This discussion sounds like another round of the loudness war.
If you compare to „famous“ tracks, don‘t assume you hear the original. That could be on CD or as wav/flac from serious sources. For sure its not on any streaming platform or youtube…
I would only trust my ears, those who combine your track with other tracks either have to use their own ears or have some nifty automation to align them. Its not in your hands to control that part. But you take away from their options if you push it too hard into the loudness…
Forget about LUFS! all Bullshit!!!
- KVRAF
- 9572 posts since 6 Jan, 2017 from Outer Space
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- KVRian
- 587 posts since 8 May, 2012 from E.U.
I'm a pro mastering engineer, it's all i do, and i never look at LUFS. It just doesn't interest me.
I only use two meters:
#1: a waveform style meter like you see in FabFilter Pro-L2. It's the best because, once your eye is trained to it, you can see peak, average, and also a history of those two over the last few seconds.
#2: reference songs, for judging by ear.
LUFS doesn't tell me anything useful. I guess its only use is for applications that want to automatically level match different songs (for which it's ok, but not brilliant).
I've mastered a lot of DnB. It's one of the loudest genres, which is a shame TBO, because all that smash ruins the music. It can be made very loud because the music itself contains a lot of distortion, which masks the distortion added when it's slammed with limiters, clippers and saturators.
I only use two meters:
#1: a waveform style meter like you see in FabFilter Pro-L2. It's the best because, once your eye is trained to it, you can see peak, average, and also a history of those two over the last few seconds.
#2: reference songs, for judging by ear.
LUFS doesn't tell me anything useful. I guess its only use is for applications that want to automatically level match different songs (for which it's ok, but not brilliant).
I've mastered a lot of DnB. It's one of the loudest genres, which is a shame TBO, because all that smash ruins the music. It can be made very loud because the music itself contains a lot of distortion, which masks the distortion added when it's slammed with limiters, clippers and saturators.
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- KVRist
- 375 posts since 17 Nov, 2022
Bingo. It's really all about replay gain, nothing more. If you're aiming at streaming services you're not creating a louder track if you manage to squeeze everything to -6 dB LUFS. All you do is to give away headroom.Mr D wrote: Sun Sep 08, 2024 6:27 am LUFS doesn't tell me anything useful. I guess its only use is for applications that want to automatically level match different songs (for which it's ok, but not brilliant).
