think it's funny that Fender-owned PreSonus only includes Fender shaped guitar and bass icons. How petty! So it's always fun to point that out.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP
- GRRRRRRR!
- 17770 posts since 14 Jun, 2001 from Somewhere you're not!
Do you really work like that? With all those cue mixes and effects? How on Earth do you ever get anything done?
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron
- KVRAF
- 7672 posts since 2 Sep, 2019
That's not my screenshot. It's just an image from the What's New in Studio One 6 page, as a reference so you'd know what I was talking about.
I don't use any cue mixes. I just recently started using the Monitor mix, so I can keep ARC on it instead of my Master Buss.
I do use a lot of mixer Scenes, though. I can't even begin to tell you how they've changed the way I work. One example of how I use them is this: I put the virtual instruments that make up a string ensemble in their own mixer Scene, then they all get bussed to a stereo channel in my main mixer Scene which I set up exactly like an analogue console.
(I actually set up 2 Scenes for virtual consoles: one for "tracking" which feeds another one for "mixing", typically with UAD Neve preamp models and tape emulation on the tracking console, and Brainworx SSL channels on the mixing console.)
So when I'm working in the mixing console, I'm just treating the strings as a stereo tape track. But if I need to work on an individual player, maybe to adjust their position on on the sound stage, or work on their individual performance in MIDI/automation, I can pop over to my ensemble Scene and get into the details there.
You can also choose which tracks you see in the arrange, and that is saved with the Scene. So my ensemble Scene will only show the MIDI tracks and automation for the string parts in the Arranger, and nothing else, and my main mixer Scene won't be cluttered with any of that, since I'm treating it like a stereo recording on tape. This makes it so much cleaner and more manageable when working with large sets of group instruments, and I'm just dealing with it as a stereo audio track instead of a tonne of MIDI parts.
I don't use any cue mixes. I just recently started using the Monitor mix, so I can keep ARC on it instead of my Master Buss.
I do use a lot of mixer Scenes, though. I can't even begin to tell you how they've changed the way I work. One example of how I use them is this: I put the virtual instruments that make up a string ensemble in their own mixer Scene, then they all get bussed to a stereo channel in my main mixer Scene which I set up exactly like an analogue console.
(I actually set up 2 Scenes for virtual consoles: one for "tracking" which feeds another one for "mixing", typically with UAD Neve preamp models and tape emulation on the tracking console, and Brainworx SSL channels on the mixing console.)
So when I'm working in the mixing console, I'm just treating the strings as a stereo tape track. But if I need to work on an individual player, maybe to adjust their position on on the sound stage, or work on their individual performance in MIDI/automation, I can pop over to my ensemble Scene and get into the details there.
You can also choose which tracks you see in the arrange, and that is saved with the Scene. So my ensemble Scene will only show the MIDI tracks and automation for the string parts in the Arranger, and nothing else, and my main mixer Scene won't be cluttered with any of that, since I'm treating it like a stereo recording on tape. This makes it so much cleaner and more manageable when working with large sets of group instruments, and I'm just dealing with it as a stereo audio track instead of a tonne of MIDI parts.
Last edited by jamcat on Fri Mar 22, 2024 2:10 am, edited 1 time in total.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP
- KVRAF
- 20768 posts since 22 Nov, 2000 from Southern California
O Studeo O Studeo, wherefore art thou Studeo?
Deny thy father and refuse thy name, Or, if thou wilt not, be but sworn my love, And I'll no longer be a Cubaset.
Deny thy father and refuse thy name, Or, if thou wilt not, be but sworn my love, And I'll no longer be a Cubaset.
- GRRRRRRR!
- 17770 posts since 14 Jun, 2001 from Somewhere you're not!
I still have no idea how you ever get anything done. The most complex of our songs involves maybe 8-10 mixer channels, total, and that takes forever to get right.jamcat wrote: Fri Mar 22, 2024 1:56 amI do use a lot of mixer Scenes, though. I can't even begin to tell you how they've changed the way I work. One example of how I use them is this: I put the virtual instruments that make up a string ensemble in their own mixer Scene, then they all get bussed to a stereo channel in my main mixer Scene which I set up exactly like an analogue console.
(I actually set up 2 Scenes for virtual consoles: one for "tracking" which feeds another one for "mixing", typically with UAD Neve preamp models and tape emulation on the tracking console, and Brainworx SSL channels on the mixing console.)
So when I'm working in the mixing console, I'm just treating the strings as a stereo tape track. But if I need to work on an individual player, maybe to adjust their position on on the sound stage, or work on their individual performance in MIDI/automation, I can pop over to my ensemble Scene and get into the details there.
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron