RipplerX - A physically modelled synth (Open source)
-
- KVRist
- Topic Starter
- 170 posts since 17 Sep, 2023
Thanks, It kinda helps, a quick google and there are other complains about older macOS with same error but with no solution posted. Very unfortunate but because there isn't a solution I can find, I'm not sure there is something I can do.
Google FATAL ERROR: OpenAComponent
If you find something that needs to be done on the plugin let me know, a quick google and I couldn't find, here's some examples:
https://forums.developer.apple.com/forums/thread/690356
https://forum.juce.com/t/fatal-error-op ... ffff/51400
If you find some clues let me know, I'll go looking again soon but its not looking great.
Google FATAL ERROR: OpenAComponent
If you find something that needs to be done on the plugin let me know, a quick google and I couldn't find, here's some examples:
https://forums.developer.apple.com/forums/thread/690356
https://forum.juce.com/t/fatal-error-op ... ffff/51400
If you find some clues let me know, I'll go looking again soon but its not looking great.
- KVRAF
- 1890 posts since 14 Jul, 2018
i just recently had an issue with six-sines and the dev (baconpaul) was able to solve it
viewtopic.php?p=9031460#p9031460
hth
.
-
- KVRist
- Topic Starter
- 170 posts since 17 Sep, 2023
Thanks, I see what he did, one question are you able to install and run the latest 6 sines version? He set compatibility to 10.13 but then changed to 10.14 more recently to support xcode 12.
I'll do the following, I'll try and implement the same support flag, make a build and DM it to you, if its working let me know and I'll release on official builds.
I'll do the following, I'll try and implement the same support flag, make a build and DM it to you, if its working let me know and I'll release on official builds.
-
- KVRAF
- 5271 posts since 2 Jul, 2005
This seems really cool. Allowing for a simple sample playback or audio input to excite the model could make it as good as almost anything else on the market.
Don't F**K with Mr. Zero.
-
- KVRist
- Topic Starter
- 170 posts since 17 Sep, 2023
I can add audio input, Rippler2 JSFX supports it, problem is that not all DAWs support audio input and midi input on tracks, the way Rippler2 works is that it accepts audio input and forwards the input to the resonators when keys are pressed so you excite the resonators in tune to the keys you press. I can add it but not sure it will work properly in most DAWs.
Sample playback Rippler1 is sample based the reason I moved to generated mallet is because its simpler in terms of code also more consistent sound although Rippler1 mallet can sound better depending on the samples used.
Sample playback Rippler1 is sample based the reason I moved to generated mallet is because its simpler in terms of code also more consistent sound although Rippler1 mallet can sound better depending on the samples used.
- KVRAF
- 1890 posts since 14 Jul, 2018
i just installed the very newest nightly v1.1 of today (17 feb)tilr8 wrote: Mon Feb 17, 2025 11:21 pm Thanks, I see what he did, one question are you able to install and run the latest 6 sines version?
does validate and runs well in logic
-
- KVRAF
- 5271 posts since 2 Jul, 2005
I'm not sure about how this would work on your end but you could do an FX version as a completely different plug-in (different ID/name) and midi could be routed to it via the host. As a VST3 instrument you can have a side chain in almost every windows host I've ever used. Having the FX version would be simplest from a user standpoint. Anyway it sounds great. Good job!!tilr8 wrote: Tue Feb 18, 2025 2:25 am I can add audio input, Rippler2 JSFX supports it, problem is that not all DAWs support audio input and midi input on tracks, the way Rippler2 works is that it accepts audio input and forwards the input to the resonators when keys are pressed so you excite the resonators in tune to the keys you press. I can add it but not sure it will work properly in most DAWs.
Sample playback Rippler1 is sample based the reason I moved to generated mallet is because its simpler in terms of code also more consistent sound although Rippler1 mallet can sound better depending on the samples used.
JJ
Don't F**K with Mr. Zero.
-
- KVRAF
- 7018 posts since 28 Apr, 2004 from france
Nice synth, thank you TilR!
Is there any modulation (LFO) feature planned? I wish the sound could evolve a bit more than with "just" velocity modulation
Is there any modulation (LFO) feature planned? I wish the sound could evolve a bit more than with "just" velocity modulation
-
- KVRAF
- 5271 posts since 2 Jul, 2005
FX are midi destinations in every daw I've ever used. Bitwig, reaper, cubase, studio 1, machine, fruity loops, Ableton and probably others. If you create a midi track you can send it's midi to any plugin on any channel. This is how many people handle automation. It's also the way very many FX have been used since the early days of vst (vocoders, autotune, effects like stutter edit, artillery, the finger, turnado, rezsynth, all the old arp 2600 emus, minimonsta1 reaktor, absynth etc etc etc). It's a very common way to work. Most synths that are capable of processing audio used to have a vsti and vstfx version. It wasn't until recently when Steinberg stopped issuing vst2 licenses that people started using side chains on instrument plugins. Many hosts don't internally distinguish between FX and instruments.tilr8 wrote: Tue Feb 18, 2025 4:57 am An FX version would not receive midi input, the partials have to be tuned to a frequency, am I missing something?
Don't F**K with Mr. Zero.
-
- KVRist
- Topic Starter
- 170 posts since 17 Sep, 2023
Doh, definitely missing it 
I was able to get sidechaining working but only for VST so far by setting the main bus as Aux, meaning it only works for VST and only some DAWs like Reaper and Cubase.
Will consider a FX version of the plugin as well then, it's probably a simpler solution overall.
Thanks,
I was able to get sidechaining working but only for VST so far by setting the main bus as Aux, meaning it only works for VST and only some DAWs like Reaper and Cubase.
Will consider a FX version of the plugin as well then, it's probably a simpler solution overall.
Thanks,
-
- KVRist
- 51 posts since 15 Apr, 2011 from Germany
Awesome plugin, thank you so much. Newest version (1.3.1) doesn't remember the scale correctly. It shows the correct scale in the dropdown but it's always at 100%.
Win 10 / Reaper
Win 10 / Reaper
Last edited by Jeeez on Tue Feb 18, 2025 2:54 pm, edited 1 time in total.
-
- KVRist
- Topic Starter
- 170 posts since 17 Sep, 2023
Thanks, will look into it.Jeeez wrote: Tue Feb 18, 2025 2:52 pm Awesome plugin, thank you so much. Newest version (1.3.1) doesn't remember the scale correctly. It shows the correct scale in the dropdown but it's always at 100%.
-
- KVRist
- Topic Starter
- 170 posts since 17 Sep, 2023
